
Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
Most likely between $39.2M and $111.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 72% | approximately $65.4M |
| Xbox | $39.99 | 60% | — |
| PlayStation | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.15 on Xbox · Türkiye (−82%). Compare 28 prices in 15 markets →
Reviews
Themes across 2011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Купил Fallout 76 ради постапокалипсиса. В итоге пережил апокалипсис, экономический кризис, ядерную войну и нехватку места в тайнике. Самое страшное d Пустоши — это мой инвентарь. Отличная игра. 10/10, пошёл собирать алюминиевые банки.
♥♥♥♥♥♥♥ działanie masa błędu lagi nie warto
Challout 76
1,169 hours in, so I think I’ve earned the right to say this: Fallout 76 is both much better than its reputation and exactly as janky as people say it is.** The game has come an absurdly long way from launch. Appalachia is genuinely fun to explore, the CAMP system can consume entire evenings by itself, public events are great when the server is active, and the amount of build tinkering available once you get into weapons, armor, perks, legendary effects, mutations, and endgame gear is ridiculous. There is always something else to chase. A better legendary roll. Another plan. Another piece of armor. Another build idea. Another event. Another completely unnecessary CAMP renovation because apparently the staircase being three feet to the left was unacceptable. That said, this is still Bethesda. Bugs range from funny to infuriating. Balance changes sometimes seem completely disconnected from how people actually play. Certain grinds feel deliberately stretched out, currencies are capped for reasons known only to Todd Howard, and the game occasionally decides that something which worked perfectly yesterday simply does not work today. The endgame is also less about “beating” Fallout 76 and more about developing increasingly specific personal objectives until you realize you’ve spent several hours optimizing a weapon that was already killing everything perfectly fine. And yet... **I have 1,169 hours.** That probably says more than anything else I could write. Fallout 76 is messy, grindy, occasionally broken, sometimes baffling, and one of the games I keep coming back to anyway. If you enjoy Fallout, exploration, character builds, collecting gear, base building, and the kind of multiplayer where you can spend an evening fighting giant monsters with strangers before going home to rearrange furniture, there is an enormous amount of game here. Would I recommend it? After 1,169 hours, saying no would be a little dishonest.
Solo aconsejo que el 76 no sea tu primer Fallout. Primero minimo juga al 3, NV o al 4.
Нормалды
arruinaron FALLOUT, solo tenían que hacerlo lo mas parecido posible al Fallout 4 , pero en cambio hicieron una bosta sin alma, no da ni ganas de jugar, sigo jugando al Fallout 4 ... Aclaro, este juego no me lo regalo nadie, lo compre para mi y mi hijo, y los dos nos llevamos la gran decepción del año.
LET THAT SINK IN
i love fallout 76 yes it has it's quarks but it is a fun take on the fallout franchise.
yes i love this game, dont let the haters hate on it, they only played it since beta most likely and never touched again, been playing since 2020, and been a huge fallout fan since fallout 3