
A girl suffering from hallucinations tries her best to live a normal life in the megapolis. She sees an advertisement for a certain doctor presenting a revolutionary technology for diagnosing and treating the psyche, "G.L.A.Z.A".
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
非常短的视觉小说,描绘是一个深受妄想症困扰的精神疾病患者,接受一种类似超梦一般,进入到思维空间进行的深度诊断治疗,但又如何区分什么是现实,什么又是虚幻,或许这就是一层又一层的梦境,陷入到无尽的轮回,在轮回中,出现的不同的角色,与他们进行对话,又好像是在对玩家在交流,到底是谁沉溺在幻境之中,得妄想症的可能不是这个女孩,而是玩家自己。 在那么小篇幅内容中,能展现出如此丰富的内容,营造出如此如梦似幻的氛围,还带有meta的元素,可以说是非常难得了。也是最近更新了官方中文,才有机会得以体验。 [code] No Responsibility Review,只根据个人喜好进行评测: [url= https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
Ну если честно игра не о чем. Проходится за 15 минут на 1 концовку. Сюжет хромает, есть намного лучше новеллы. Писал текст какой-то школьник
过程很短,半个小时左右。剧情挺意识流的,比较模糊。不过打完全结局差不多可以了解之前的事情。有meta元素不过不算特别。有LGBTQ内容不过不重要。 比较平淡的游戏。
Отличная игрушка, рекомендую пройти)
я не знаю.это ♥♥♥♥♥♥.
Сумбурное повествование с намёком на некий загадочный сюжет. Ничего конкретного, одни недосказанности.
Кал.
As other reviews say, translation needs some work as well as there being a bunch of intentional complicated metaphors that could be done way better. However It's still done in an interesting way that I found made it worth going through everything, while each option on it's own might not be the most interesting, the way that it's spun together makes for something that's more than the sum of it's parts and was enjoyable to explore. For the price, I think that's more than enough.
虽然meta元素和画风都非常中意,但是这也太短了吧啊啊啊啊啊啊!虽然因此成为半小时全成就白金神作,但是太短了啊啊啊啊啊!意犹未尽啊啊啊啊!完全就想五块钱买了一根心爱的烤肠,两口吃没了,还想吃,烤肠摊却被城管抓走了!!!!就这种感觉!!!惆怅,感觉吃了个寂寞,但是里面偶尔一两句话和整体氛围真的很对电波,尤其是女主太好看了!!!!
Good game, although its English translation is kinda confusing, the gameplay and visual novel regarding mental problems made this game an interesting experience
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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