
After Earth's downfall, a new planet must now be colonized and defended against attackers. Explore new technologies and revive trade. Settlers, the future lies ahead. Follow me to a better world. May Iridium be with us!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: German, English
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auf keinen Fall installieren ! immer wieder Verlängerung der Spiel Zeit und diese sinn freie Einwahl , keine Verknüpfung mit Steam möglich! Keine grafische Stadt Ansicht nichts, nur immer der selbe Grafik Inhalt. Langweilig und altbacken gab´s vor Jahrzehnten schon. Handels stark Eingeschränkt Zb. großes Handelsschiff Laderaum 1ooooo , möchte man mit 5000 Volmen Handel bekommt mann Meldung das man nicht mit 5000 Volumen Handeln kann ! Noch schlimme das wieder Menschen gegen Menschen gehetzt werden, wann Begreifen die hoch ausgebildeten Programm Schreiberling das die Menschen zusammen halten sollten. wenn schon nicht im Realen Leben dann zur Übung beim Spielen.
Escape To Space - Das Browsergame, als Browsergames noch neu waren.Anfang der 2000er Jahre in den Schulpausen an den Rechner in der Schulbibliothek gerannt um Angriffe Sekundengenau zu starten... Da werden Erinnerungen wach. Danke für dieses Spiel!
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Hours played at review time, across 38 reviews with recorded playtime.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Escape to Sidious Account" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] This is a nasty P2W German browser/mobile app "game" that's basically a set of menus and glorified spreadsheets, pretending to be a space 4X game, but really it feels just like any other mobile app cash grab. So, "Escape to Sidious" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This is a mobile app... it doesn't matter if this was ported to PC before or after the app store release, or even if this didn't even make it to the app stores. This is built for the absolutely lowest of all gaming platforms and must be judged as such... it's not going to give you a cutting edge PC gaming experience. That alone is enough to disqualify this from any recommendation. We don't spend thousands building gaming rigs so that we can pretend they're iPhones and play iPhone games and mobile apps. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 8 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Ich mag das Spiel :D
Uraltes Browsergame mit ständigen Neuerungen und Updates. Es macht nicht nur das Spielen Spaß, man findet auch immer neue Freunde. Für jeden zu empfehlen
This game is only half translated from German into English. It's very hard to learn to play a 4X game when you can't understand the tech tree.
[h1]Before I played Escape to Sidious, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Sehr schön, gefällt mir gut
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.