
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Most likely between $5.3M and $15.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 89% | approximately $8.9M |
| PlayStation | $59.99 | 95% | — |
| Xbox | $49.99 | 94% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $18.77 on Steam · Ukraine (−37%). Compare 32 prices in 15 markets →
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lo rembolso porque no pueden ser tan soretes de no ponerlo en español, se cagan en la comunidad hispana
I've played this twice, once in the 90s and once again 30 years later. While I think its an important title in this genre I think its pretty poor compared to a lot of others in the same category. The systems are unbalanced, the game is very grindy and a lot of the mechanics are bland. My conspiracy theory on it is that a lot of the mechanics were made in the way they were to sell strategy guides, not to be entertaining.
No War of the Lions content,
I adore this version of the game. The added voice acting and mid-fight conversations. chef's kiss, no notes. I've played ever iteration of this game. This one is the best. The rebalanced jobs made me use entirely new party compositions, and even the generic characters had personalities. It made Ivalice feel alive.
I purchased this having remember playing the game in early 2000s on my GameBoy Advance. So i bought it to only find out it is controller only, no mouse or keyboard setup. Can not play, it is totally useless to me, could not play and i dont want or desire a controller. Will not buy from Steam again until they include key/mouse in the description
This is one of my all-time favorite games. I played it on PS2 (PS1 disk version), I played it on PS Vita (Downloaded PSP version.), and now I finally had the chance to replay it yet again with the modern remaster. So much was done right, no lag, enhanced graphics, remastered soundtrack, amazing voice acting, reload during combat, skip combat, force combat, zodiac chart, improved poaching, and new game +. The things I miss are the job select wheel, instead it's a grid that looks a lot like the character roster. Annnd, the War of the Lions characters, jobs, and items. I understand that the team wanted to release the original version of Tactics, but I'm praying for a War of the Lions DLC pack later. I'd be willing to pay up to $40 to just get that content back into the game. Additionally, I think it would be great if they took it a step further by adding even more content as DLC, characters, quests, items, monsters, maps, jobs... A great number of people I know would love Gaffgarion to be playable. I can imagine a side quest where you go back in time and convice him to join your cause. That would be awesome...not canon of course, just DLC. Oh, they would have to expand the roster from 50 to 100 as well.
If you are buying just for nostalgia's sake, just wait for sale. Cutting content from the PSP version of War of the Lions and doubling the price compared to a mobile app port just doesnt make sense. New voice acting or monster calls is not THAT spectacular to the point it greatly enhances the gameplay experience.
This game was pretty disappointing, especially for $50. I was a huge fan of the grid-based shining force games, and so I thought I would love this. Pros: Incredible story and voice acting. Charming graphics. Cons: QOL: This has to be some of the worst QOL I have ever seen, especially for a game remade so recently, and one as famous as this. Literally just moving and attacking every single turn is a chore. Items can be destroyed by common mobs, so you consistently have to travel to each town trying to figure out which one sells that item you need to replace. And don't even get me started on the abysmal loot collection process or the bravery/faith stats. The whole game is just extremely overcomplicated. About 4 hours in, I realized this wasn't going to be a fun experience, so I just turned the difficulty down to the lowest setting to try and just finish it faster. Even then, I ran into some fights that nearly killed some of my people, and it just got too annoying to keep bothering with it.
Alguns jogos são divertidos. Outros envelhecem. E existem aqueles raros que parecem melhorar conforme a gente amadurece. Final Fantasy Tactics é um deles. Joguei esse clássico pela primeira vez quando tinha por volta de 19 ou 20 anos. Hoje, aos 47, voltar a Ivalice tem um significado completamente diferente. A nostalgia pesa, claro, mas ela não sustenta um jogo sozinho. O que sustenta Final Fantasy Tactics é a qualidade que ele sempre teve. Mesmo enfrentando a barreira do inglês por não conseguir jogar em português, decidi seguir em frente. E, curiosamente, isso me fez prestar ainda mais atenção aos diálogos, aos personagens e aos acontecimentos da história. O remaster foi inteligente. Ele não tentou reinventar um clássico. A jogabilidade continua fiel ao original, preservando exatamente a experiência que marcou uma geração. Ao mesmo tempo, as animações ficaram mais bonitas, a apresentação ganhou mais vida e a dublagem em inglês acrescenta personalidade aos personagens sem tirar a essência da obra. E então vem o que mais me impressiona: a narrativa. Não existe um lado completamente certo ou errado. Cada batalha carrega interesses políticos, religião, ambição, injustiça e pessoas tentando sobreviver em um mundo cruel. Personagens como Wiegraf e Mileuda mostram que, muitas vezes, o "vilão" depende apenas de quem está contando a história. Depois de quase três décadas, percebo que eu era jovem demais para entender toda a profundidade dessa história. Hoje enxergo nuances que passaram completamente despercebidas na primeira vez que joguei. É como revisitar um velho amigo e descobrir que ele sempre teve muito mais a dizer do que eu era capaz de ouvir. Final Fantasy Tactics não é apenas um clássico. É uma obra que resistiu ao tempo sem precisar mudar sua essência, provando que uma boa história e uma excelente direção de jogo nunca envelhecem.
[h1]I’m starting to worry the writer thought storytelling was an RPG selection menu.[/h1] The gameplay was pretty fun - but I tend to play Final Fantasy titles for the plot as well. Here, the plot is limited to approximately three story progression possibilities: at every major event, someone is either kidnapped, betrayed, or gets teleported away. And literally that's it...resulting in a story that often feels like it is cycling through a small set of preset narrative devices rather than building organically from its world or characters. In 1997, this may have been enough to stand out. And I acknowledge that. However, by modern standards it does not really hold up. I have a feeling that the praise this game receives is in large part due to childhood nostalgia. FFT also leans heavily into lore dumping at the onset. Dozens of noble houses, factions, and names are introduced before the player has any emotional anchors to them. Only towards the end of the game, when you grow more attached to the characters, (not by merit of the story, but due to the natural bond that comes from EXP grinding your party) does the game somewhat make up for this... This structure might have worked better with more tonal variety. Even serious stories benefit from moments of levity or comic relief - but The Ivalice Chronicles takes itself too seriously and becomes a little preachy with peasant and court politics...Almost like a PG-13 Game of Thrones with characters lacking depth. Only after the final battle could I somewhat appreciate the journey's end. But unlike the best J/RPGs, I did not appreciate the journey itself...