
Fractal Fury is the first online shooter with strategic dismemberment. Free to play for up to 16 players online or locally.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had a blast playing this with a few friends of mine and a couple of randoms that also joined, the game without doubt has potential to be something really great.
this game keeps crashing, the creator should die in hell
i find this game pretty fun although the dismemberment may be a gimmick with some work shopping it could work pretty well, like if you make more weapons revolving around this mechanic like a shotgun that is bad against limbs because of the spread but is good for the core, or a grenade that cant break limbs or the core (and chest) but is good against crowds because of the damage. Look in short i think this game has potential, whether it be a school or personal project i think if you build around the idea of dismembering enemy robots it could be successful, but what do i know i don't make games i just play em also misc suggestions and tips against the horde game mode: if you bought assets maybe you can make your own models and make and art style (the reason i say this is because i don't think a modern AR fits the futuristic theme) also maybe you could add something to the core menu like buying a weapon making you get rid of your old weapon and spending a certain amount of cores to get a new one, who knows? also the tips i have for the horde mode are: shoot the chest of a few zombos and let them assimilate into the horde then shoot the cores to make them explode and cripple a few for the end of the wave to harvest some cores i also recommend buying a shield in case they get a lucky hit or you get trapped and have to jump over them all to escape i managed to get 309 kills and let a zombo kill me so the next wave didn't lag my game to hell.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so bad its good
they were indeed not harmless 0/10
Good job alex
☀️
its alright
Another case of 'new gameplay mechanic" game at it's prototype stage. Is it playable? It is. Is it any good or polished? Unfortunately very low. This is DoA, unless you can tell friends to download it and play it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.