
Five-Finger Gunslinger is a third-person online arena-battle game where players compete against their friends to become the most popular kid in the west.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Reviews
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As the lead programmer of this game, I can say we really put a lot of thought into making a game with constant action, no downtime. I of course recommend the game, it is a great game in times like these, hop in and play a few games with your friends who you can no longer see in person!
The concept is great. However, nothing works. The game crashes as soon as you join a lobby. 0/10
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Concurrent players on Steam, sampled daily since tracking started.
Well It sucks. Nothing work and you can't join a game
I was a little disappointed because this game just crashed my computer as well as a friend's computer when we tried to play it. We played one match and the computers just completely froze up under a minute in and needed a force reboot to get out of it. Hopefully this was just a bug of some sorts but I know I won't be playing that again.
Five-Finger Gunslinger, oyuncuların batının en popüler çocuğu olmak için arkadaşlarına karşı yarıştığı üçüncü şahıs çevrimiçi bir arena savaş oyunudur.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] While there's a "cute" theme to this PvP arena (Little Rascals/Sandlot Kids thing) where a bunch of kids pretend to be in a western shootout. Then shoot each other, except they can't because zero players, because good PvP games need quality. So, "Five-Finger Gunslinger" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
I know the artists behind this game, and was there when it was pitched for our college course. I'm glad to see this game got to continue, and even got its own release. After playing this game, I have to say I had a lot of fun! I love the premise of reliving childhood imagination in a cowboy-themed setting. The characters and their backstories, as well as the abilities of the enemies were pretty funny. There are some things that could use improvement, such as character animations and multiple maps, but overall this game is very worth the two bucks! Keep up the good work you guys!
Ah to be a child in the wild west killing sentient cacti again, Stealing friends away from my sworn enemies and enjoying hucking water ballons at those who betray me. Seriously though this is a pretty fun lil' nugget. The art fits and is sooper cyoote. The gameplay is engaging and satisfying, even playing against bots. I like hunting my enemies down and slowly stealing their friends away and draining any hope of them winning. Map is a lil' big but playing with friends should ellievate that. Overall, worth the two bucks. :))
I know one of the people that worked on this game and it's great seeing it come to life. It takes a lot of hard work to do something like this. Worth spending the 2 bucks just to support these guys, and play a fun game.
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