
As a survivor of the Fractured Lands your vehicle is your only friend, fuel is your lifeline and your survival depends on what you’re willing to do to be the last one alive. Scavenge buildings, upgrade vehicles and build loadouts as the encroaching storm forces you to face off with the worst in the Lands.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just a reminder the devs are going to be working on the new suicide squad game so dont buy that piece of ♥♥♥♥ either. it's probably going to be just another DOA crashgrab mess. UPDATE : CALLED IT suicide squad suck ass
Waste of money. No players, developers MIA
I love this game. It has come a long way since beta and needs a little more work but it runs nice and smooth on my setup (1080ti + ryzen 17000X) In a world of broken Battle Royale games, this one stands out the most right now as being one worthwile to play and stream. I love the theme of this game. I would highly recommend this game, especially for the price.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who loves [i]Mad Max[/i] movies, I was eager to try [i]Fractured Lands[/i] due to its unique style and I was lucky enough to receive a free key. However, I wasn’t able to easily join a game due to the lack of players, and my time was spent on roaming the empty game world. I tried joining a game on separate days and in different hours, but the number of players never reached more than 4, which is still a long way from the minimum of 10 players. Finally, a miracle happened and I entered a game. Except for the excruciating waiting time and some rubberbanding, the gameplay is actually fun and using weapons is enjoyable. However, the sheer number of items made me confused at first. I’d love to be able to interact with these items and experiment with them during matchmaking. I also liked that in addition to the safe zone, you need to keep an eye on the storm. Most areas of the map are lazily copy and pasted. Almost all the structures are cubic in shape and there is little variety in their shape and size. On top of that, many objects are hovering above the ground, which only shows the lack of attention from the developers. As a whole, the map feels bland and there is no sense of direction to it. Further, for a game that relies on driving, vehicle handling is not satisfactory at all. Acceleration and steering feel underwhelming, and hitting an object sometimes sends the vehicle flying through the air. It pains me to say this, but despite its potential, I can’t recommend [i]Fractured Lands[/i] at its current state, as it’s basically unplayable due to the small player base.
I would love to recommend this game but I cannot. It would be a waste of your money at $25. Only idiots like me give things like this a try for such high prices. If they'd drop it down to $10-15 I think they'd be doing themselves a huge favor. It's a great concept and is fun, but you are going to be hard pressed to get an actual game going. I spend most of my time in lobbies with just myself or one other player, and that's in the evening where most people would actually be on. Kind of ridiculous that prime time hours yield less than the minimum players to start a game. So basically, good concept, needs players, and the only way to do that is price it reasonably or go f2p. I think that's a hard pill to swallow for devs who feel that their hard work should justify the price, but it really is irrelevant what they think they deserve when the consumers disagree. Just swallow that pill and salvage your game with f2p and a battle pass.
another cash grab, dont buy. needs to be removed. abandoned with no word.,
no players
Game is dead
Мало кто захочет покупать такие игры. Они по своей платности обречены на провал. Эту игру может спасти только фритуплей.
Нет онлайна,нет ботов. DEAD GAME.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.