
It's fight or flight! Battle it out in the sky as four unique combatants in this free movement fighting game. It's anyone's game, think on the fly! Play with up to four players locally or online with Steam Remote Play Together!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Incinerate your opponents with fiery feathers as Phoenix!
Command clouds and make them storm and rain with Cumulo!
Freeze them in place with Alpha's icicles!
Travel from portal to portal with Bunny's bizarre magic!
Blast your foes with super sonic waves as Sotz!Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Bu dövüş ya da uçuş! Bu serbest hareket dövüş oyununda dört benzersiz savaşçı olarak gökyüzünde savaşın. Bu herkesin oyunu, anında düşünün! Steam Remote Play Together ile yerel veya çevrimiçi olarak dört oyuncuya kadar oynayın!
Tight controls, fun characters, wacky character designs what more can you ask for? A solid game to play with all of your buds!
Floaty is an incredibly creative and a great time for any chill hangout, also alpha is top tier.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
[h1]Before I played Floaty Fighters, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Great game but please add a way to have bots to play against since I don't always have people around. Otherwise a great game! :)
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] "Floaty Fighters" is another one of those bad ideas implemented badly. A "party game" (Super Smash Bros ripoff) that eschews platformers for a crap "Flappy Birds" floating mechanic... it never caught on, this was a dismal failure. So, "Floaty Fighters" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. It's free... now, but it wasn't before. The developer was charging $10 USD for this. Talk about delusions of grandeur... no pixelcrap is worth $10. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
birb
Please add keybinds
Всем советую отличный сеттинг, интересный геймплей, завораживающая музыка, хорошая реиграбильность
divertidinho com os amigos
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.