
A new survival Third Person Shooter, exploration game about landing on a planet to get resources for a surviving human colony but when trying to leave the planet an unexpected energy source starts to attack you.
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Languages: English
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[h1]Before I played Faith, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
only got this game because of the new blood launcher downloading it, truly the greatest experience ever known to man
It has my name in credits 100% a good game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Yeni bir hayatta kalma Üçüncü Şahıs Nişancı, hayatta kalan bir insan kolonisine kaynak sağlamak için bir gezegene inmeyi konu alan bir keşif oyunu, ancak gezegeni terk etmeye çalışırken beklenmedik bir enerji kaynağı size saldırmaya başlıyor.
Ever since I played Faith I've been looking at the world differently. Faith has changed my life. No game gives me the same thrill as Faith does. The story, the visuals, the sound design, it's out of this world. Faith is love, Faith is life. #FaithRevive2025
Faith from Alex Walsh Development is a small-scale sci-fi survival shooter that feels like an early-stage experiment built around a familiar but underdeveloped premise. You take on the role of a lone operative sent to an alien world to gather resources for humanity, only to find the mission complicated by hostile forces and a mysterious energy presence that threatens both your progress and survival. On paper, it combines exploration, combat, and light survival systems, but in practice it delivers a much more stripped-down interpretation of those ideas, resulting in an experience that is functional yet noticeably limited in depth. The core gameplay loop revolves around traversing a largely open environment, collecting resources, and engaging in basic third-person shooting encounters. Movement is straightforward and responsive enough to get the job done, and combat is easy to understand, making the game immediately accessible. However, this accessibility comes at the cost of variety. Enemy encounters lack meaningful diversity, and combat rarely evolves beyond simple engagements that feel repetitive after only a short time. There are no significant upgrades, abilities, or tactical layers that would deepen the system, so progression feels more like repetition than growth. Exploration is intended to be a central pillar, but it struggles to maintain interest due to the sparse design of the world. The alien setting has potential as a backdrop for discovery and tension, yet it often feels empty, with limited environmental storytelling or unique landmarks to draw the player in. Moving across the terrain becomes more of a necessity than a curiosity-driven activity, as there are few surprises or moments that break up the monotony. The sense of isolation is present, but it stems more from the lack of content than from intentional atmosphere. The survival mechanics add a thin layer of structure, giving players a reason to gather materials and continue progressing. However, these systems remain shallow throughout the experience. There is little in the way of meaningful crafting, strategic resource management, or impactful upgrades. The framework for a deeper survival experience is present, but it is not expanded upon, leaving the game feeling incomplete in terms of systems design. As a result, the loop of gathering and surviving lacks the tension or complexity that typically defines the genre. Visually, Faith adopts a simple and utilitarian style that prioritizes performance over detail. The environments are functional but lack distinctive features, and character models are basic, contributing to a presentation that feels minimal rather than immersive. While the simplicity ensures that the game runs smoothly, it also prevents the alien world from feeling memorable or visually engaging. The setting never quite achieves the sense of mystery or danger that its premise suggests. The audio design follows a similarly restrained approach. Sound effects are present but unremarkable, and the lack of a strong musical or ambient identity further reduces the game’s atmosphere. There are few moments where audio enhances tension or immersion, leaving the experience feeling somewhat flat. Like the visuals, the sound design serves its purpose but does little to elevate the overall presentation. One of the defining aspects of Faith is how clearly it feels like a foundation rather than a finished product. The ideas behind it—combining exploration, survival, and combat in an alien setting—are solid, but they are not developed far enough to create a cohesive or engaging whole. The game does not offer much in terms of progression, narrative depth, or mechanical variety, which limits both its replay value and its ability to sustain long-term interest. That said, its simplicity and free-to-play nature make it approachable for players looking for a brief, low-commitment experience. It can provide a short session of casual exploration and combat without demanding much investment. However, those expecting a deeper survival system or a more polished shooter will likely find it lacking. In the end, Faith stands as a modest and somewhat underdeveloped project that hints at potential but does not fully realize it. It offers a basic framework for a sci-fi survival experience, but its lack of depth, variety, and atmosphere prevents it from making a strong impression. It is best viewed as an experimental stepping stone rather than a fully realized game. Rating: 5/10
Possibly the best 34 minutes of my entire life.
This is probably the best game of 2022 so far, i dont think anything can beat this. 10/10
This should be Game of the year 2023
Game's unfinished and lookslike it never will be. Sensetivity is terrible, no matter how much I lower it it's still too high Also full of bugs, I had to manually skip the cutscene to end it
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.