
Yee-haw, Cowboys! Team up in this chaotic 1-4 player co-op shooter. Journey to the Far Far West to blast monsters, sling spells, complete missions, and collect bounties. Work as a team to get in, get paid and get out (mostly) alive.
Most likely between $9.2M and $26.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $5.64 on Steam · Russia (−72%). Compare 15 prices in 15 markets →
Reviews
Themes across 2608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not enjoyable Google Play AI slop with vomit inducing colors.
Nice update
Pretty good game. impressed by the freedom of movement.
no replay ability, hot slop that took my money before i could refund it
Wow the west is pretty far far away
Excellent PVE shootygame - one of the best in a good while, in fact.
The most gamey game I've played recently, and a ton of fun. Does a good job of building you towards being an unstoppable menace in a way that feels fun the whole time. Could be more optimised, but hopefully that will come with updates.
Йи-ха, парднеры с золотыми руками! Пишу вам это письмо, пока моя лошадь пытается отобрать у меня геймпад, а в динамиках всё ещё слышен свист пуль — и это я не про свою жену за стенкой, а про вашу офигенную Far Far West! Геймплей у вас такой липкий, что я приклеился к стулу сильнее, чем муха к патоке в салуне. Я уже забыл, как выглядит солнце за окном — потому что ваше игровое солнце светит ярче и греет душу похлеще виски! А когда начинается перестрелка… мамочки! Ваша стрельба — это не просто механика, это ковбойская балетная постановка, где каждый патрон танцует фламенко. Ни одна игра не заставляла меня так лихо крутить джойстик, будто я шериф, который отбивается от банды скелетов! Графика — отдельная песня! Вы, видимо, продали душу дьяволу (или очень крутому художнику), потому что эти закаты выглядят вкуснее, чем бобы у костра, а тени от шляп такие стильные, что я начал носить ковбойскую шляпу даже в душе. Каждая травинка прорисована с такой любовью, будто вы целовали каждый пиксель перед сном. А атмосфера… Да вы просто волшебники! Я реально слышу запах пороха, скрип седла и чей-то храп из салуна. Однажды я так увлёкся, что попытался пристрелить муху на мониторе, приняв её за врага. Спасибо, что не добавили функцию "погладить кактус" — я бы точно это сделал и остался без пальцев. В общем, ребята, вы сделали игру, которая достойна стоять в одном ряду с золотыми самородками и жареными бобами. Продолжайте в том же духе, и да пребудут с вами всегда полные закрома патронов и пустые салуны (чтобы никто не отвлекал вас от разработки)! С уважением и большим револьверным приветом, ваш благодарный ковбой, который теперь на вопрос "как дела?" отвечает только "Быстрее, чем пуля из вашего кольта!"
Its like a dumbed down version of Helldivers 2 with much less content. However, the game is still good because the combat is still enjoyable. My biggest issue with the gameplay is that enemies will spawn all around you at certain instances, which is just annoying. As in Helldivers, where the bugs and robots, etc all come from a hole, or a ship, or multiple ships. These enemies just appear 20 yards ahead. There is definitely not enough to make each run different. The "jokers" (upgrade cards) just slightly modify the gameplay. Only when you stack the same joker 5 or 6 times do you really notice something drastic. The fun part about rogue likes is that one run where you become unstoppable, and there just aren't many, if any, of those moments in the game. The game is also relatively easy, compared to something like Helldivers 2. Helldivers 2 basically requires you to play with other people to complete the hardest missions, whereas I was basically able to run through the whole game on the highest difficulties by myself. I rarely died, I think 3 times in total...and of the times I did it was because the character was struggling to pick up a health bottle that was on the ground but rendered invisible because of the environment...and if you hit pickup after you picked up the health it just drops it. Pretty annoying. The inaccurate guns were also just annoying to play with. Guns like the shotgun, quad, etc, that have bloom applied are very frustrating. The game relies on pretty accurate shooting for certain enemies and it is frustrating to watch shot after shot miss because of RNG. Accuracy weapons like the sniper were much more satisfying, but some clipping issues on the environments was another layer that just removes enjoyment. I hated riding the horses, I just ran everywhere using the dash jump to gain speed. I don't know why you can't shoot while on the horse. I was so confused when I started because it obviously should be possible, but IDK. The little puzzles got old fast, and were not enjoyable...Helldivers 2 has a similar issue but I found those games puzzles more satisfying partially because they were under stress, but it also felt rewarding to try and do it faster each time. The puzzles in Far Far West rarely have stress, and can be tried over and over again while having very little resets. I don't mind playing it. I liked it more than Fireteam Elite, but less than RoboQuest & Helldivers 2. If it was more than $15 it would not be worth it. Bug/Glitch/Crash/Framerate wise, it ran beautifully, had absolutely zero issues. Never played coop so I can't comment on the online side. But Solo, Offline Mode, it was wonderful.
Giochino carino, ci ho speso qualche ora con la mia ragazza. Onestamente viste le recensioni pensavo un po' meglio, invece diventa veramente tanto ripetitivo dopo pochissimo tempo. Da prendere in sconto, sperando che l'accesso anticipato dia il tempo per qualche aggiunta. Non mi sento di mettere un pollice in giù solo perché l'idea è veramente ottima e, magari, è solo un genere che non calza a pennello con il mio stile di gioco.