
A first-person psychological horror strategy game where diabetes management becomes a deadly table duel. Measure blood glucose, dose insulin, manage limited medical supplies, read your opponent, and beat the Doctor Dealer to claim the cure.
Modeled estimate, not a reported figure. How we estimate →
About
Meet EXPIRATION — a first-person psychological horror strategy game where diabetes management becomes a deadly table duel of numbers, limited resources and hidden information.
Measure your blood glucose. Set your insulin dose. Eat when you must. Watch the numbers. Read your opponent.
Beat the Doctor Dealer — and take the cure. Or give up before you even try.
You wake up in a quiet hospital with no clear way out.
Across the table sits the Doctor Dealer.
Between you: insulin pens, glucose strips, food, medicine, a medical bag, monitors, papers and a clock. At first, the rules sound almost reassuring.
Keep your blood glucose under control. Use what you have. Survive. React before it is too late.
Then the Doctor Dealer takes his turn.
Your condition is not a conventional health bar. You have to measure it, interpret it and manage it.
Rapid and basal insulin behave differently over time. Food pushes glucose upward. Previous doses continue affecting future turns. Too much insulin can send you toward dangerous hypoglycemia; too little can leave you climbing toward severe hyperglycemia, ketones and ketoacidosis.
A decision that looks safe now may become the problem you have to solve several turns later.
Learn the game's diabetes-management system, understand what the numbers are telling you, and decide how much risk you are willing to carry forward.
There is no traditional inventory screen between you and the game — only the physical objects in front of you.
Pick up an insulin pen and set the dose yourself. Insert a strip into the glucometer and wait for the result. Open the medical bag. Handle food and emergency supplies. Read monitors and physical devices. Inspect documents. Commit your turn through the objects sitting on the table.
The table is your interface, your resource pool, your treatment — or your slow execution — and your battlefield for freedom.
The Doctor Dealer exists inside the same fundamental system you do.
During competitive encounters, both sides manage their own condition, supplies and opportunities. Items that keep you alive can also become tactical tools. A valuable resource can save you, deny the Dealer an advantage — or cross the table and become somebody else's problem.
But you will not always know the whole story.
Some information is visible. Some values are hidden. You may understand what the Doctor Dealer has done without knowing exactly how much.
An injection may be a blank — or a real dose of insulin.
Watch his actions. Remember what has already happened. Decide what he knows about you.
When your options begin to disappear, a medical bag can change everything.
It may contain exactly what you need.
Or almost nothing.
Random supplies create new possibilities, but every choice changes the position at the table — and time keeps moving. Learn when another chance is worth taking, and when greed is simply another way to lose.
EXPIRATION is built around a diegetic interface. The information that matters lives inside the world: on glucometers, clocks, monitors, papers and the physical objects around you.
Instead of watching abstract icons, you learn to read the room itself.
Where is the insulin? What has already been used? What is still acting inside you? What can you afford to spend? What might the Doctor Dealer be hiding?
EXPIRATION combines psychological horror, strategy, resource management and immersive first-person interaction into a compact single-player experience built around one increasingly dangerous set of rules.
You can build a careful plan over several turns — and watch a single medical bag delivery overturn the position for either side.
Learn the table.
Manage the numbers.
Survive the treatment.
Beat the Doctor Dealer.
Take the cure.
EXPIRATION is a fictional strategy game and is not intended as medical advice or as a substitute for real diabetes care.
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Languages: English
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11K | 35 | 100% | $9.99 | |
| $10.3K | 104 | 75% | $4.99 | |
| $7.5K | 56 | 64% | $3.99 | |
| $3.7K | 38 | 45% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |