
Combine the intense, skill-shot PVP of Magicka or Battlerite with some wacky 2-legged-fish and you've got yourself Fishards! The unique spell combining mechanic creates a brand new type of PvP arena experience that you have to try with friends!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolutely great game if u play with friends.
This game is perfect to play with your friends. I have only played it for 24 minutes because I got it only yesterday and im already obsessed with it. Get this game if your looking for a free and fun game to play with your friends.
too fun for the crew
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Goated Game. Cured my cancer
glub glub glub, glub glub glub, glub/glub
Good free game
this sh7t is so good that it is going on to the fridge good job game devs good job
This game is so good for couch parties... for local pvp... It's still amazing to fight over internet or in lan parties... but it would be amazing to add this game to usual Towerfall sleepover session... I don't know how I missed this game for so long. I yearned for a moba like this for simple game nights with friends. Anyway works perfect on linux as expected. Will make all my friends play this in coming days. (For lan purposes it runs on my few years old cheap Intel tablet without gpu, so it is actually perfect, 10/10. Will play it along mandatory Quake, Unreal Tournament and Might and Magic on next new year) As you can see, i'm actually crazy that I didn't know about this game, by how I speedrunned to write this ecstatically positive review only after playing the tutorial and seeing that it can run on a potato. P.S. to the devs: If you ever decide to make this game open source, not only you will provide legendary tier reference for anyone learning godot, but also this game could become god-tier party game among amongus etc. For offline parties the modding would bring all things necessary and add everything imaginable (android, local, 3ds support). On top of that i would vouch for this as necessary game on linux that everyone needs to know how to play. Addressing player retention and popularity: Towerfall lunched in timed exclusivity on the abandoned from launch console that nobody remembers, yet it has become the much bigger then the console itself and is one of the most recognizable party games to date. Players have easily hundreds of hours spent not because millions of players lock in each moment for competitive matches but because whenever they want to play with their friends Towerfall is their game of choice. (I myself can share story of one summer back before my family could afford internet and we used one painfully slow from government program. I used to travel 10 km one way each day by bike with chunky laptop, cables, and a controller my dad used to play X-Wing on dos just to play Towerfall. I have learned about this game from the word of mouth, as this is how such games spread.) Amongus also spread by a word of mouth before it reached ears of streamers. Even it the game didn't go mainstream at the release it still can be revived, although not as Smash Brothers but as Towerfall, Titanfall etc. And for that you only need to make the game finished and closed experience, one that doesn't require updates or servers, is fun whenever you pick it up. After that you just wait, and by few good recommendations (which this game already gets plenty) player base grows. It will not be one similar to mainstream titles, where you play for days and then leave game entirely, once fresher experience arrives. The player base will play with friends, and not like friend slop which milks attention and then vanishes, but from time to time maybe 15-60 minutes a session. And after a year they will accumulate a lot of hours. The sign that this game is like one of those, are positive reviews lefts only after a short time. For a game that wants to milk attention and disappear they actually would be bad as short term retention is non-existent. But this actually means on the other side that after just a one round you had a great experience, and you can come back back every time the circumstances are right. I have played Towerfall few months back, but for many years it has been ready on every computer I own, and i carry drm-free copy on me everywhere The only thing you need to do then is package a game where is is a unkillable (doesn't need updates, is already perfect), can be played suddenly in most environments (on a potato and offline), and can be easily spread (free or cheap or open source and available on different platforms (open source solves this with ports to Wii or ps vita)). I have talked much, but i hope my last rant can show devs what a gem they're holding, how it's unlike most others, and how it can be made into legendary jewel that is passed from generation to generations just like how Heroes: Might and Magic 3 is traditionally played on new year in Poland. <3
Its fun for how ever long I played it then its boring
this game has changed who i am as a person
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 10 | 90% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1K | 5 | 100% | $7.99 | |
| $0 | 0 | — | Free |