
Help the little skeleton to explode the way out from dark dungeon and not explode himself
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
8/10 Great game and the soundtrack is very good. Relax game level.
Cool variation of classic bomberman, little and fun, but can be a hard sometimes
Explosive Jake, developed and published by PigeonDev, is a retro-inspired top-down maze action game that clearly draws from classic bomber-style arcade design. Centered around a skeletal protagonist navigating dungeon-like environments, the game embraces straightforward mechanics, pixel-art visuals, and grid-based level layouts to deliver a compact, nostalgic experience. Rather than reinventing the formula, it commits to replicating the core loop of strategic bomb placement and environmental destruction. The primary objective in Explosive Jake is simple: clear destructible blocks, defeat enemies, locate a key, and reach the exit door to progress to the next stage. Each of the game’s 40 levels follows this structure, presenting maze-like rooms filled with breakable walls and roaming foes. Bomb placement becomes the central mechanic, requiring players to carefully consider timing and positioning to avoid getting caught in their own blast radius. Since explosions extend in straight lines across tiles, spatial awareness is essential, particularly when enemies begin moving unpredictably through narrow corridors. A notable design constraint is the early limitation of placing only one bomb at a time. This restriction slows pacing and forces deliberate play, as players must wait for each explosion to resolve before advancing. While this encourages caution and strategy, it can also make certain levels feel methodical rather than dynamic. Later power-ups slightly expand offensive capability, introducing incremental improvements such as extended blast range or increased mobility, but the core rhythm remains consistent throughout the experience. Enemy variety is present but limited. Foes patrol predefined paths or move semi-randomly through corridors, posing threats primarily through contact damage rather than complex behaviors. As the stages progress, additional hazards and tighter layouts increase tension, but the AI patterns remain relatively straightforward. The challenge often stems more from level geometry and confined space than from evolving enemy tactics. This design choice reinforces the game’s old-school arcade roots, though it may leave players wishing for greater mechanical escalation in later stages. Visually, Explosive Jake leans heavily into pixel-art nostalgia. The skeletal protagonist, dungeon tiles, and enemies are rendered in simple but clean sprites that evoke 8-bit and 16-bit era aesthetics. An optional CRT-style visual filter further enhances the retro atmosphere, giving the presentation a vintage arcade flavor. While the graphical fidelity is intentionally minimal, readability remains strong, ensuring players can quickly identify hazards and plan bomb placements effectively. The soundtrack complements the aesthetic with chiptune-inspired audio that reinforces the arcade feel. Sound effects for explosions and enemy defeat provide satisfying feedback, even if they are relatively basic. The overall presentation prioritizes clarity and homage over innovation, maintaining a cohesive stylistic identity throughout. One of the game’s strengths lies in its accessibility. Controls are straightforward, objectives are clearly defined, and levels are concise enough to complete in short sessions. This makes Explosive Jake well-suited for quick play bursts. However, the repetitive structure across 40 levels can diminish long-term engagement. Without significant mechanical shifts or new gameplay systems introduced deeper into the campaign, the experience relies heavily on its foundational loop. Ultimately, Explosive Jake is a focused homage to bomber-style maze action games. It offers deliberate pacing, accessible controls, and retro charm within a compact package. While its limited enemy variety and repetitive level design prevent it from standing out as a major evolution of the genre, it succeeds in delivering a straightforward, nostalgic experience for players who appreciate classic arcade-inspired puzzle action. Rating: 6/10
Игра классная, чувствительность реакции у персонажа как у старого бомбермана. Теперь пожеланию к разработчикам, я думаю, нужно делать движение врагов случайным, нужно придумать каждому уровню свои пароли в начале игры каждого уровня и в меню добавить пароль, чтоб можно было вести пароль и играть с того места где остановился. В третьих, нужно делать цепную реакцию бомб, чтоб при взрыве бомб близ лежащая бомба тоже взорвался. В 4-х, нужно делать сохранение силы предыдущего уровня.
Since I lived through the times of the old bomberman, I can say with confidence that this one is not even close to the ageless classics. Explosive jake - the game is a lot of the same type of levels, the visuals are not bad in principle, as well as the musical accompaniment, in the game you have to find the key and the actual way out without dying from traps or enemies, you will also find various bonuses that will help you. In addition to the same type of levels, what was very annoying was that the bombs were not placed the first time and you had to press the button 5 times. In general, if it were not for the bug of planting bombs, make the levels more diverse, because after passing a couple of levels it becomes quite boring, and can change the behavior of enemies, making their movements random, the game would be very good.
The soundtracks are absolutely fantastic, and that's honestly the main reason I’m enjoying this game. I'm playing through it primarily to unlock the music, which is really a treat. As for the game itself, it’s pretty mediocre. The enemies are pretty brainless—they move on a fixed path and don't react to your presence. They don’t change course or seem to notice you, which makes the gameplay feel repetitive. Also, the fact that you can’t plant multiple bombs at once feels a bit limiting. But honestly, I’m fine with all of that, because the music is just so good, and at 50 cents, it’s a steal. I’ve actually spent more time with this game than I have with many others in my library just because of how relaxing it is to play while enjoying the tunes. If you’re looking for deep gameplay or a challenge, this might not be for you, but if you love good music and want a simple game to pass the time, it’s definitely worth picking up, especially on sale.
videojuego muy sencillo de platinar
it's a great game and the soundtrack is very good
Я прошёл первые 2 уровня и чуть не заплакал. Это просто мрак. Говно. Неужели нельзя было сделать поменьше ящиков
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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