
A girl trapped in a strange world somewhere between reality and imagination. Help her find her way in this adventure puzzle game.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, Simplified Chinese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Thai, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved puzzles and the art. But whole game is too short. I watched walktrough for complate game was 1 hour. So, great but short, It isn't worth the price on steam store. But like most other good games, it is worth the price on steam key stores, which is 1/5 ;)
Prologu oynadım ve hayatımda gördüğüm en keyifli puzzle oyunu deneyimini verdi, asıl oyunu da satın aldım. Prologu oynamanızı tavsiye ederim.
只玩了demo版本,以demo的关卡感受而言,不推荐。 主要问题在于关卡的难度梯度设计很不合理,本身对游戏各种机制的指引也不到位,初期对游戏各种操作和机关还不熟悉的情况下,关卡中就融入了很多对时间把控,机关联动类的机制,导致关卡难度激增。而且部分关卡的设计,说精妙谈不上,更多的是给我一种匪夷所思的感觉。 以我个人的感受而言,关卡难度需要循序渐进,各种操作和关卡机制之间,逐渐堆叠、组合,而不是一股脑的都摆出来。 打完demo的8个关卡,给我的感受就是游戏一上来教会了我如何拧螺丝,然后游戏的关是让我去修理一辆汽车。
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
These puzzles are great. Art looks really good and it plays well. I dont know about the story. It didnt make sense and didnt seem to have any connection with the gameplay. I skipped the entire story and still enjoyed this.
666
Interesting art-style
ok
Puzzles inteligentes e curtos com algumas cenas que remetem a história do game completo.
Под платьем шорты
不行
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.