
In Five Nights at Freddy’s: Security Breach, play as Gregory, a young boy who’s been trapped overnight inside of Freddy Fazbear’s Mega Pizzaplex. With the help of Freddy himself, Gregory must uncover the secrets of the Pizzaplex, learn the truth, and survive until dawn.
Most likely between $34.6M and $98M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 86% | approximately $57.6M |
| PlayStation | $39.99 | 87% | — |
| Xbox | $39.99 | 88% | — |
| Epic | $39.99 | 92% | — |
| Nintendo |
Reviews
Themes across 1582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $39.99 |
| — |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Eu só quero esquecer que esse FNAF existe, pfv. A DLC Ruin melhorou? Sim, com certeza, mas só no quesito lore, o jogo base ainda é uma bosta. Infelizmente saiu todo cagado, e um pequeno erro de escolha que eu fiz LÁ NO INÍCIO DO SAVE me fez perder essas 15h, agora preciso recomeçar de novo. Só preferia que esse nunca tivesse sido lançado e reformulado pra outra coisa, tanto que as críticas a FNAF como um todo começaram a partir daqui, com o "terror pra toda família"
багов много особенно с миссией диджея. он смог меня достать через стену это раз баг. в один момент, когда вылез из фредди не мог пользоваться фонариком и камерой и бесит миссия с диджеем. если раз убьют, то начинать с последнего сохранения, а сохраниться нельзя, когда выключился свет и надо перезапустить свет. приходится бежать опять в охрану, потом к диджею, а уже потом искать три рычага и так после каждой смерти, а роботы тебя ловят, когда ты даже их обошёл
Наверное я говноед, но мне понравилось.
Задумка неплохая, но реализация просто кал. Неигровой кусок кода. На момент 26-го года оптимизацию не завезли, ставьте игру на DX11 в свойствах запуска и тогда уже более-менее играбельно, но не освобождает от остальных проблем. Концовки просто уёбищные комиксы. DLC начиналось и игралось хорошо, даже грустно стало в какой-то момент, но концовка просто обрывается. Основную игру прошёл за 10 часов, дополнение за 5. Потраченного времени жаль.
В игре много багов нашёл в начале игры банально выпал с локации 10/10
Fnaf tarıhının yuz karası oynanıs mekanık ınanılmaz kotu optımızasyon yanı suna 40 dolar yazarken ben utanırdım
Ah Security Breach... you were terrible and buggy to play when you first launched and are you still terrible after all these years? Yep! Too the point where Steel Wool stopped updating this game SINCE 2023 AFTER THEY SAID THEY WERE GONNA CONTINUE FIXING AND ADDING ♥♥♥♥. What a let down this entire game was for the FNAF Franchise and of course this all stems from Steel Wool's mismanagement and their skill of ADDING TOO MUCH ON THEIR PLATE THAT THEY JUST CAN'T FINISH. I mean with the amount of ♥♥♥♥ that got cut from this game people have made hour long videos on YouTube about because this game was just the motherload of Steel Wool's mistakes all added into one! And you know what? This is the company that Scott relinquished the IP over too and still defended them even after all the RIGHTFULLY negative reviews this game got INCLUDING its god awful and literally not scary at all DLC. Even after Secret of the Mimic's release I still am scared the company that Scott gave his beloved franchise too. Even if that game was good this right here coming into the hands of new people brings worry to me, that coming to the future FNAF will surely just die because of Steel Wool's mismanagement. Dear god I hope I'm wrong.
Honestly... I thought that the years long pause i took from the game, somethings would have been reworked or fixed. i expected there to be more, or atleast make it less tediouse. Sorry for the probably bad take on things, but i hate the whole back and forth, going from one place to annother to only be told to go back. The lack of actual propper og "working" map is an issue, when the game decides to only give you a one-liner hinting towards your destination, but never showing it on the map, even when the dialog says so. The lack of a propper stealth mechanic, i see myself just running around all the time and bruteforcing my way through areas, because there is no advantage of playing stealthly. And not to mention the horrible voiceline guidance, that i personally find very disorienting and confusing often leading you to a playthrough breaking jumpscare. And the worst saving of any game at all, if you can call it that. Theres only manual saves through out the game, and some of the savestations are hidden away from the main road that often leads you to play for 1 - 2 hours longer than needed. To be frank, i was dissapointed about this game, espacially after i played fnaf secret of the mimic. SotM is better in so many ways, and just shows that steelwool can definitly make good games, but they sometimes choose not to. Haven't played ruin yet and got the worst ending (i think). And i might not go play it or the rest of the game, because its that frustrating. But atleast they fixed some of the performance issues from launch.
Słaba optymalizacja,poczatek nowej ery fnafa, gameplay git jesli ktos nie ogarnia lore
this game is dificult even if you have beaten tnaf N.D. its still hard