
Yee-haw, Cowboys! Team up in this chaotic 1-4 player co-op shooter. Journey to the Far Far West to blast monsters, sling spells, complete missions, and collect bounties. Work as a team to get in, get paid and get out (mostly) alive.
Most likely between $9.2M and $26.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SF魔法西部劇風Coopシューター 色んなCoopゲームのいいとこ取り、それでいてユニーク ルールはシンプルで、一度プレイするだけで理解できてとっつきやすい カスタム性は非常に高く、様々なビルドのプレイヤーが見られる 拠点での強化がメインのため、ローグライトが苦手でも大丈夫 操作性は極めて快適 移動が多めのゲームだが、それすら楽しめる ソロでも楽しいが野良マッチも簡単 自分は遭遇したことがないが、荒らしが嫌ならホストとしてプレイしてキックすればOK BGMがノリノリで、シームレスに切り替わるのがとてもお気に入り ノーヒント収集要素だけは許さん
坏消息:缝合怪 好消息:全缝了 和朋友打了几天还挺上头(tk是不得不品的一环) 60块钱可以说买不了吃亏买不了上当 对于一个这个价钱的游戏来说内容还算可以,对于一个刷子游戏来说就有点少了,希望以后能继续更新,这游戏潜力还是有的,多来点新地图新怪新卡片新枪新法术新皮肤,目前能玩的build不算特别多 最后提几点建议,一个是能出自定义配装登记(类似怪猎),不用每次想换build玩都要重新调加点和卡片;二是能加一个角色面板,能直观的看到不同配装的属性差异;三是加个bp功能,给几个ban位把不想要的卡ban掉(现在卡不多关系还不大,以后卡多了希望能有bp功能);四是加个游戏内wiki,把怪物图鉴以及元素反应的效果之类的写出来;五是加个枪械试用功能(或者像绝地潜兵那样给个演示视频)
Stale gameplay, guns feel boring to shoot just lacking a kick to them, standard go around the map and do objectives. Nothing unique about it, risk of rain, deep rock, so many other games still top it, i don't know how people can pick this up and keep playing. There just needs to be some dopamine hit, but there's NONE.
Not Recommended Far Far West has some potential, but in its current state it feels way too barebones for a roguelite. My biggest issue is the lack of meaningful progression. One of the main things I enjoy about roguelites is that even when a run ends, you still feel like you're working towards something — unlocking new upgrades, abilities, characters, weapons, or other permanent progression that makes future runs more interesting. Far Far West doesn't really give me that feeling. The runs start to feel repetitive instead of feeling like I'm gradually building towards something. The bosses are also pretty boring and don't feel particularly memorable or exciting to fight. The quest lines are extremely simple and quickly become repetitive, so there isn't much there to keep me invested either. On top of that, there's a lack of achievements, which removes another reason to keep playing or work towards specific challenges. I don't think Far Far West is necessarily a bad concept. There is definitely some potential here, and with more content it could become a much better roguelite. It just needs more progression, more interesting bosses, better/more varied quests, more achievements, and generally more things to unlock and work towards between runs. For now, though, there simply isn't enough here for me to recommend it.
i love being the fastest clanker on the wild west. beside that the game is really good and the gameplay loop is ejoyable.
Really fun game with a ton of style and progression, it just suffers greatly from a lack of enemy feedback. We are robots fighting skeletons with guns, this game should be a percussive delight. Instead, enemies are hardly noticeable at all by sound. I sincerely think this game is one sound designer away from being a very very good game.
最初的期待还是太高了,原来自以为的随机性(地图之类的)其实也没那么随机,略带公式。 一直在做的所谓的平衡正在逐步削弱这游戏本就不多的爽感,也在掩盖自身游戏内容的不足,外加说是调整肝度实则还是那么肝的体验,我就不那么推荐,看以后什么情况吧。 我觉得撤离点还是应该多些保护少刷怪,不然总感觉至少一个人不似的话就没人上火车撤离,本来通关经验就没那么多,哎
Yeah, no--this is it! THIS IS -THE GAME- Amazing optimization features (Options video settings stuff), amazing gameplay everywhere, fun'n'silly objectives amazing gunplay, AMAZING EVERYTHING! GET IT NOW WHILE IT'S SMOKIN' HOT!
죽은 게임
the game is really fun but id probably beat the devs up if i ever met them