
Fuse monsters, build strategic decks, catch wild beasts, and battle players worldwide in the ultimate monster MMO!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Welcome to a somewhat expansive MMO world where you—yes, you—can become a monster master without the need for a massive gaming studio behind you (trust me, I would know). In this game, developed entirely by one sleep-deprived indie dev (that's me), you can:
Combine creatures to create new, possibly questionable hybrids. Ever wondered what happens when you mix a fire-breathing salamander with a timid bunny? Neither did I until 3 AM last night!
Build decks based on your unique monsters. Plan out your strategies or throw random creatures together and hope for the best. I'm not here to judge.
Traverse through landscapes that I painstakingly designed pixel by pixel. Capture wild monsters to expand your collection and maybe impress... well, someone.
Challenge players from around the world to see whose monsters reign supreme. Or at least whose game doesn't lag.
This game is the result of countless hours, numerous caffeine-fueled nights, and a dream to create something fun. So, you know, give it a whirl?
Join a community of adventurers who are probably just as surprised as you are that this game exists. Your journey to becoming a legend (or at least mildly famous) starts here. Ready to fuse, strategize, and maybe conquer? No pressure.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely love this game, and i hope the creators continue to support it's development. Such a great time.
It's just so basic. It's free so give it a whirl, but it's not very engaging
Very interesting game, liked the idea being built a lot.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremst gutes spiel, auch wenn es nicht so aussieht. Der Fakt dass das Spiel kostenlos ist is schon krass. 10/10. Die einzige sache is nur das man die überflüssigen karten nicht loswerden kann, währe cool wenn man die verkaufen könnte oä. An Freunde geben könnte man die natürlich auch, nur wenn die Sackratte natürlich schon vor dem Start des Spiels weis dass das kacke ist könnt ich soo nen Hals kriegen.
Pierdes TODO cuando mueres, para mi eso es no respetar el tiempo del jugador y teniendo tantos juegos no voy a perder mi tiempo aqui.
Nice!
Ooooo it's good. Not just good for a solo dev, good period. I almost wrote it off in my first few minutes but I'm glad I didn't. Once it clicks, it really clicks. Support the dev on Patreon! Maybe they'll be able to add more. You don't lose everything on death, it's like a roguelite. You lose items you brought with for that run, but you always keep your mons. A cool unique thing is that every mon changes how they look as they level up!
nice
Ótimo para passar o tempo sem se estressar, você começa a jogar e quando vê já se passaram 3 horas
I didn't like the game but I'm gonna give a like out of respect for a fellow indie dev as he clearly put a lot of work into this. And besides i think its is an alright game. Just not really my stuff. Not into cards or lizards. I might return one day.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $0 | 0 | — | Free | |
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