
In this fully 3D, real-time space flight simulator, you will play a pivotal role in the war between the United Earth Alliance and a vicious alien threat known as the Revi. Strap into the cockpit, get your joystick ready, and join the fight in this retro space sim inspired by the games of the '90's.
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Languages: English**languages with full audio support
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A space combat game but with controls so wonky I struggled to make it through the tutorial mission. It uses mouse and keyboard and it's one of those games where crosshairs moves gradually towards your cursor, but it was painful to actually get aligned to anything I was aiming at. Might be better with a joystick but after dying on the tutorial mission a couple times I gave up.
Jogabilidade desse jogo é terrivel, não recomendo
I participated in the Kickstarter campaign and was glad to see the game completed, even though the creator explained the difficulties in getting it out. This is an indie game, so the production valules are pretty low; no voice acting, minimal interface and maybe a few too many similarities to early Wing Commander games. I'm especially not sure I can forgive the lack of a "save game" option on the carrier. Combat tends to be boom and zoom, with enemy ships within firing distance only for a couple seconds, so much so that I gave up on Veteran difficulty and started playing on Normal. And yet, I'm enjoying the game more than I did my last few space simulators, like Starpoint Gemini, Rebel Galaxy and Space Pirates and Zombies. Piloting a nimble fighter is so much more personal than driving lumbering battleships and using 2D mouse targeting to aim at in 3D space (think about it, a mouse pointer to aim cannons makes no sense)! Also, the Wing Commander-like mission sequence is much more focused than 1000 samey randomized encounters in a free-roaming galaxy. I'm aware of the existence of much more refined space combat games out there, like the very old but incredibly sophisticated - and difficult! - I-War, not to mention more modern examples, but this project is a work of love and, considering the low price, well worth the admission ticket. I'd say play it on Normal difficulty, with a good joystick. and enjoy the ride. I don't think you'll be disappointed.
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Modeled estimate over time.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay is overall decent and fun for a couple of hours (if you like these kind of games). Story and characters are forgettable. Recommended for the space combat. You can skip everything else if you want to.
Eterium fails to impress even after a few hours of gameplay, and I found myself quickly losing interest and going back to my backlog. With many other better games available in this space in 2023, there's simply no reason to waste time on this lackluster and forgettable title.
So... Here's the thing: the gameplay is fine. I have a few quibbles that are specific to this game like the enemies being able to outrun your laser shots making them useless unless you are into bumping range (I relied a lot on FF missiles for this and because seekers have ridiculously short range) but the rest are things I could say of some Wing Commander games. The main thing being of course that the gameplay feels rather simplistic compare do Freespace or X-wing, as does the mission design which is 90% patrol missions that consist in going to nav, kill stuff, rinse and repeat. The in-flight graphics are nice and clean with some really pretty skyboxes. The character art however is rather amateurish and kills the vibes a bit for me, considering the old WC games did compensate their simplicity in gameplay with vibes it's a rather big caveat. The game is delisted but keys can be found on eBay for cheap, and of course it's technically possible to install the demo if you want to try it without even spending the few Euros necessary for a key. Stick support is limited to one device with maybe a rudder, so you'll need some software to use a separate throttle if you have one.
I want to like this game, but it does an awful job of teaching a new player how to play it. The core of the game is a great idea, but there is need for UI/UX polish
I just wanted the experience shown in the videos, but after trying to scroll through the "story" diologue I couldn't get the flight controls down, and after some practice and reading I gave up.
Потерянный космосим, который на фоне всех остальных уже вышедших игр не нужен.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.