
Fight Risk is a minimalistic desk job game where you play as an air traffic controller trying to save a rogue flight. Master the communication systems before it's too late, or just wing it and see what happens!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
this game is neat and simple. i had a fun time improving and figuring out the game play. it takes a bit of time and once you get a rhythm you can win and there isnt much more but who needs more. its perfect, a small masterpiece. not everything has to be exceeding your expectations to be enjoyed. i like the game. its worth it.
Absolutely painful user interface, and a pilot who is only capable of saying "I'm scared" with no context. You are given no information before the flight is already in trouble.
я хз как вето играть?
Game is quite fun actually but on a technical standpoint it's a real mess. If you've played for more than 1 hour and a half, you won't even be able to play it any more as it will slow to a crawl. Can't recommend until it's fixed. Edit: developer fixed performance a lot. Fun little game with awful controls (that's the point).
toggle the flaps! >no >dies
Very good!! Slight learning curve, good sound design, and only slightly clunky controls. The first 10 minutes of the game was very hard trying to understand what was going on. A slight tutorial would be nice, but not having one adds to the stress of the situation, and after the fact I really appreciate that. Only 3 pilots crashed before I saved the one, however, their deaths allowed me to learn the system a little more each time. With no end screen besides the skull on the right screen, it gives you ample time after making a mistake to take another look at what went wrong and why. [h2] Tips (spoiler only open if in desperate need of help): [/h2] [spoiler] Memorize the Command and Question codes (C 1-5, D 1-4) [/spoiler] [spoiler] Going up or down in speed changes by 3-5 km/h per command [/spoiler] [h2] Interesting facts: [/h2] Minimum speed: 4 km/h Maximum speed: 99km/h Pilot can send messages after death if you spam codes before they crash. Bug at the time of playing that disabled the outgoing option making it impossible to send the pilot messages sometimes.
(First; thanks devs, after a few minor hitches after first booting this runs buttery smooth now, night and day from when I tried it before! Well done!) OK, let's get this out of the way; this game is really, really tough. If you have a second screen or other device you can use to have to PDF manual up and in view at all times, rather than relying on switching screens in-game, I highly recommend it. Even with that, this took me about a half-dozen attempts to get through. You're trying to guide a plane down. The "pilot" is, apparently, either just out of their depth, or possibly an untrained passenger taking over... it's not clear, because your communication is limited. You can only send a set of basic number-letter codes, and responses are coded in turn. You need to guide them through the correct procedures to deal with turbulence, pressure differences, storms, and so on. And communication isn't ideal; maybe you *told* them to open the flaps, but does that "ping" mean that they're saying they did it, or asking you to repeat the transmission? Better go to the "incoming transmission" screen to see and, hmm, what does "A3" mean, better go check the manual, and... ohh, they've crashed. Whoops. I do think there may be a touch of developer difficulty at play here, that they've gotten so good at their own game they're under-estimating how tough they've made it... or maybe they just want this to be as rock-hard as it is. That uncertainty does give me questions; is it a design choice that moving right from "Send" doesn't move you to "Incoming", to deliberate add friction to seeing what the response to your commands are? Or have they not playtested with enough people to know how difficult it is for people who aren't the creators to navigate to the functions you want? I cannot say. What I can say is that, when I finally managed to get that pilot safely on the runway, I felt satisfied. And I'm satisfied with this game; they've managed to get all the creeping dread of a horror game with no typical horror trappings. You're not going to get jump-scared by a scary face. The monitors aren't going to start bleeding. You aren't going to hear a music box playing a lullaby in the darkness. There's just you, some screens, someone trapped up there, and the horrible beeping that signals their impending doom. B1 B3 A4
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