
A young female vlogger embarks on a mission to hunt for ghosts. Her search turns out to be fruitful as she manages to encounter the paranormal. However, she now finds herself in a precarious situation, restrained and in need of figuring out how to escape.
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About
A young female vlogger embarks on a mission to hunt for ghosts. Her search turns out to be fruitful as she manages to encounter the paranormal. However, she now finds herself in a precarious situation, restrained and in need of figuring out how to escape.
Key Features:
Unique gameplay with a bound character.
Experience the challenge of controlling a heroine with her hands and feet tied together. Moving around will be demanding and realistic.
3 game locations.
42 levels with varied conditions and difficulty.
Face various trials such as having hands bound to feet, being suspended by the legs, or being blindfolded.
Multiple hairstyle and outfit options, with the ability to change colors.
Photo mode.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Japanese*languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
There's not enough bondage content in adult gaming, and this game scratches that itch, albeit briefly. I finished the game in less than 3 hours. That could be because I have experience playing this dev's other games though. It's interesting to see the developer get better. Someone else in the reviews mentioned a bug which I did not encounter. FYI.
[h3][b]🇷🇺 Обзор написан на русском и английском. 🇷🇺[/b][/h3] [h3][b]🇺🇸 The review is written in Russian and in English. 🇺🇸[/b][/h3] [b]🇷🇺 РУС[/b] Если кратко охарактеризовать игру - это симулятор беготни по большим, пустынным локациям с поиском предметов (магических сфер) и примитивным стелсом (избеганием призраков). Игра очень короткая, я прошёл её за 3 часа. Из 42 уровней, первые 20 тривиальные и просто заполняют игровое время. Будь я на месте разработчика, я бы их вырезал и сконцентрировался бы на продумывании оставшихся уровней и полировке геймплея в целом. По сравнению с Escape: Forced Overtime, эта игра намного проще в плане управления, т.к. имеет намного меньший акцент на физическом управлении телом (3D QWOP, "режим мешка с картошкой"). Вместо этого, большую часть времени игрок имеет более привычный и прямолинейный контроль над персонажем (кинематический контролер). Мне понравилась идея стелса (хоть и реализация крайне примитивная), а также геймплейные элементы: снятия тканного кляпа с помощью досок с гвоздями на полу, и повязка, которая не блокирует зрение, но делает сферы и призраков невидимыми. Но... это всё что удалось сделать за более чем два года разработки? На предупреждение о повешении за шею на странице Стима можно не обращать внимание: такое повешение доступно только в режиме настраиваемой игры и функционально не отличается от подвешивания за ноги, разница чисто визуальная. Героине не грозит смерть от удушья или перелома шеи. Вообще, автор всё дальше и дальше уходит от взрослой тематики. Я считаю, что эту игру, если не обращать внимание на бондажный фетиш, вообще можно рекомендовать как "игру для всей семьи". Игру совсем плохой назвать нельзя, но и хорошей я назвать её не могу. Вроде и есть какое-то геймдизайнерское развитие, а вроде и халтура вышла. [hr][/hr] [b]🇺🇸 ENG[/b] To briefly characterize the game - it's a running simulator around large, deserted locations with items search (magic spheres) and primitive stealth encounters (avoiding ghosts). The game is very short, I beat it in 3 hours. Out of 42 levels, the first 20 are trivial and just fill up the game time. If I were the developer, I would cut them out and concentrate on thinking through the remaining levels and polishing the overall gameplay. Compared to Escape: Forced Overtime, this game is much simpler in terms of controls, as it has much less emphasis on physical body control (3D QWOP, “potatoes sack mode”). Instead, most of the time the player has more familiar and straightforward control over the character (kinematic controller). I liked the idea of stealth (though the implementation is extremely primitive), as well as the gameplay elements: removing the cloth gag by using nail boards on the floor, and a blindfold that doesn't block vision, but makes spheres and ghosts invisible. But... is that all that's been done in over two years of development? You can ignore the warning about hanging by the neck on the Steam page: such hanging is available only in the custom game mode and is functionally no different from hanging by the legs, the difference is purely visual. The heroine is not in danger of death from suffocation or neck fracture. Actually, the author is moving further and further away from adult themes. I think that this game, if you ignore the bondage fetish, can be recommended as a “game for the whole family”. I can't call this game bad, but I can't call it good either. There seems to be some game-design development, but it seems to be a shoddy game.
10/10 If you're into bondage. The Visuals are stunning and the soundtrack was enjoyable to listen to while i was hopelessly struggling to get free. I also loved the voiced dialogue of the girl, it added more spice to the game and it didn't sound off at all despite it being done with AI. I only wish there were more content.
Прошел игру. Как спустится от DiD до ворочания мешка с картошкой. Очень долго разгоняется с уровнями заглушками и очень быстрый без единого намека на сложность конец. Даже не используя все заготовленные механики ограничений и наборы одежды. игра почти не отличается от дев билда середины 2023 года и по девлогам отслеживается, что в целом работа шла очень вяло и как будто в конце на скорую руку было накидано уровней для брожения и ползания по пустым локациям на 2,5 часа. По сравнению с EFO это прямо большой шаг назад в плане геймдизайна. Лучше бы вместо этого EFO 2 получила эту вымученную пару новых механик и ограничений и больше уровней с умным противником, было бы как раз логичное продолжение и развитие уникальной игры, но это просто прогрев подписчиков. (тут вам даже фриром ограничивают 5 призраками и 5 сферами)
Judging by its own merits, I thought this was a fun bondage simulator that was worth the price in terms of cost-to-hours-entertained ratio. However, I couldn't help comparing it with its predecessor, Escape: Forced Overtime. It has some improvements, notably in the graphics department, but overall I felt it was a downgrade and some of the potential improvements it makes aren't very well executed. For example, in this game being gagged is more than just a cosmetic difference, as when you are ungagged you can cry for help, which reveals the locations of spheres behind obstacles (but also alerts nearby ghosts to your presence). That's an improvement in theory. Trouble is, there just aren't that many obstacles that are worth using this mechanic on. It does become essential when you are blindfolded, but then the ghosts no longer react to your voice, so you end up just spamming it and it becomes little different to being able to see normally. I was also surprised to find that I really missed having to struggle to open doors. In this game you walk/hop/roll around the map freely and almost never encounter a serious obstacle. The only obstacles are the ghosts, and it turns out that I prefer spending five minutes failing to open a stupid door than being chased around by ghosts. I don't know, maybe it's just me. The custom level mode is a bit better in this one. Anyway, it was pretty good really and I hope the developer continues making games like this. I'm hoping for more serious obstacles in the next one.
10라운드까진 할만한데 그후로 본색을 드러낸다 킹받음 주의
gameplay doesnt change much you get one outfit every 10 levels or so then dropped the rest after the final level you unlock a custom mode and cheats after completing the final level, but i really didnt feel the need to play with either only took so long to complete because of how annoying the orb placements were and ghosts tying me in areas i couldnt swing and escape in on the 3rd map
Собственно этого и ждали. Игра получилась очень увлекательной, хотя и не хватает более качественной модельки главной героини аля Ева из Стелар Блейд ))
the character is too ugly need more customizings
A lot of conflicting thoughts on this one. But, if I had to sum up the game based off of it's predecessor I would say its: More stuff, less sexy. A lateral step instead of a next step. The maps are larger. There are more objectives. (the gravity orb is actually pretty fun) There are more options for changing hairstyle. And, he added hanging. But, for all the new things, there are either new demerits or things missing entirely. The maps are larger, but this often tends to highlight how much worse the hopping and standing mechanics are than the ones in Forced Overtime. In FO standing while your legs were bound was a challenge, here: it's a chore. The balance and tiredness mechanic while hopping is gone, and replaced by a simple bar and the SLOWEST HOP IMAGINABLE. If your legs are bound, you are always better off rolling wherever you need to go (or more than likely flopping around like a fish) than trying to stand and hop about. Doors (as a mechanic) are gone entirely. So, all the challenges that involved those (having to open them with your back turned or opening them with your feet when bound) are gone; which could have added some interesting complexity to running and hiding from ghosts and the saferoom mechanic. There are more clothing options, but they're less dynamic. In the FO you only had options between various states of dress, but the skirt might hike up and the blouse come undone if you are rolling on the floor while tied with rope. It might have been base titillation, but given the subject matter and mechanics of the game it was attention to detail that added to the experience. Whereas in this game skirts are glued to the character's legs and don't react even when the character is hung upside down; a missed opportunity given the inclusion of that as a condition. Overall there is a con to every pro with this game that makes it feel at best like a lateral step than a true sequel. And, personally I preferred Forced Overtime over this one and for that alone I wouldn't recommend it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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