No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Pure arcade racing at full throttle! Final Freeway is a classic arcade racer focused on speed, flow, and clean handling. Tear through 10 varied stages, dodge traffic, and chase the horizon. FEATURES: - Ten varied stages and two full-course routes - Three play modes, three selectable cars, and three difficulty settings - Multiple control options (tilt, touch, and more) - A strong sense of speed with smooth, responsive handling - Original soundtracks - Game Center leaderboards and achievements Jump in for a quick run or chase the perfect route for a new high score.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Pure arcade racing at full throttle! Final Freeway is a classic arcade racer focused on speed, flow, and clean handling. Tear through 10 varied stages, dodge traffic, and chase the horizon. FEATURES: - Ten varied stages and two full-course routes - Three play modes, three selectable cars, and three difficulty settings - Multiple control options (tilt, touch, and more) - A strong sense of speed with smooth, responsive handling - Original soundtracks - Game Center leaderboards and achievements Jump in for a quick run or chase the perfect route for a new high score.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 52 | 92% | Free | |
| — | 1 | 20% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free |