
In this fully 3D, real-time space flight simulator, you will play a pivotal role in the war between the United Earth Alliance and a vicious alien threat known as the Revi. Strap into the cockpit, get your joystick ready, and join the fight in this retro space sim inspired by the games of the '90's.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is hard to review, I would give it a meh/10 if I could as its very strong in some areas and completly misses the mark in others. Its a space combat game, so no rpg elements here which for me is a great thing. The fact that this works well with a xbox controler is also a strong plus. Interesting combat, with lots of different missons and objectives. and the Damage model is awesome how you can get cracked displays and your guns become damaged. Gameplay is like a solid 8/10 and well worth your time. The negatives are the visuals, everything has this low resolution texture feel, with explosions looking particually poor which is contrasted with the amazing cockpit designs. Also for some reason that I cant quite work out the story is told with these really wooden manga/visual novel style anime stills which look very out of place and really dont gel with the rest of the visual theme. I picked this up in the summer sale for £3.59 and at that price its worth your time if you like things like starlancer or wing commander. Its a little rough around the edges but the actual gameplay is solid. The dev's also kindly added a demo so because its a little rough I would try before you buy. 7/10
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent starfighter game--reminds me a lot of the old Wing Commander games. You play as a starfighter pilot aboard a carrier, the U.E.A. Canopus. Fairly straight forward war story with pretty well structured missions and a bit of surprises here and there. The dynamic difficuality thing and game design even means you won't always have the same play through. For example, you might not have to dog fight in an asteroid field or you might encounter patrol boats rather than a destroyer. Good touches! Design is more of a win than the plot. The game offers both fun and challenge: more so from the mission design than what you'll find from the A.I. at "Normal". I especially love that the games combat model balances guns and missiles. Your weapon payloads are fairly realistic, it's not too few to be combat effective and no where near enough to paint deep space in exhaust trails. You carry a loadout not to foreign from real world aircraft of today. It doesn't try to be overly realistic beyond that, those used to arcade games won't be left in the cold. Weapons are simple and straight forward. Mainly divided by lock type (nearest target, locked target, and forget about it: we don't need no stinking locks). You'll find yourself reyling on missiles a fair bit but with no way out of a scrape without fighting it out with guns. Various gun types differ in range, damage, and rate of fire. Selection of space craft is average. If you want a serious starfighter game this is about as good as you're gonna find on Steam. Last time I had anywhere near this much fun in such a game: I was a kid piloting X-Wings on a SEGA 32X in Star Wars Arcade, and that was a hell of a long time ago.
Let's play "align your crosshair with a randomly-moving yellow pip" for three hours. There is almost no gameplay between "enemy ship is so far away that it is nothing but a radar highlight on your HUD" and "whoops it's zipped past me again." Missiles are nearly useless, between the low quantity of the missiles you can carry and the number of enemy ships, and the frequency with which the enemy uses decoys. Guns are mostly spray and pray, since the yellow predictor pip moves - as far as the player can tell since you can never actually see an enemy ship - at random. Maybe I'm just bad at it, but the learning curve is very steep and there's no feedback to tell you what you're doing well or doing wrong or how to get better. As little graphics as this game actually has, it is incredibly intensive on your hardware. My computer runs Overwatch at 2560x1440 with all the graphics settings maximized, and it's a stable 60 fps. I had to lower Eterium's resolution to 1080 and drop the graphics settings to medium just to get it to a playable 30 fps. I really wanted to like this game. I love non-technical flight sim combat games, and I relish any chance to use my joystick. But this didn't feel like flying. It felt like trying to put your cursor on a randomly-moving point... and not much else.
this is a very niche game that gets a not-recommended from me. the game does nothing well. the story is bad, the character animations are laughable, the music is cheesy, and the controls are wonky. the gameplay is slow-paced and decent, but does not make up for all the other flaws of this game. yes, this game is cheap, but there are much better games you could be playing, especially in the space-sim genre.
This game mechanically plays like a smooth, slightly modernized Wing Commander. The gameplay is really smooth, and I love it. The story has issues. They keep throwing words at you (farragut, Iradani, Alliance, etc) with no explanation as to who you are, what this war is, and why anything matters to anyone. It's really quite poorly written, and you basically have to force yourself to pay attention to the generic smug anime hotshot pilots. Additionally the anime-looking characters do not fit the aesthetic. If they are an homage to some 90s space sim with which I am unfamiliar, I just didn't get it (nor care for it). Overall I have just enough nostalgia to enjoy this, but it's not really amazing. Play this if you miss 90s space sims.
Не понятно, скучно, криво и ни одного русификатора.
Came out in 2014, looks like Starlancer (2000), stole mission briefing squares from Freespace (1998) and I still can't really complain about it. If Wing Commander, Starlancer and Freespace would have been hacked together, this probably would have come out and I have to admit: I've really missed games like this. Clunky yet deep. That being said, I'd still rather recommend Freespace 2, modded with current FSO mediavps to look absolutely fantastic, but this game here gets an honourable mention.
Kosmiczny shooter ze słabym sterowaniem i słabym wrażeniem ze strzelania. Grając miałem wrażenie że to nie ja gram a ktoś obok mnie. Czekałem tak sobie, że może się to rozkręci, ale nic z tego. Pomysł bardzo mi się spodobał, stylistyka starych lat w płynnej ilości klatek na sekundę i nieco ulepszonej wizualnie szacie. Filmik pokazuje fajne zadymy. Niestety tylko raz na jakiś czas to tak wygląda, zwykle jest za mało akcji, walki z dwoma czy trzema przeciwnikami, które mnie się dłużyły, głównie za sprawa sterowania. Słabo też moim zdaniem sprawdza się radar. Oferowana jakość pewnie by wystarczyła do gierki z craftem, farmieniem, rozbudową i doraźnymi walkami. Jest jednak za słabo na kosmiczną przygodę wojenną. Grze za friko dodałem jedno oczko, ponieważ nie posiadam joysticka, a gamepadem mi zupełnie nie szło. 3/10.
Moving my mouse is lagging even on the main menu. Is joystick required?
Bleh.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.