
Gather food to grow your colony. Evolve and upgrade specialized worker types. Discover and combine interesting synergies. Optimize your production, customize your strategy and feed the Queen ever-increasing amounts of food!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







FEED THE QUEEN is a strategy incremental game with a focus on synergy-building.
Grow your colony and create a wide variety of specialized workers of unique shapes and sizes.
Produce, gather, transform and combine different types of food with unique attributes, values and effects.
Optimize your workforce: find the right balance between production and delivery.
Consume more and more food to advance the species to the next step of its evolution.
Discover, experiment, and perfect your favorite strategies:
Carefully spend your Brain Matter, a rare and limited resource used to unlock the most advanced of upgrades.
Unlock and spend DNA points in the genetics talent tree to personalize each colony.
Cumulate different types of bonuses through your selection of foods and upgrades.
Features a cute hand-drawn art-style and an original soundtrack. Everything here was made with love by humans. :)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a lot like the Gnorp Apologue. I liked it but it does feel kind of limited. There's a few upgrade paths that just feel completely worthless, it's almost like the game has a "correct answer" to progress past certain food/min milestones
芋虫?のコロニーを育てるゲーム 面白いけどトロコンにひたすら時間がかかった 無茶苦茶お勧めするほどではないけど暇つぶしにはいいともう
Juegazo, parece fácil pero nada que ver, hay logros que tenés que pensar para hacerlos, así que muy buen juego
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
Needs better Window Resolution Options, I have to readjust everytime I play to get it to a size I like. But okay game, easy idle game with challenging achievements if you bad at math, which I am.
good game
Well, this is a fun game. Very relaxed but the problem is that to 100% it, is a bit of a grind. My biggest negative point are the bottlenecks and the progression sometimes feels a bit hard to get through. It can be relatively hard to understand the synergy.
лучшая игра в своем жанре которую я видел
最適解のビルドを組まないと思ったように数字が伸びない。 試行錯誤をする気が削がれ、つまらないゲームだと思いました。 気持ちよくなりたい人には向かないゲームです。
Took me 28.2 hours to 100% without any guides. (most of those hours were from having the game running in the background while playing other games) Holy did I get surprised when I realised that this isn't much of an idle game despite it having the idler tag. Sure, you're not actively playing the game and SOMETIMES in SPECIFIC PLACES have to wait, but you can't let the game run over night or on the background the whole day and expect it to make any progress. In order to progress you actually have to constantly micromanage the colony and have to keep thinking about new strategies to try out to reach higher food per minute and not to mention the multiple of achievements that also require you to cog those gears in your head. Even though I didn't get the idle game that I thought I bought, I still were pleased with that I discovered. It is really fun to constantly try out new things, new synergies with the specialisations and discovering how a few changes impacts the whole colony. Would recommend, even on full price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 19 | 79% | $1.99 | |
| $130.5K | 577 | 82% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.9K | 311 | 71% | $14.99 | |
| $119.9K | 155 | 81% | $24.99 | |
| $119.9K | 1.9K | 30% | $2.99 | |
| $119.9K | 974 | 93% | $6.99 | |
| $119.8K | 96 | 79% | $29.99 | |
| $119.8K | 509 | 86% | $4.99 |