
When an old woman's computer system is taken over by a virus bent on total annihilation, you assume control of an ordinary software program transformed into an elite combat machine. Retake the system and build your character into a formidable instrument of retribution.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has a cool story that isn't essential to the game. The art direction reminds me of early 2000s PC games that I've played before like Darwinia. The levels are incredibly quick to finish, some taking less than 15 seconds, but a leaderboard is included during the story mode, which makes playing those levels more rewarding. Overall, a solid game that is well worth the price.
neat, lacks polish. only on deep deep discount
Best and cheapest 2D platformer I've ever played This game feels so underpriced for ammount of content/levels it offers lol Love graphic, originality, my mind literaly blew up from what I experienced playing this. Levels and transitions are just insane It's also very challenging to complete all of 16 worlds but it is so much worth it Game reminded me a lot deadcore and ghostrunner in some ways aswell. It has cool story to read too, well executed. Final worlds and world 13 are probably most fun to play Enemies and bosses are various and it takes some time to learn bossfights but afterall it was so rewarding beating them Missed one greeny designed world though, maybe could be DLC Anyway 100% recommend, even at regular price.
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Languages: English, French, German, Japanese, Simplified Chinese, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like neon, flashy graphx, platforming games and EDM, then this game is absolutely something for you ... You play as a thread in a computer (that's the story, don't ask), and play a meatboy-esque game where time is of importance but you have way more abilities; you can also attack enemies... and during the game you'll be able to upgrade your character... I got this game in a bundle and as an '80s kid, this game almost made me drop my jaw the first time i saw it... i did drool though :)
128 bite-size levels of platforming speedrun fun. The feel resembles N (momentum / float / route-optimization) and Strider (aggro / flashy). My biggest complaint is that some visual effects are too intrusive, especially the pixelizing low-health effect.
Genre: -Action Platformer w/ emphasis on speedrunning Fit for me: -Top 3 genre, so great fit Pros: -Awesome Tron-like aesthetic that is unlike any game I ever seen before visually -Amazing soundtrack as if you were listening to a futuristic action movie -Easy to pick up and learn, really forgiving early on -Bytes can be found on every level which can be used to upgrade your character. They are placed in interesting places that force you to explore the environment. -The cut scenes which are optional are neat looking and almost have a comic book feel -The attack, dash, and throwing star animations look really good -Sound effects feel good and make you feel powerful when you destroy an enemy Cons: -Underwhelming platforming mechanics and controls, everything feels a bit slick -I think they could have found a better balance between combat and platforming. It's hard to do both at the same time, so I mostly relied on my basic attack and throwing the star in mid-air. -The controls for things like dash is odd b/c you are never standing still, so pushing down and jump feels awkward, so I barely ever slid. -The knock back when you touch an enemy seems a bit too extreme -The camera is usually too close meaning that it's really difficult to see beyond what is right next to you. I lost track of how many times I fall off the map. -Searching for the bytes goes against the main goal of speeding to the end -I think they could have been more creative w/ the upgrades -Starts to feel repetitive by hour 4, as all the worlds are too similar, and their isn't enough variety in platforming and combat Thoughts: -I really enjoyed my first 2-3 hrs, but I started to hit a wall after that. I found it difficult to utilize most of the attack options, and too many of the levels started to blur together. I was never that excited to see a new world, b/c nothing felt new or fresh. It's too bad, b/c this game has so much potential. The aesthetic, music, and basic combat is amazing. I think if they had just added a bit more enemy and level variety, and cleaned up the platforming a bit, this could have been an excellent game. W/ saying all that, I still had a good overall time w/ this one and I think it's worth playing for any action platformer fan. Consensus: -Middle of the Road Game (Tier 4 and makes up 25% of my reviews). If you like the visuals and soundtrack, then pick this one up on a sale.
このゲーム超おもしろい。 なんで無料なのかわからない。 たまたま、無料なのでやってみたらはまった。 このゲームの動画をさがしたがほとんど見つからなかった。 タイトル名がよくないんじゃないかな? 検索しても出てこない。 だから、参考になる攻略方法は自分で見つけるしかなかったので ダッシュジャンプと普通のジャンプでいけたときはうれしかった。 昔やった世界一有名な横スクロールのアクションゲームで こういうアクションゲームは苦手になっていたので このゲームはクリアしたい。
Не без изъянов. в общем плане понравилась
Very fun action-platformer with a Strider/N++ kinda feel to it. Cool neon aesthetic with a solid electronic OST. If it looks appealing in the trailers you'll probably enjoy this game! My main concern was that I would often get lost with all the rotations of the map but it was generally pretty clear where to go. I can't comment on the comic-based story as I just played the game (definitely appreciated the option), but it's awesome that it's there if you want some narrative. Overall I would definitely recommend!
4小时通关 游戏很好玩,就是有点费手指头,想起了玩猫里奥的日子 不过这个游戏跟猫里奥本质还是不一样的 虽然都是横版过关,但这部作品更侧重于动作跑酷,类似于索尼克 技能设计方面有缺陷,基本上都是依靠自带的普通攻击过关 碎片式的漫画剧情是亮点,给游戏添色了不少 音乐没太注意,不过音效还行 总体来说是一部值得让人一玩的作品 另外,求一个全成就攻略,谢谢。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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