
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Most likely between $5.3M and $15.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 89% | approximately $8.9M |
| PlayStation | $59.99 | 95% | — |
| Xbox | $49.99 | 94% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $18.77 on Steam · Ukraine (−37%). Compare 32 prices in 15 markets →
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
파판 시리즈 전체 다 해본적 없는 뉴비입니다. 추억같은 거 전혀 없는 상태로도 너무 재미있네요. 단, 스토리는 개인적으로 조금 허무했습니다. 뭐 이러고 끝나나 싶은 생각이 드네요. 중간까지는 마치 중세 정치영화를 보는 것처럼 무척 괜찮았는데. 그래도 게임 자체는 재미있어서, 노가다조차 즐겁게 했습니다. 시간 훅훅 잘 가네요. 단지 너무 피곤할 때는 못하겠더라고요. 머리쓰는 거 자체가 잠이 와서요. 이제까지 해 본 턴제 게임 중에서는 가장 재미있는 거 같아요. 도트그래픽과 고전게임에 거부감 없으신 분들에게 추천합니다.
nowhere near as good as I remembered
SQUARE SPANISH PLSS!!!
I have played the original Final Fantasy Tactics when it was released for the PS1 back in the 90s, and it was one of my favorite game of all time! This remaster is not just a lazy port, it had enhanced so much stuff in it, and still kept all the good stuff unchanged! I would be happy if they just made the original classic one on PC, and I'm super glad they went above and beyond and made the masterpiece into a shinier masterpiece! Ok, now onto the meat of the game review. This is a very nice JRPG, and one of the best tactical RPG out there. The story is very well done, and now with voice acted dialogues, the game is so much better. I have played mostly using Japanese voice, and have listened to the English voice on YouTube, the voice actors are very good in their performance. I can feel they have put a lot of emotions voicing it. Several plots in the game made me cry and tear up because of the music and voiced scripts. The job system and the tactical battle is very satisfying to play with. The original game had a few very infamous battles that would soft-lock your playthrough, and the enhanced version they had solved all the soft lock problems! They also added a lot of QoL updates that make the game a lot more approachable for newbies, and a higher difficulty settings for veterans and people who likes a bit of challenge. The only complaint I have is the price. I hope they would add more replayability in future updates. The modding scene is relatively new, and there isn't much reason for replayability as of now. My Score: 9.5/10
FFT is probably my favorite game of all time. Why is this review a year after the game released then? Because they finally got rid of denuvo.
no se sabe porque no les salio de los cojones traducirlo al español
Um dos melhores final fantasy que já joguei em toda a minha vida. História genial, do começo ao fim, personagens cativantes e talvez um dos melhores antagonistas da série. Mesmo não sendo da linha principal, se tornou um dos meus favoritos! 10/10
TL;DR - Final Fantasy Tactics: The Ivalice Chronicles is a wonderful way to play this true classic of gaming, though some odd choices abound that will only matter for extant fans. At Length - Recently I saw someone make the argument that while the medium of gaming is *capable* of having works that qualify as "true" pieces of art, perhaps considered "Capital A Pieces of Art," very few titles actually are because, as a multi-disciplinary medium, most games tend to lack in some areas. Basically, their argument was that you might find a game with great writing, but it would have horrible visuals, or a game with primo presentation but poor gameplay et cetera, and for a video game to be a true ART it would have to nail every element excellently. Final Fantasy Tactics then, by that very high standard, is a true Piece of Art. It nails every single element of what a game should be receiving the highest of marks in Narrative, Gameplay, and definitely Presentation (especially once your realize Presentation includes the soundtrack, since, like many FF games, this game's OST is phenomenal). It has one of the best conceived plots in all of video games, let alone the Final Fantasy series, and the actual dialogue and character writing that goes along with it is downright perfect. Since the War of the Lions retranslation (which the Ivalice Chronicles version is largely based upon) tackled the script with pseudo-Elizabethan English, the dialogue is poetically practical enough to be downright Shakespearean , which, with this version's excellent VO cast, comes to life like never before. And, considering FFT's plot shares many of the same historical roots, it kind of wins a competition between it and Game of Thrones for "The best Pseudo-Historical Medieval Fantasy Based on the political machinations of the War of the Roses that evolves into a larger epic against a more existential threat" merely by actually having a decent enough ending that doesn't fumble the landing. George R. R. Martin WISHES he had the work ethic and skill of Yasumi Matsuno! So FFT utterly NAILS the narrative aspect, and it's never been better handled than in this version. But, it also works as one of the best Tactics games ever made, albeit for very small scale engagements and without getting overly complex. The gameplay systems in FFT, unlike much of what would come afterwards, are straight forward, but golden. This is the kind of perfect tactical simplicity that's preferable - in my opinion - for these kinds of games, and thankfully, unlike the later versions of Matsuno's *other* classic work, Tactics Ogre, this remaster doesn't do anything to screw with those fundamentals. This game plays almost exactly like the original, with some very minor balance tweaks that are almost unnoticeable for the most part. The bigger additions to the core gameplay are mostly in adding some difficulty selections for both an easier and a harder campaign (and the harder "Tactician" difficulty really is no joke) as well as a few bonus "choose your own adventure" books that were apparently in the original JP version but which never got translated into more languages until now. There's also a New Game + mode here, but without using mods, you can't have 2nd runs adjust enemy levels to the player, so it's a bit of a missed opportunity. As for the presentation? Well it's basically all an upscaled version of the original game with a filter to give some pseudo-pixel grain to the sprites which I think actually works quite well compared to other remastered games which smooth out classic pixel graphics too much on higher resolution monitors, along with a VASTLY improved UI. It's no HD-2D overhaul or FF7 Remake extravaganza, but frankly, I think the art style of FFT is practically perfect as is, somehow finding a balance between gritty low fantasy pulp art and adorable chibi cuteness, and while it might be neat to see a version that just redrew all the art and added more animation frames perhaps, too much messing around with what works might spoil this broth. So yeah, FFT: The Ivalice Chronicles totally works up to the higher standards of what people might consider as true Art in the medium, and everyone who loves games SHOULD play this at least once. But all that said, this is a weird release in that, it feels a bit incomplete as a "final version" of FFT, because while it does include a 2nd version of the game for those who want "the old school experience," it's a weird inauthentic mashup of the original PSX game with the WotL translation, which means most of the bonus content and characters of WotL gets lost while you also lose stuff like the old PSX era dialogue. I really don't know why they didn't just include the OG and WotL versions of FFT for those who want access to them. Having this odd crossbreed kind mish-mash just doesn't fit any demographic I can think of: if you don't care about those older versions, you'll never play this one, and if you do, then you know it's not complete. This bizarre, compromised corporate committee element on what amounts to bonus content for this version aside, you REALLY should play this game. Even if you don't like Tactics games normally, make an exception for this one.
Jogasso. Abomino Grinding e simplesmente passei horas grindando nesse game simplesmente pq é mt bom. buildar o personagem da melhor maneira possível é brabo.
Played through the game twice on tactician difficulty and if you're a veteran of the original game you know all the good combos, then tactician difficulty is worth a buy on it's own so this review is for people who played the original game dozens of times. Enemies on tactician hit stupidly hard, 2-3 shotting you depending on the enemy to the point that it feels almost unfair, bosses like Wiegraf can wipeout half your party in the first turn, but there are defensive combos that can make you nearly invincible like 50% dodge rate or 90% physical dodge so they have to make you sweat somehow since the enemies are still often basic units that don't do anything too complicated. Or equipment you can use to nullify status effects or element types used in a battle. You have to pay attention to positioning more, like moving a unit just 1 square outside of their movement range so you can hit them with a spell without getting countered. You will need to use everything to get past some battles and I find that really rewarding. Of course, you can also just grind to level 99 to cheese the difficulty, at which point why not just play the game on easy and save some time? You will still need to not use Orlandeau if you want to preserve any late game challenge even on tactician. As far as the remastering quality goes, the voice acting is top notch and I would also say it is worth the buy on it's own and it really brings the story to life. I like the way they updated the graphics while keeping the spirit of the original game and the sprites have a paper like texture to them too which I really like. There's also an effect on the battlefield where things look like miniatures which is a nice touch. The music is the same as the original and not updated at all because it's perfect and stands the test of time. The script is updated and the language is VERY elevated so I had to look up words a few times here and there, but I enjoyed it a lot. There ARE some gameplay tweaks from the original, but it's hard to notice unless you look up what they are. Somethings are that teleport costs a LOT more so if you want that ability you will need to spend more time as a Time Mage if you want to keep story progress going without stopping to grind. And there is no gendered calculations for Zodiac sign bonuses. And Aim is a little less useless with the charge time being heavily reduced. There are some quality of life updates here too like notifications on new errands, items and rumors. Tracking the weird secret side quests on the map. The biggest improvement is the fast-forward on battle speed so you're not sitting around waiting for the enemy to slowly make their move. I almost had it permanently on even on my own turns and you can skip cutscenes if you've been there and done that. What I do find game breaking is being able to skip random battles, it takes away the risk for traveling back to somewhere to buy that equipment upgrade and completely makes running errands risk free. You can self impose the challenge of not skipping it however. And big spoilers for the ending [spoiler]they did tweak the ending slightly to not be as ambiguous as the original and I really liked that a lot. The original ending had a plot hole in how Ramza and Alma survive or if they survived at all, which makes you wonder if what Orran saw were just his imagination, like he saw ghosts. There is a voiceline added just before Ultima's defeat where Ramza prays to the Zodiac stones for help before the explosion that we assume kills him in the original, making use of the idea that the stones can be used for good from the Marach subplot. There is also an ending cutscene that also spells out what Ramza and Alma go on to do, further solidifying that they survived. The ending is much cleaner and satisfying rather than abrupt like the PS1 original. Orran still dies pointlessly off screen in the epilogue though, it's still weird here lol. [/spoiler] Overall, this is the definitive version of the game for me and a good version of this game is finally on modern systems.