
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Most likely between $5.5M and $15.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 79% | approximately $9.1M |
| PlayStation | $49.99 | 89% | — |
| Xbox | $49.99 | 88% | — |
| Epic | $19.99 | 93% | #88 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.13 on Xbox · Ukraine (−19%). Compare 30 prices in 15 markets →
Reviews
Themes across 1907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
brabissimo
♥♥♥♥ you Square Enix for making me cry so much..
Game plays terrible on PC. Been out for a few years and no quality fixes. Square Enix can do better than this.
.
如果说FF16是一部好作品,那一定是在侮辱我自己通的这80+小时的马桶。当游玩时间在50到100小时左右的时候大概是这游戏的蜜月期,非常好的体验,手拿4只召唤兽换来换去不停调整最优build:可是当泰坦打完,当无意义无演出的马桶数量急剧增加,当你意识到一张图要慢悠悠无加速的跑几分钟,随便一只路边精英都要打好几分钟,甚至好不容易做的陆行鸟上下鸟也要按好几秒的蓄力看好几秒的动画,你的游戏体验就像吉田的馬一样飞出了太阳系。 灰烬大陆和dlc利维坦村子的优化更是大大的一坨,走路卡主,技能图标地图卡加载,传送一个点要读图几分钟,简直就是把玩家狠狠地羞辱啊。 刚需二周目的白金更是给你意外的惊喜,大片大片不能跳过的对话演出和无意义的播片,至于能暂停跳过的,恭喜你,按下按钮的时间,你的人生又浪费了宝贵的几秒钟。 设计更是逆大天,一周目打到初见贝希摩斯的主线怪,你就可以体验到这个游戏弱智的锁血条机制。不播片不转场,等你打了半天发现血条不动,怪慢悠悠爬起来了,开始放完他同样不播片不转场的一套技能以后,注意是以后,他的锁血才解除!贝希摩斯为什么能体验到呢,因为这个时候和我一样爱通马桶的小朋友已经拿到了诸神陨落,蓄满斩铁剑百万火光,掏出钻石星尘十亿火光制裁之雷,一套倒地能灌将近30万的高伤,斩铁还没交呢,第一个锁血百分比就到了。然后二周目所有主线的boss血条,基本都带锁血机制,不是我一套不能秒boss我干嘛猛通马桶?build还研究个屁,掏利维亚射倒地随便输出下得了 然后还有dlc2的海蓝宝石,满地图无标记挖宝很开心吗?箱子有怪不能打开,挖宝有怪不能打开,一切互动有怪不能进行——当你品完了最美味最精华最有诚意的巴哈姆特战,迎接你的就是这样一堆马桶。 哎。 但是我最后还是。和解了。 说回作品吧,和ff15一样,本作还是偏悲剧的一个故事;约书亚是死定了,克莱夫是没有明说——最起码我希望他活下来了,重复ff系列一贯的悲剧结局的话,其实是有点老套的。剧情本身是ff15类似,你可以说他逻辑有问题,可以说有日本人一贯的政治素养低下和莫名其妙的畏惧高科技要回归原始这样的一些倾向,但是情感是到位的,克莱夫的行为,他的人生,不一定是合理的——此处点名某个智商被不知所谓的妻子侮辱的大公——但他和围绕着他的人们之间的情感,确实是充沛而感人的。这点上也是在说吉尔,虽然表现很丢人,但是她确实深爱着克莱夫。所以当望月响起的那一瞬间,我终究还是和FF16和解了。和2024年日日期待FF16,期待壮烈爽快的召唤兽大战的那个我和解了,它不是真的一无是处,只是没有那么完美。 只是翻来覆去,我还是忍不住想问:SE,你嘛时候死啊?
Boring, generic, and lifeless. The world feels like the most generic “medieval fantasy” world you could possibly imagine, just with some FF trimmings added. It feels like it was made for the “modern gamer” (journalists). The graphics are really good, and the music is great but… that’s it for exceptional aspects. Gameplay is abysmally easy, never once struggled to fight any boss or enemy, even the optional ones much higher than my level. It feels like the game was made for journalists with so many QOL features that it completely babies the player. The story just feels… empty. It feels way too drawn out and thin. There’s so many characters and so much going on but it all just feels bland. The supposed big decisions you make that SHOULD have a huge impact on the world are never really reflected in the game world. Honestly compared to something like the Tales Of series of games it just feels very bad. Like they tried to lean really hard into the western market, maybe grab the FF14 players and Skyrim or other generic fantasy game players. All the side quests are MMO style nothingness quests… I just can’t recommend it, not at all, and I got it on a sale… They chose spectacle over depth and it really shows.
It was a long journey, but one that I genuinely enjoyed and will remember fondly. 60 hours filled with unforgettable moments and a whole range of emotions, ending on a truly satisfying and fulfilling note. Throughout the entire game, I could really feel how much care the developers put into it. From the environments, pacing, and presentation to the story, characters, visual effects, and even the small details, everything feels carefully crafted and polished. The overall experience comes together incredibly well and feels very cohesive. I especially loved the **pacing and presentation**. The camera angles, scene transitions, and cuts between different shots are all very well thought out. They do a great job of conveying the emotion and impact of each scene. One thing that really stood out to me was the amount of **cinematic sequences during combat**. There are so many of them, especially during major battles. The way cinematic moments are seamlessly integrated into the fights makes the battles feel like huge action sequences from a movie, while still letting you feel like you're the one controlling the action. Honestly, there are **so many cinematic moments that I was almost full from them**. But at the same time, they're one of the things I loved most about the game. They make the major battles feel even more epic and memorable. Another thing I really enjoyed was the **consistent quality of the combat from beginning to end**. Combined with a story that genuinely left an impression on me, the game kept me engaged throughout. The mysteries, character relationships, and overall story structure are all well thought out, and each part feels meaningful and connected to the bigger picture. I was also impressed by how close the game is to being fully voiced. So many characters have their own dialogue, voices, facial expressions, and body language that communicate their personalities. It makes the people you meet along the way feel like more than just NPCs standing around in the world. They feel like actual people with their own stories and lives. Of course, the game does have its flaws. But for me, they're easy to overlook because, when I look at the experience as a whole, this is simply a very well-made game. I have to say, **I really loved Final Fantasy XVI.** After reaching the end, I was left with a genuinely satisfying and fulfilling feeling. It was a long journey, but one that I was very happy to have experienced. I can confidently say that **Final Fantasy XVI is one of the best games I've ever played.**
A very refreshing and bold take on a Final Fantasy series. It's not the generic turn based or semi turned based but it does have an amazing combat properties that far outshines the predecessor such as XV. Lacks full party control or switching of characters but it does make it feel like you really are just that one person and not fulfilling a party's role. But rather pursuing your own legacy and own life goals. Which is a very nice take imo. Ppl who hates this is just not open to changes and new stuff and are stuck in the past. I do like resonance as well and in no way will compare these two. They are unique in their own forms.
кайф игра, интересный мир, аниме файты 8 на 10 под конец заебывает месить врагов потому что тут они мешки со здоровьем
Muy buen RPG de magia y fantasía oscura. El rendimiento podría ser mejor pero es jugable mayormente