
When the ball hits a fungus, the fungus disappears and the ball bounces back. The game is completed when all the fungi on the screen disappear by repeating this process. When the fungus disappears, a capsule that fission the ball may be dropped. There are 9 stages in total.
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This is by far the best fission themed breakout game of all time.
有中文 没成就
0.5時間で全9ステージクリア。 奥まったところに菌(黄色のやつ)が配置されているため、うまいことボールを奥に送りつつカプセルで増殖させる必要がある。 失敗することもあるが成功するとボールが爆増してとても気持ちが良い。 価格も安くボリュームも軽いのでサクッと遊べる。 [code]ふぇるかです、鳥です、以上です🐦✨ [url=store.steampowered.com/curator/44977063/] Steamキュレーター『Library of FeLuca』 [/url] [/code]
It's 9 levels of puzzle breakout for maximalist masochists. Cool idea! Collision detection could use some work.
最初のステージおやっている間は、爽快感のあるブロック崩しのイメージで楽しめたが、7面以降は精密操作と運ゲーを強いられる。 このゲームをつまらなくしているのは、ペイントの太いペンで雑に描いたような壁だろう。曲がりくねっているのと1ドット単位で角度がついているせいで、ボールの跳ね返りが全く予測できない。特に7面と9面は酷い。コンセプト的には増殖したボール同士で押し合いながら進めていくのだろうが、しりすぼみの部分までボールが届かない。
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非常非常差劲的小游戏
Fission, developed and published by JinCycle, is a minimalist arcade-style game that takes clear inspiration from classic brick-breaker titles while adding a few thematic twists to distinguish it from the genre’s traditional formula. The game revolves around a very familiar structure: players control a paddle positioned at the bottom of the screen and must keep a bouncing ball in play while using it to destroy objects arranged across the stage. While this core mechanic immediately evokes nostalgia for early arcade games like Breakout and Arkanoid, Fission introduces its own aesthetic theme and a handful of small gameplay variations that attempt to refresh the concept without straying too far from its roots. The gameplay begins with a simple objective—clear all targets on the screen using the bouncing ball. Players move the paddle left and right in order to redirect the ball upward, aiming to hit clusters of objects placed throughout the level. In this case, the targets resemble glowing fungal formations scattered across the playfield. Each time the ball strikes one of these objects, it disappears, allowing the ball to continue ricocheting around the stage. The challenge lies in maintaining control of the ball’s movement while gradually eliminating every obstacle in the level. As the ball rebounds between surfaces, players begin to develop a sense of control over its trajectory. By adjusting the position of the paddle, it becomes possible to influence the angle at which the ball travels. This subtle mechanic adds a surprising level of depth to what initially appears to be a very simple game. Skilled players can intentionally guide the ball toward hard-to-reach areas or trap it in sequences that rapidly clear multiple targets in succession. These moments of precision and timing are where the game’s core appeal truly emerges. One of the few gameplay variations comes from special capsules that occasionally appear after certain targets are destroyed. These capsules introduce temporary effects that alter the gameplay in different ways. The most notable effect is the ability to split the ball into multiple projectiles, creating several bouncing balls on the screen at once. This mechanic dramatically increases both the potential scoring opportunities and the chaos of the gameplay. Managing multiple balls simultaneously can quickly become overwhelming, forcing players to react quickly and reposition the paddle carefully to prevent any of them from falling off the bottom of the screen. The presence of multiple balls bouncing across the level often leads to moments of rapid destruction as targets disappear in quick succession. At the same time, the increased pace requires greater concentration, as losing track of even one ball can end the run prematurely. This balance between reward and risk creates an engaging tension that encourages players to stay alert and adapt to the changing flow of the game. The level progression follows a straightforward arcade structure. Early stages introduce players to the mechanics with relatively simple arrangements of targets. These levels allow players to become comfortable with the paddle controls and the ball’s movement. As the game progresses, later stages present more complex patterns of fungal targets that require careful positioning to reach certain areas. Some targets are placed in awkward positions where the ball can easily bounce away unless the player deliberately angles their shots. Despite the increasing difficulty, the game remains approachable due to its simple control scheme. There are no complicated abilities or mechanics to memorize, and the entire experience revolves around the core interaction between the paddle and the bouncing ball. This accessibility makes the game easy to pick up and play even for players unfamiliar with the brick-breaker genre. Visually, Fission adopts a clean and minimalist style that emphasizes bright colors and glowing effects. The fungal targets appear as luminous shapes against a dark background, giving the game a subtle science-fiction aesthetic. The glowing capsules and bouncing balls create a visually energetic environment as objects disappear and reappear across the screen. While the graphics are simple, they serve the gameplay well by ensuring that the player can clearly follow the ball’s movement at all times. The audio design is equally minimal, featuring simple sound effects that accompany each collision and successful hit. Every time the ball strikes a target or bounces off the paddle, a short sound cue reinforces the interaction. These effects provide satisfying feedback that helps maintain the rhythm of the gameplay. Background music remains subtle, acting as an unobtrusive backdrop rather than a central feature of the experience. However, the simplicity that makes Fission accessible also becomes one of its main limitations. The game relies almost entirely on a single gameplay mechanic, and beyond the occasional ball-splitting capsules, there are few new elements introduced as the player progresses. While the level layouts change, the overall structure of the gameplay remains largely the same throughout the entire experience. As a result, extended play sessions may begin to feel repetitive once the novelty of the mechanics fades. Another limitation is the relatively small amount of content available. With only a limited number of stages and gameplay variations, the game does not offer the same long-term depth or progression systems seen in larger arcade titles. Players who enjoy mastering simple mechanics may still find satisfaction in replaying levels and improving their performance, but others may wish for additional modes, power-ups, or challenges. Even with these shortcomings, Fission succeeds in delivering a focused and nostalgic arcade experience. The core mechanics are polished and responsive, capturing the essence of classic brick-breaker gameplay while adding a few visual and thematic differences. For players who enjoy quick arcade sessions that rely on reflexes and timing, the game provides a brief but enjoyable challenge. Overall, Fission is a small yet competent indie arcade game that embraces simplicity and classic design principles. It does not attempt to revolutionize the brick-breaker genre, but it offers a clean and functional interpretation of the formula. While its limited content and repetitive structure prevent it from standing out among more ambitious arcade games, it still provides an enjoyable diversion for players who appreciate straightforward gameplay and nostalgic mechanics. Rating: 6/10
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