
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Most likely between $56.2M and $159.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 3556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
not starter friendly at all not clue where tf to even go and just get pooped on
[b][My Honest Review][/b] I saw and watched the video of Vtuber The Burnt Peanut playing Escape from Tarkov, and I was enjoying it and thought of buying it on Steam when it was released. When I did buy it, I was doing a tutorial, and to be honest, it was okay, but at the same time, it's a dogS**t learning experience I've ever had, and at the same time, the graphic has more noise than quality I've ever seen. At this point, I don't want to play it and get a refund [b](WARNING: If you refund it, your account will be blacklisted, and if you buy it again, you will not be able to play it again, according to AI that is letting me know the warning)[/b] because the VRAM and RAM are not the minimum requirements that you should play with. Play other games rather than playing Escape from Tarkov, which has more bugs, graphical issues, etc. Also, it's still in early access, not fully released. I don't care what you have to say, but Escape from Tarkov is indeed early access, not full release.
If you aren't jobless on a Monday, this game isn't fun at all lmao. PVE behind a DLC paywall is already wild, but the AI is either storm trooper accuracy or instant headshots. Scav timers in PVE also make no sense at all. If early game was more fleshed out (like bruh, no map lol???) then this game would have a ton of potential. But this is for basement dwellers that enjoy reading wikis for days just to play a 30 min raid.
у снайпера кишка выпала
I would rather shove a hot, steaming glass rod up my penis and shatter it than play this game
НЕ ПОКУПАЙТЕ ЭТУ ХYЙHЮ! Если бы не моменты со Спущенной или Месть, я бы дропнул это убожество ещё в первые часы. 10 лет не хватило жирному yeбку с yблюдскoй прической Буянову сделать более-менее качественную игру. Это же надо было так бездарно просрать столько времени и выдать настолько сырой, кривой и бездарный продукт.
This game has too many frequent crashes, tutorial is helpful and all, but devs show no mercy for new players who get bunched with experienced ones; There are no real maps (have to google them), no street signs at all (which would help with map navigation). Despite thankfully given 500 rubles, you'll spend it all pretty quickly if you haven't already watched numerous tips and tricks videos.
450小时PVE昨天刚通救世主,现在赛季服探索中,准备下赛季主打PVP。 先叠个甲,一开始我就是类塔游戏重度爱好者,700小时粥500小时暗蛆500小时猎杀对决,都上过最高段位资产破亿【其中最让我后悔玩的就是暗蛆,ACE把老子盘扫坏了被迫在自装电脑最贵的时间段换了台电脑】反正不强 只是也并不菜。 但后面实在是对国潮搜打撤的运营手段极其失望透顶,于是在朋友推荐下抱着试一试的心态还是玩上了塔。 从一开始的找不到东南西北踩地雷,到后来能靠大白球和线上地图辨别撤离点在哪个方向,到后来能自己在街区撒丫子乱跑,度过了很漫长的探索期,但也是其中最好玩的时期。和大部分竞品相比,只有塔给我的感觉是地图是活着的。 某个公寓的灶台保持着整洁,似乎房主昨天还在这里烹饪,但房间里其他地方已经充满了闯入者的痕迹、某处后车厢里躺着一个冰冷的scav尸体,在他附近只有一点点吃完的物资和闪着微弱烛光的蜡烛,塔科夫给人的感觉就是随手路过一个粪坑里面的屎都在讲解他的故事。 这点和我玩过的其他国潮搜打撤最大的不同----粥和暗区是先有游戏然后拼凑驴头不对马嘴的背景,游戏内容就像放一堆战术COS在大型主题乐园里下场wargame,塔则是游戏背景叙事强相关与场景,完全没有那种CS式比例的场景竞技优化,你就像在真的建筑里和人对枪。 让我印象最深的两处地方是有一次迷路走到了一个usec营地,桌子上摆着一个担架,到处都是血、上面躺着一名pmc尸体,桌子其他地方摆满了散乱用过针剂绷带,可还是没救下来那名pmc。不知为何我都能想象到他队友们焦急的给他救治,止血,最后还是无力回天的那种懊恼,绝望的感情,【可能是因为回忆里普莱斯救肥皂那段播片... 还有苏共之辉任务线里叫我去调查一个苏联老兵的住处---房间里其他的东西都破旧不堪,年久失修。但房间最显眼的地方,那位老兵的苏联英雄称号旗帜却被保养的仿佛依旧如昔,看得出是房间里的老人最珍视的东西。 还有某个地堡里散乱的scav生活用品、某个钥匙房里散乱的打斗痕迹和血迹....而这些,在塔科夫里遍地都是,走两步就会遇到。 除开场景,游戏性方面也有很让人上瘾的地方。前期摸到的大部分东西都有用处,哪怕只是螺丝和灯泡,不仅有用还卖的很贵。搜到的几卷胶带就能改一把不错的AK系枪,物品不是单纯颜色值钱等级分三六九等。这点完爆竞品,也是塔和别的游戏差异最大的地方之一。前期最大的乐趣就是急头白脸摸一堆垃圾屯着后面发现藏身处升级正好需要这个东西,而且爆率不谈,一局吃完一个警察局刮刮乐都能出好几把钥匙【而且很多钥匙之后主线都有用。 至于战斗,PVE内容不谈,玩了一段时间pvp,因为对局中大部分人都有要干的事情和任务,所以基本没人会待在原地等你15分钟当土豆地雷。【借刀杀人和天神射手仔除外】基本是你俩都在走着但其中有人先露信息了另一方人才停下脚步伏击,要么就是楼道里双方对着一个门口巴巴博弈,就算你不擅长战斗,避战也不难。吃一堆有用的垃圾然后直奔撤离点也是很多人的玩法,反正撤离点开局就开了的。对局体验随机性极强. 谁懂暗区PC端电视台开局5分钟和队友枪保险抢完就在黄卡里超燃架枪架20分钟全程没动静然后灰溜溜得跑撤离点下一把完事一看一背包没用不值钱的垃圾下一把的救赎感。公式化架枪公式化过点公式化劝架,几乎每一把都是一个样。 这游戏缺点一个也不少,赛季服任务没汉化、做BTR主线时候1000报错回档、晚上匹街区10分钟起步、228、空气墙反弹雷、卡手、上手门槛极高.....这些都像你鞋子里的石子,无时不刻在挑战你的忍耐力。 对脾气暴躁的我来说,这些缺点是会影响游戏体验,但这不代表他们剥夺了我在这个游戏里收获的快乐和成就感。而且我从光盘盗版时代入坑游戏,很多老游戏的问题一个也不比塔科夫少【还没在线更新服务】很多人遇到了某些问题骂骂咧咧15字尼八飞钱填完差评就走,即使后来修复了该问题他也不会专门改自己评价,社区中情绪发泄的声音越来越大,本来就极难让人入坑的游戏更加令人望而却步,我觉得真的不是什么好事。【当然也别说我踩一捧一偏袒尼基塔,我以前玩暗区也出过视频指出问题替官方说好话过,对游戏好的地方赞誉坏的地方批评。这应该是正常思维吧? 最后总结一下,TKF是我觉得没有替代品的好游戏。缺点很多,但瑕不掩瑜。也希望玩家们对游戏从业者能有多一点点包容。消费了是有反馈权,但在公共场所胡乱撒泼弄得一地鸡毛只会让旁边桌的人也吃不好饭,看着环境膈应。给个好评也不算是拨乱反正,只是一个正常喜欢玩游戏的玩家玩后权衡利弊给出了内心觉得正确的评价。
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