
The Redshift is a fictional handheld game console in the universe of the puzzle programming game EXAPUNKS. This player will allow you to play Redshift games made by other EXAPUNKS players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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EXAPUNKS: TEC Redshift Player is not a game. It's a software app utility/emulator that allows you to load game files from gamers and then potentially (but not certainly) play "Exapunks" games (whatever that means). When this came up on my random game-launch-review cycle, I was impressed by the arguably slick 2160p display of a retro 1990's interface that manages to capture the feeling of the 1990's without resorting to being retro pixel crap. Clicking around for a while, and then googling this crap, I discovered that there's no actual game here. No gameplay loops. You can't "play" this. It doesn't "work" in terms of being a game. This is just software. Like an emulator (not permitted on Steam, by the way), you can load code for a video game construction kit called "Exapunks" and then play those games, if there were any. None are included with this software, it cannot be played, it is not a game. This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
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Hours played at review time, across 32 reviews with recorded playtime.
Great when developpers release fun additions to their games. Bravo Zachtronics.
games are embeded in PNG files you download and then drag and drop onto player ;) have fun
Зак - гелий.
10/10, after messing around with it for a bit and having to acquire the png file through means different than the filehoster of facebook messenger, this app allowed me to play the best game ever created, "NEW SOLUTION 1". Without even getting started on the game itself, the title is already poetic. The capital letters symbolise boldness, the creator was clearly unafraid of being seen and heard (and misunderstood, as the game itself (as you'll soon find out) is a genre-bending masterpiece few will have the mental capacity to even attempt to grasp in its ingenuity and vastness). Then, let us examine the words themselves. "NEW". Not only is this game a new product, it will remain new forevermore. I do believe in a few hundred, nay, thousand(!) years every school child in the world will have to play and interpret this game for their literature class. 'Tis as Homer's "Odyssey" or the Greek mythos, a work of art that will stay fresh for eternity and which will have new lessons to teach each time it is experienced. Thus, I could not imagine a more fitting epithet for this game. "SOLUTION" Now, we get to the noun of the title. And again, one could think and think for millennia and no matter who they were, save for the creator themselves (although whether they are even human, or an incomprehensible deity only appearing to be one remains (and will likely remain) unclear), they would not be able to imagine a better word to put in the title. The game, divine as it is, will solve ALL of your issues. Ever since I've played it, my life has been a string of constant happiness and success (I mean, it has been like 10 minutes but it's still got to count for something). It is, as the name implies, the solution to all of your issues, and we must thank its creator for being gracious enough to inform us beforehand, so we can play it already knowing our life will improve drastically after that, and not waste a single precious second. Lastly, the grand finale "1". First, make note of how it's written. It could've been "one", "uno", "один", "jeden", "une". But no, it's an arabic numeral, conveying a beautiful message of togetherness and unity. Secondly, the mere inclusion of it is a sign. A sign that even though the game is incomprehensibly colossal, there will be yet more. At the same time, it shows us that even such seemingly perfect things can be considered incomplete, especially by their creators. And so, the maker magnanimously made it possible to imagine that maybe, just maybe, you, dear reader, dear player, YOU could be the one to make NEW SOLUTION 2. Will it be the final solution? Who knows? For historical reasons I would rather not answer the question. So, let us get to the game itself, I will spoil tag its contents, as the life-changing effect may be lessened should you know what happens beforehand, and to spoil the wonderful story of the game would be a cardinal sin I dare not even think of a punishment cruel enough for. So, without further ado [spoiler], the game starts unceremoniously, with two white balls bouncing around a black plane, with another square-like object in the upper right corner. After getting a feel for the controls, you will notice you are able to control the square-like object, henceforth referred to as the player character or PC for short. And I'll allow myself to speak from my perspective for a second. Thinking myself ready to face the game's challenge (and still perceiving it as a mere game, a toy for my entertainment (!) rather than the cultural landmark it truly is), I assessed the situation. Years of video game experience made me assume the white orbs to be enemies, who would presumably kill me should I touch them, and I figured the goal was to avoid the danger, but the absence of the timer (the existence of which would imply your goal to be to survive for as long as you can) suggested that may not be the correct. Confused as to what my goal was (which in hindsight, is a beautifully crafted metaphor for the aimlessness of life), I decided that this was it, enough was enough, I saw what my life could amount to and I did not like it! This misery had to end, and the dangerous orbs would prove a remedy to the terminal disease that is life! I would face death with dignity, looking my killer straight in its eyes (provided it had any), my resolve unbroken even in the face of the abyss. But then, when I decided to end it all and leave this cruel world.... I survived. But the ball hadn't. And now I realise the complexity of this situation. See, you can view it twofold. The more obvious view is the victorious and motivated one, the one of the player, happy to have triumphed over the perceived menace and ready to fulfil their destiny by touching the second orb. However, dear reader, do we not forget something? Or rather, someone, it's rude to speak ill of the dead after all. As you may've caught on, the orb is who I'm talking about. The noble, gentle orb, bouncing around the envirpment, not harming anyone, occasionally making gentle contact with its spherical clone comrade with no negative consequences. However many times the orbs meet, they will leave each other just the same as they met. Now, if you want to get even deeper you can elaborate on how this is clearly a clever commentary on the modern human condition, people being closer, and yet farther apart than ever.... but I digress. So, the player goes forth to hunt down the other orb. But what are they doing specifically? Are they the hero, slaying the second fiend to achieve absolute victory? Are they the villain, eradicating the last remnants of a species that just wanted to live in peace? Or are they a tragic character, learning of their mistaken judgement too late, and not being able to bear to leave the other orb sulking for its fallen compatriot? One can hope we'll learn the answer in the sequel, but judging by the vaguely spaceship/tank like shape of the player character (and the corner you start the game in, a clever nod to the political compass), I'm inclined to support the second option.And so, after eradicating the last remains of ballkind's existence, I was illuminated by a string of letters forming the word “WIN”. But the flash was just that, a flash, the word did not remain on the screen for long, perhaps symbolising an uncertainty as to the victory. And that, I think, is the perfect way to end things off, as unclear and up to the interpetation as the entirety of the game. And now, dwell on it, who has in fact won? Could it be the player, successful in slaying all beings apart from themselves? Or could it be the balls? Who is to say that the balls were not just as lost and confused as you were? Maybe the abyss of death proved preferrable to living in the hellish world size 120 by 100 pixels And so, maybe the orbs are the true winners of the game of life, not having to suffer anymore while player character is left all alone in an abyss that is perhaps darker than the one of non existence. Or perhaps it is everyone? Maybe the player character has won because solitude is all they craved, the balls won for the previously mentioned reasons, and you, dear reader, dear player, you too have won! You have learned so much in this short eternity. And the creator, they won too! They enlightened yet another person making the world, nay, the UNIVERSE win alongside you, having another enlightened person within it. [/spoiler] EDIT: Steam was afraid of the magnitude of "NEW SOLUTION 1"'s depth so it cut out the ending, check the comments
Ничего не понятно. Нужно ли покупать основную игру чтобы загрузить миниигры сюда. Как их вообще загрузить и откуда. Мастерская есть только у основной игры. В общем игре очень нужен туториал
gamesense
还是挺好用的
EXAPUNKS'un ücretsiz, daha hızlı önyüklenen ve yalnızca Redshift oyunlarını çalıştırabilen kısaltılmış bir sürümüdür Çok daha az yer kaplamasına ve dolayısıyla daha hızlı önyükleme yapmasına rağmen simülasyon daha hızlı çalışmaz. Bu genellikle pek bir şey ifade etmiyor, ancak inanılmaz derecede bilgi işlem ağırlıklı birçok oyun yaptığım için beni bir nevi hayal kırıklığına uğratıyor
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.