
Escape Artist: The Trial enables you to find your inner escape artist! Combining the best parts of a real life room escape experience into Virtual Reality, Escape Artist: The Trial goes even further: break things to make things!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Managed to drop trough floor , that doesnt happen very often. Also had to activate window in desktop to get sound and visuals on 1070 bad (SS not working?). Game itself not very interesting.
Well even though it is cute (or as cute as being in what I presume to be a terrible jail cell) it has a lot of issues. First off THE CLOCK. Please add an option to change it to hours or something. I probably pressed those buttons around 1000 times! It RUINS the experience. Secondly can you make it so that the controllers don't vibrate crazily when your hands come close together, and don't get me wrong... it's not a bad game, it could just use some touch ups. I think in the future it could be a great game but right now it has issues.
Un escape muy sencillo y corto, con muchos problemas de colisión. Aparte, cada vez que pones la mano en cualquier objeto no para de vibrar, lo cual es muy muy molesto.
The in-game room needs to scale with your room; I can't reach some of the walls because my play area isn't large enough. Also if you drop something on the floor you are screwed because you can't pick it up. Aside from those things the game was ok but those are game breaking.
This is one of the worst escape room games I have ever played. There is basically only 1 room in the entire game. It has two "difficulty" levels that I have seen so far. Perhaps more after the "normal' and 'hard' are beaten? The first time I played the first level I unlocked all the locks and the bar didn't fall off due to a glitch. Had to redo it over to get it to unlock. It worked on the second time through. There are many situations where you cannot grab objects like you think you should be able to, not because you cannot actually grab them, but because the game is super finicky about where you grab objects and it changes based on where the object is placed. When attempting to change clock time you cannot tap the buttons that I see reasonably. You have to "clench your fist" on them, which looks weird and is a pain.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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