
Ero Trap Dungeon A roguelike RPG where you rescue comrades and expand your guild! Immersive Ero Trap Dungeon!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
What adventurers do: - Fight monsters - Defuse traps - Get raped - Rescue other raped adventurers - Collect bingo balls - Solve puzzles - Get extorted by other adventurers - Cook and sell food to other adventurers - Rape other adventurers - Join an exploration group - Solve tremendously more complex dungeon floors together - Get raped together anyways - Face hazardous conditions, rendering them incapable of basic communication - Plan out level distributions and other item management thingies - Fight to the end for promised fortunes and treasures What you do: - Take everything adventurers earn and send them back in the dungeon for another day of wageslaving Boy do I love capitalism.
Fun spin on ketchup's games, Obviously very grindy like the rest but in an enjoyable turn your brain of way. Basic gameplay is a roguelike where you are always collecting lots of items to then solve puzzles. The fun spin for this one is that ending a run earns you separate rewards depending on if you win or lose. This makes collecting CGS fun as losing nets you its own resource, and makes losing almost a strategic choice. Art is really good as always but I miss the voices some. A few bugs but they've been getting fixed. All around another fun addition to the series, and probably the best one so far. The grindyiness and rather intense kinks aren't for everyone though.
明知道有陷阱偏偏為了積分就是要上去闖闖 10/10 不管過關還是中途失敗 失敗的話可以堆疊DPT 但是要故意送頭提高累積分數 還需要高層數獎勵 所以初期盡量用傳送石救人 助益不要讓自己的腳色超過5愛心 會不能使用拯救指令 同時初期的三個亂數獎勵盡量挑金幣 在據點強化往正上方走的房間強化初始道具至少各兩個 然後重複數次後開始需要金條 跟密銀 或是鑽石後 在開始賣釣金幣轉SPT 再把SPT轉DPT 提高能量上限 跟 層數上限 往下走的樓梯三次可以選擇特殊房間 如果力量魔時夠的話可以找怪物之間 吃到一定程度力量足夠 都直接100%輾壓 路上盡量找寶箱怪出手 密銀跟寶石這樣取得最快 比開罪高級寶箱穩定 令外地每N*10+1層 要看你在分歧路口 選擇的決定左下方有五個 左上至右下難度不一樣 剛完應該只能選前兩個 第三個樓梯力量足夠可以力量開寶箱並拆除寶箱全拿所以可以先屯紅魔石提高力量 再進場拿獎勵 也同時保證一個寶箱怪 第四個樓梯 左下需要6個炸彈 但是可以拿到大量金鑰使 一樣需要紅魔石不然就需要大量炸彈開此房間右下角大量高級寶箱 最第五個樓梯 需要6把金鑰匙至少 然後可拿到海量炸彈 另外右下分歧點的膠囊 需要一個金鑰匙跟一個替身石解除 0.5%太難點... 想到再繼續補充好玩建議手把 不然鍵盤到手很痛 通關提示:需要正常路線在下樓三次 選擇其中一個房間拿到關鍵道具 然後身上要有至少50把劍 才能看結局(運氣好剛好身上有劍) 7/23 補充 至少高層70+以上跟 能量7000+以上才需要這個方法 想要把人物數值破格 基本上魔力上限也要高不然述職的天花板也還是很低 存藍色魔法石頭 然後先拿到50W金幣 解鎖秘寶(有一個效果是魔法石數量X2) 然後400+以上的藍色魔石 然後 地下三層找礦山 身上最好有鐵跟30+以上的炸彈 然後近況山後吃海量藍色魔法石 吃之前給他先用秘寶*2 然後就是礦石轉魔法點數值 理論上都能點到天花板 然後之後數值在路上用寶石跟或是秘銀跟公主對話也能繼續突破上限 另外現在改版後 賓果獎勵可選金色懷錶 效果是-3層數 休息間升級可以選擇直接進入地下一層 可以提高進入地下三層 找特殊房間的機會 雖然麻煩但是可持續消耗金懷錶跟反覆找賓果特殊房間 裡面會有小丑給你兌換湊滿直接換懷錶 可以卡在自己喜歡的層數收集資源 雖然這樣玩會很想睡覺... 另外挑戰模式現在很倒楣的話會遇到水坑直接擋路 遇到直接失敗很無言... 休息區金幣完全運氣 能量部分可以在野外先調整到缺110 或是66 的10 倍數 去休息區存檔,看能否尾數四個同數字可以白嫖3個鑽石 缺秘銀 跟寶石 可打寶箱怪 金鑰匙 打壞修女 秘藥 打叔叔 賓果如果不幸爆滿繼續減可以狂喜玻璃珠(製作能量點數跟休息區儲存的素材) 休息區左上的的挑戰有七層 如果人物點數沒破格(無痛拆門或拆寶箱則需要被用大量鑰匙跟炸彈以防萬一) 同時打完最後一層會有黃金盃(結算+1%)路上全通會有兩個一般懷錶跟一個黃金懷錶,嚴格來說是消耗四層 換取 大量資源只要你的能力點數夠硬 需準備大量傳送石救人或是聖水 避免擋住路 基本上都是滿圖的怪物+受害者 順序是 史萊姆->哥布林->章魚手->獸人 ->※重點 寶箱怪(可以拿大量秘銀寶石)->壞修女(大量金鑰匙)->叔叔(大量經驗點數 OR 秘藥) (秘藥拿來拯救公主可以抽 黃金/秘銀/寶石/經驗點數)
This is Ketchup's best work to date. - Explicit nudity, uncensored, hero defeat, monster and trap violation - Complex grindy math-it-out style puzzles and randomly generated efficiency challenges Are these two your interests? You should explore this game. Whether you win or lose doesn't matter in Ero Trap Dungeon Roguelike. Losing provides you with fun cutscenes and Defeat Points to strengthen your guild, or venture deep underground and solve puzzles for big rewards. The soundtrack is warm and comfortable which fits surprisingly well. The interface is a little clunky (though it's excellent for an RPGmaker game.) The art is good and the balance is fine for this sort of title. There is no voice acting, but the author has said he is considering adding it later. There's lots of fun things to look at each time you run, and there's no Game Overs - losing is part of the fun. If you've never played a Ketchup game, the energy level-up system is on the quirky side - but most people find it an interesting decision to choose when and how to level up. I love this one, and I think you'll enjoy it too.
(던전에 모험가 앵벌이 보내는 게임) 이 분량에, 이 씬으로 이 가격대로 판다고? 그림이 꼴리는건 인정해도 정가로는 절대로 돈값 못 함 할인 빡시게 하는거 아니면 추천 못하겠음
If you like Ketchup AjiNo Mayonnaise's games (Not counting Succubus Alchemist, which has a different loop) for/despite the gameplay loop, you'll probably like this one too. If you don't, I'm not sure what you'll think of them. This might be a better game for folks than the previous ones, but I can't predict the tastes of people who don't like the other games. The plot's kind of an excuse plot, though if you take the twist-at-clear to the furthest possible extreme it retroactively renders the entire game absolutely hilarious. The gameplay loop is relatively solid. The addition of the timing bars makes risk/reward balancing more of a thing, but if you get your stats high enough you can skip the quick-time event, which is good for clearing stages that are flooded with enemies. Upgrade progression is a little more complex than in the previous games - Like "Goblin Adventurer Hunting", upgrades can require gold bars, mythril, or diamonds along with the currency to buy the upgrade, but there's also multiple currencies. EXP, which is earned over time (as measured in steps of progress in dungeons) by rescued guild members (based on how many you had going into the dungeon), Gold, which is exclusively earned inside the dungeon, SP, which is earned at a constant rate of 10 SP per step, and only good for converting into other currencies, and DP, which is earned over time based on guild members lost to the dungeon (and it'll count your most recent loss as well, if you end your run in defeat.) Each currency can be traded for SP at a 5->1 ratio, (Except for the treasure objects, which exchange at a flat prices) and SP can be traded for any currency at a 5->1 ratio. (In other words, 250k gold -> 10k DP). This is actively recommended for progression, and unless a future patch changes things, likely to be optimal for progression for a long time. (And possibly, eventually the only use for some currencies, even if a future patch changes things.) The tutorials and explanations are a little bit weaker than in some of the other games, but it should be relatively easy to understand.
great!
음.. 노가다 개빡셈 .. 뭔가 떡씬은 많은거같긴한데 '야'겜 보다 야'겜' 같음. 솔직히 강화같은걸 몇번해도 눈에띄게 바뀌는게없어서 못하겠다.
В целом идея и реализация отличная, есть пару багов но не критично. Но и конечно качество H артов отличное, единственное чего хотелось это больше - контента, разнообразия монстров и ловушек. Можно играть одной рукой)
通关了 机制一作比一作完善,玩过上一作的应该上手不难,通关很快 优点: 1. 立绘一如既往的色,换装超级好评,比基尼和眼镜是好文明! 2. 机制更合理,不会像上一作在地下三层宝物库捡闹钟、黄金钟和绿盒子,随随便便就刷起来 3. 通关的设计非常巧妙,初见完全没有想到是这样一种走向(不剧透了) 小遗憾: 1. 没有动图,没有CV(超喜欢上一作法师眼镜娘的scene 1和CV) 2. 地图不像上一作有草原背景,粉呼呼,红呼呼的,看久了眼睛不太舒服 3. 为什么大BOSS没有战胜或者战败CG呀 TwT
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