
"You can't do that, big brother! If you do that sort of thing... we won't just be siblings any more!" Come and try playing this love romance manga like sims game.
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Languages: English, French, Japanese
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Forbidden Love, developed by Accela, Inc. and published by Dogenzaka Lab, is an otome-style visual novel that leans heavily into melodrama and taboo romance, presenting a premise designed to attract fans of heightened emotional tension and forbidden relationships. At its core, the story follows a young woman whose ascent into celebrity life tangles her in complicated feelings toward several male characters, the most controversial being her stepbrother. The setup suggests a branching narrative with multiple storylines, emotional routes, and character endings, and the game positions itself as a romance fantasy meant to be replayed through various perspectives. The visual presentation carries the hallmarks of Dogenzaka Lab’s mobile-oriented catalogue. Character art is polished enough to establish personality and tone, with expressive sprites and dramatic poses common to commercial romance visual novels. However, the visual variety is limited: backgrounds repeat often, and CG illustrations—usually a highlight in romance games—appear infrequently. As a result, scenes that should feel impactful sometimes come across as visually underwhelming. The interface is functional but plain, offering the standard text window and simple menu system one would expect from a lower-budget visual novel. These elements don’t necessarily undermine the entire experience, but they do set clear expectations: this is a minimalist production designed for fans who prioritize story and character fantasy over lavish presentation. Where the game struggles most is in its writing and localization. Forbidden Love aims for dramatic emotional beats—jealous confrontations, tension-filled encounters, affectionate dialogues—but the execution is often weakened by awkward phrasing, grammatical glitches, and stilted transitions. Translation issues frequently interrupt the emotional flow, making heartfelt or tense scenes feel unintentionally flat or confusing. This also affects characterization. Many players note that the romantic leads behave inconsistently or harshly, not in a nuanced “tsundere” or dramatic-fiction sense, but in ways that make the relationships feel underdeveloped or uncomfortable. For a genre built on emotional attachment, believable characterization, and empathetic romance arcs, such issues create distance where the game wants connection. Narratively, the game presents numerous routes and endings, suggesting breadth, but the depth of each path varies. Some scenarios move briskly from event to event without giving relationships the time or space they need to grow. The taboo stepbrother storyline, which is intended as a central hook, often feels handled without the sensitivity or emotional layering required to make such a relationship compelling. Other routes offer familiar archetypes—protective older men, elegant professionals, gentle confidants—but the writing rarely delves far enough to give each character a fully realized personality arc. While players looking for a quick dose of romantic fantasy might still find enjoyment in the variety, those who expect richly developed narrative branches will likely feel that many stories end just as they should be beginning. From a technical standpoint, the game plays smoothly—text advances as expected, choices appear cleanly, and routes branch according to player selections. However, the simplicity of the system means there are few quality-of-life features commonly found in modern visual novels. Extensive auto-scrolling options, robust save-slot organization, CG galleries, or route flowcharts are either minimal or absent. These omissions reinforce the impression that Forbidden Love was built with mobile constraints in mind and ported to PC without significant enhancements. In terms of value, the game appeals most to a niche subset of otome fans—those who enjoy soapy, dramatic, morally messy romances and who are comfortable overlooking weak translation and limited production quality. If your interest centers on the concept of forbidden relationships and quick, bite-sized emotional scenarios, the game may offer a guilty-pleasure experience. But players seeking well-written romance, polished localization, or emotionally deep character arcs will likely find it lacking. The “Mixed” user response on Steam reflects this divide: some enjoy the premise and the ease of replaying routes, while others feel the writing and execution fall short of delivering meaningful emotional engagement. Ultimately, Forbidden Love is a visual novel driven by a provocative concept but hindered by uneven writing, limited presentation, and technical shortcomings. It is not without charm for those who appreciate dramatic, fantasy-flavored romance scenarios, but it is unlikely to satisfy players accustomed to higher-quality otome titles with strong narrative craftsmanship. Approached with modest expectations and a willingness to overlook its weaknesses, it can still provide a few hours of escapist entertainment—but it remains a title most enjoyed by those already accustomed to the style and limitations of budget romance visual novels. Rating: 5/10
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Hours played at review time, across 20 reviews with recorded playtime.
Thank you for bringing this game on steam, I did not have the opportunity to download it for iPhone and to tell the truth I prefer to play otome games on my PC. I really liked it… The only thing I did not like was that I had no illustrations of other characters in the gaming gallery other than Mike's. (maybe because he was the main character). Anyway, thanks again for the game. (◠‿◠)
Un magnifique otome très bien écrit
Une version française digne des pires fanfictions de gamine de douze ans voulant utiliser le passé simple à tour de bras sans le maitriser... A s'en arracher les yeux !! Si la première histoire passe encore... j'ai décroché dès les cinq phrases toutes avec des fautes de l'histoire de Shuta. Comment peut-on revenir à la version anglaise ?! Pitié ! Mes yeux saignent du sang là ! Quant aux personnages... un gamin de riche qui passe son temps à nous balancer les fautes de notre mère dans la tronche c'est sûr, ça donne envie de tomber amoureuse... Non, là, passez votre chemin si vous voulez y jouer en français, je ne peux juger le reste vu que je peux plus changer la langue et ne continuerais pas dans ce massacre de la langue de Baudelaire ! Par contre les graphiques sont supers ! Très beau !
As on par with a Dogenzaka Labs game, don't expect too much. I was actually pretty excited to play this game because of the forbidden-taboo aspect of the romance, but this let me down so bad. The story is.... short, but it feels excruciatingly long? The translation for the dialogue is SUPER awkward and makes every line read as some low budget early 2000s drama that never got off its feet. It's chalked full of typos as well. You can say a lot about the Dogenzaka Labs games, but the art is never unpleasant, even though everyone is a copy and paste of each other. Just different colors. I've only played Mike's story so far since his route is the main story, but it just wasn't good at all.. It was an awkward, unromantic word soup that couldn't inspire even a little bit of thrill in me, and every turn is predictable. The MC is meek and submissive, which allowed for tons and tons of misunderstandings and the ML's terrible attitude really didn't help either. Everything has flimsy reasonings for happening, but I will say I did kinda like the [spoiler]plot involving Amelia lying about the severity of the tumor in her womb. I thought it was a pretty intense plot point from most otome games that don't go that far. [/spoiler] There's a skip-to-the-next-day intimacy scene, but the build up to it is honestly so jarring I'm glad I didn't get to experience anything. Another day, I'll torture myself to get all the achievements for this game, but that won't be today... or tomorrow... or next week... If you're determined to own this game because you're some sort of glutton for punishment or you simply want to add another otome title under your belt, at the very least, only buy this game while it's on sale!
영어 번역 그지 같긴 한데 대충 알아 먹을 정도라서 플레이 가능 (예를 들면 Play를 놀다로 번역한 식 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ) 비몽사몽한 모습으로 아침 드라마 보는 수준의 내용이긴 한데 불량식품도 씹으면 달다고, 스토리 맛은 꽤 있음. 들어가서 보니까 분량도 상당함... CG는 드럽게 적어도, 에피소드 다 읽는데 30시간 이상은 될 듯?
im a bit sad that matthew hasnt been added (EDIT: I was wrong Mathew's story is added but he is called Dave for some reason)but overall there is still a LOT of content included. there are some mature themes that could be uncomfortable for some and also some spelling mistakes but if you can look past that this game is worth it EDIT: please please please add robert season 2 main story!!
If you aren't much demanding on your otome games, if you are just wanting to play some simple and short otome, I do recomend this game for you, I personaly have great fun playing it, reminds me of my high school times when I used to play this game on my tablet, surely one of the very first otomes I ever played^^
I've played a few of the other Dogenzaka Lab games and I found them really enjoyable. So I was kinda looking forward to this one but was disappointed in the end. The grammar isn't good, sentences kept repeating and the names of some of the characters eg. the mother (Linda) was changed half way through a story to Rinda then back to Linda. Apparently some of the stories were not ported onto the pc version which is disappointing. I didn't really like the MC, she let the mother walk all over her as well as the other characters and didn't stand up for herself. Not much I can say than what has been said already. But overall it could have been better.
Ich find es schade, dass es dort keine Premium Stories gibt, aber abgesehen davon find ich das Spiel super und für den Preis alle Seasons und Charaktere ist auch angemessen. ^^
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.