
"Two days ago a monster appeared in the hallway outside the office. Maybe if I just wait it will leave eventually." A very short psychological game dealing with isolation, entrapment and the nature of fear.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CO TO ##### JEST!
From what it seems like to me, this game feels like a starter project someone made and threw on the store. Literally this game is just getting the key to the safe (which has nothing in it) and then getting the katana to sit for a few minutes leveling it up. Once you have the katana, the monster cant be killed and it just stares at you. Literally an absolute waste of time and space on my computer...
Czy ktoś to w ogóle tetował?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game sucks. That's it.
아무런 설명도 없고 뭐하는건지도 모르겟는 겜인데 왜 있음?
Foxcon Employee simulator
:(
самый странный и бесполезный симулятор самовыпила 0 монстров из 10
sucide simulator
loved the dying experience
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.