
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Most likely between $5.5M and $15.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 79% | approximately $9.1M |
| PlayStation | $49.99 | 89% | — |
| Xbox | $49.99 | 88% | — |
| Epic | $19.99 | 93% | #88 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.44 on Epic · Ukraine (−38%). Compare 44 prices in 15 markets →
Reviews
Themes across 1907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At one point in Final Fantasy 16, a Warrior of Light, Dragoon, Red Mage, and Black Mage form an alliance to right the wrongs of the world. The game then proceeds to deftly crush said alliance, iterating yet again that this isn't that kind of story. It's the story of a man dressed like Dracula, running around disarming the world's nukes whilst saying "♥♥♥♥" a lot. • A bold and subversive Final Fantasy that is deeply respectful of the series' legacy • Earnest to a fault, with mature characters and a nuanced worldview • No forced sentimentality or cheap melodrama • A textured world rich with history and lore • Clive Rosfield is, perhaps, the most nuanced FF protagonist ever written • Mature and likeable at the start of the game, he grows ever more so throughout • Clive's willingness to emote and express vulnerability is his greatest strength • Watching him interact with others is one of FF16's greatest pleasures • Every emotion is explored through his eyes: despair; elation; hatred; love; cynicism; hope • Crucially, FF16 uses heightened emotion sparingly, rarely resorting to sad-music moments • This lends the game a sense of genuineness, with most emotional beats properly earned • While Clive may be FF16's protagonist, Cidolfus is the embodiment of its tone and ideals • Like Cid himself, there's a sense of assuredness and self-awareness about FF16 • It knows this isn't your first rodeo; it understands age and cynicism and apathy all too well • It endeavours to keep you engaged by being an entertaining and cinematic rollercoaster • FF16 isn't afraid to shed many of the traits often associated with its contemporaries • In exchange for all it gives up, you get consistently good writing, a brisk pace, and incredible combat • FF16 is less a JRPG and more a narratively rich action-adventure game • When you expect the story and characters to zig, they'll zag intelligently instead • Instead of grinding 50 battles for EXP in each area, you'll do just 20 and actually enjoy each one • The combat system feels like a stylish-action game without the rote combo memorisation • Early on, you can switch between the playstyles of a knight, wizard, and brawler • As you unlock more Eikons, and grow more comfortable, you'll learn to mix and match your abilities • This allows for some imaginative builds with a fair bit of combat depth • Every time you think the boss fights couldn't feel more grand, they'll find a way • The familiar swell of boss music at the start of each fight never gets old • The game also contains an entire encyclopedia's worth of lore • You can read up on history, in-world politics, character connections, and more • All of this is presented through a slick in-game UI designed for an attentive, lore-obsessed player • Beyond the dedicated lore section, you'll even find tidbits of worldbuilding in item descriptions • Reading all the lore makes for a wonderful way to spend time with the game when you're feeling lazy I found Final Fantasy 16 respectful of my time, intelligence, and love for videogames as a daring and experimental artform. It's the sort of genre experiment Squaresoft would have attempted in the late '90s, at a time videogame sub-genres were still in their formative years and audiences weren't as scared of stepping out of their comfort zones. It respects the importance of legacy, but understands and advocates the need for progress.
Sto giocando questo final fantasy facendo una fatica indicibile. Se non si chiamasse Final fantasy lo avrei già abbandonato da un pezzo. La trama è insipida, il gioco è noioso, i combattimenti insulsi e tutto sembra fatto per far perdere tempo al giocatore. Non hanno neanche progettato correttamente l'esperienza di gioco, in alcuni momenti partono delle sequenze video di 20 minuti in cui non è possibile salvare la partita e nel caso in cui una persona chiudesse il gioco perderebbe 20 minuti di partita più la sequenza precedente contro il boss di turno, quindi 30 o 40 minuti senza poter salvare. Sono ingenuità che non sono accettabili in un gioco, indie o professionale che sia. Per chi, come me, vuole giocarci perché ha giocato anche a diversi altri Final Fantasy, suggerisco di non lasciarsi tentare dall'affezione al brand. Qui non c'è quasi nulla del valore dei capitoli precedenti.
thank you yoshi-p for being more lienient with the achievements. i love that the achievements are not tied to the S-rankings, arcade mode etc. even if the battle system is 100% action, i was still able to 100% the achievements without PTSD. thank you for letting us use the rings even on hard mode. the timely evasion was the only ring i used til the last second. if only rebirth and remake had a ring of timely evasion maybe i would not be so stressed with the chadley challenges. story is 10/10 this is a real final fantasy. cinematics is 20/10 this game is 100% eye candy for final fantasy fans. i love how each element is reminiscent of older final fantasies (ex: that tri-disaster attack was reminiscent of ff8). i would give combat 8/10 because it is action and im not a fan of action games and at some point even the attacks are getting repetitive and i just want to one shot kill all enemies but the aoe attacks are long. but still thank you for giving us the ring of timely evasion. it makes the action game doable for turn based players. side quest 6/10 there's not much to do in the game other fetch quest and mob quest. im still recommending this game even for turn based ff fans. play it with ring of timely evasion, on regular mode, and enjoy the story.
TOP D+
me encanto los paisajes son una locura mi primer ff pero que bonito se ve
Гра крашиться, неадекватна кількість катсцен, які більше дратують, ніж зацікавлюють. Пропускаєш їх - втрачаєш сюжет, дивишся - втрачаєш терпіння. Геймплей одноманітний і швидко набридає. Найгірше - що вже не можу оформити повернення
I got to the point where I'm just skipping cutscenes and I can't be bothered to do the quests, really boring game. Great gameplay but, my god, you'll not be doing much of that. Instead you'll be watching cutscenes with the most boring slow paced developments, boring main quests which feel like side quests, alongside the unrewarding side quests... and bunch of fetch quests alongside them. Only buy it when it's on a big discount, really not worth the time or money if you are picking between another game or this one.
Si
I tried and keep trying to continue playing this game, force myself to enjoy FF like the rest of FF, but I think I finally give up. Totally different than other final fantasy. Very disappointed with this game. So so so boringggggg. Please don't make FF like this anymore.
Despite poor pacing, lame side quests and performance optimization issues, the game is solid with a great story, characters and fun combat. It is much different than other FF games. It is not an RPG and it plays more like an action, hack and slash.