
Extremely high skill-ceiling 6dof flight racing in a variety of environments with leaderboards, multiplayer and VR support
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ignore my "on record" time, I have played this via non-Steam install too. I only added the game here also to test out GeForce Now streaming to my HTPC. The best way I can describe this game is SuperTuxKart and MS Space Simulator had a genius artist crack addict baby. First and foremost, huge kudos to the developer jukibom and small number of other contributors. The fact that this is free, open source, and yet this polished already is rather incredible. This is completely unplayable using keyboard controls, nearly playable with mouse controls, but gets way more fun with either two full sized joystick controls, or at least a game controller with at least two thumb joysticks and several buttons. I also tried using my old flight sim rudder pedals and that added an interesting dimension to control too. Looking forward to the campaign mode someday...
The idea of the game is fine I guess. The controls are okay and the graphics generally good, but there are several problems: 1) it is a racing game, but there is no proper feeling of speed. Even with the booster, the ship feels slow and sluggish. Even if you are low-fly flying, the terrain moves way too slow and feels that you are riding a bicycle, and flying through the rings also feels too slow. I come from No Man´s Sky where you trully feel the speed. 2) The "Free Roam" maps are basically useless in the sense that there are not a single map feature that allows you to do air acrobatics, so it ends up being just a "fly straight" experience. 3) The time trial maps are kinda boring just flying through a few floating rings. I wish there were other targets to achieve. Currently the game becomes monotonous too soon. So all in all, I wouldn't really recommend it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's difficult to judge a game that's still so barebones, but in any case I can't recommend it. The ship is slow and yet doesn't control well, the maps are very short and yet confusing, ... I don't think all this can be fixed considering the release date was supposed to be 2022 apparently, but I hope it does. In my opinion they should start by adding lateral thrusts, because as it stands it's barely playable for maps that require such precision.
Fajna zabawa i jak dla mnie cos innego do latania :_))))
I really like this game so fun.
For those of you who enjoy realistic space simulators and racing, this is the game for you. It's very fun, it's got a good mix of easy and challenging tracks across a variety of terrains, and you can just chill and fly around if you want. Plus it's #$%-ing free! What more can you want? The devs are also very responsive, particularly in their Discord. Try it out!
yes
fun
awsome pls make campain work i play on windows
The flight model (at least with assistance off) is very similar to Elite Dangerous, with the exception of a much more efficient yaw axis. They even have a speed limiter that imitates what the cargo scoop does in Elite! I’ve ran a few time trials (from the easiest up), they seem to be well designed (I’m not qualified to judge), and were very fun to follow. Oh, and it works in VR too. Seriously, I can’t believe this game’s free.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.