
A secret scientific research on life’s final terrene days. Your consciousness serves as a vessel gathering information on a future period they dubbed Eon of the Green. Slowly but surely it takes hold of your mind and the only human factor is that colleague on the intercom.
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Languages: English
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As a guy who is usually more into books than videogames, I must say, this game is one of those rare exceptions I did really enjoy playing. It's like a good book coming to life, where you have agency, fascinating visuals and great music all at once. It's made with so much artistic originality, imagination and humour as well! Everyone should try it, it's a wild trip! I can't wait for the rest of the game to be released. The maker's a genius!
Really strange and hypnotic journey. I felt like James Cole in "12 monkeys", send on another earth trying to find some indices of where I am and when.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
First of all I would like to say this is a great beginning/prologue. It is intriguing with its concept of time travel/mind melding to examine new species! I really was bummed to realize I had finished what I could of the game so far, I wanted more! I do think some things could be tweaked but generally I think this is really quality. I intend to keep tabs on this project! As for things I would add or change: An epilepsy warning on the store page and on the menu/start up of the game. This may seem obvious to those who download the game but someone else may play it on their steam/computer. If they have epilepsy they won't be aware it could cause them to have a seizure. I would appreciate it if an option to skip transmissions were available as it makes replaying or retrying fails to be longer than needed. I could be wrong but I couldn’t find a way to do so. The trust/autonomy system is not as clear as it could be which led me to having no clue how to answer things in my first playthrough leaving me in a near unwinnable state on my first try. I totally understand some of this is due to the unclear and hard to parse nature of events/information we are trying to piece together. But I do think some of this was also due to not having a menu option or pop-up box over dialogue options to remind me what each of the dialogue options meant, ( /t/, /a/, t?5, etc.) and their effect on my stats. (Ex. Disco Elysium) If there were perhaps a pop-up for percentage or an odds value to pass checks, based upon the trust/autonomy stats, it’d be clearer. Also if it is a risk to lose or gain trust/autonomy rather than passing a check was confusing to me. I hope it is clear what I’m saying! This system works as is but it did lead to guessing at times for me on what I should be doing rather than choosing the option I prefer. One minor thing is adding a visual for the PST question where knowledge of a chess board layout is needed. Things that stood out: I really enjoyed that we do not miss out on personal thoughts of Agent J during their personal time after transmissions and in the intro. We get to choose every option and learn as much as we like about how they feel and who they are and not worry about losing information. We get the choice to really learn about this character or if we want to be cold and purely analytical while seeming open. Agent C and her conversations with Agent J. The balance of getting things right to get information or trust is a delicate dance. I really felt an ebb and flow in how they worked with and off each other in the time I was able to read. I could very much tell what was in character and not by the end for our MC and more accurately guess what Agent C would react better to. Maybe we can get her on our side? I certainly hope so. The visuals for transmissions are very interesting and get so much across quickly. It was so entertaining to figure out and understand exactly what I was seeing, what Agent J was feeling. It felt like just enough for me to grasp what is going on with not too much given. The room we are in as a main setting is intimidating with a brain modulator, wires, and camera. Though it holds strange comfort with plants in the corner. There is life here with you after all. Life that goes on past us. The creatures were interesting as was learning about them. This by far was my favorite part of the game I believe. Monovaul being my favorite one! A future frog, how could I not love them? Seeing how it lives on Area Delta and its relationship to the fauna was delightful to make sense of. Overall this is a very promising project, a debut as well! This is an amazing start to what I hope will be a full game in the future. I will gladly share this experience and follow along for the full release, for whatever Drifted Matter continues to make. It’s a gem in writing and concept that I am excited to explore more of.
This is a text based game about time travel and science. Some of the concepts are pretty fleshed out. You basically play as an agent collecting data about future lifeforms. Depending on your choices, you can find out more about the story. I'd totally recommend this game since it's free.
[h1]Before I played Eon of the Green, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Great game with a compelling story! I'm really curious how it will unfold in further installments.
"Eon of the Green: Area Delta (Prologue)" is not a game. It's an advertisement for a product called "Eon of the Green". Eon of the Green is not even fully published, making this an advert for nothing. The idea behind the product this would be advertising if they ever made it would be a conceptual bit of game design, a somewhat interactive "visual novel" experience with CGI cutscenes and lightweight RPG stats that has you mentally explore the brains of things in the future... that's probably a bit too sci-fi even for Steam. But this isn't completely relevant because this is not Eon of the Green, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Eon of the Green: Area Delta (Prologue)" too. This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the advert peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
视觉科幻小说,作为top secret agentJ协助科研持续进行,在对话中逐渐发现助理一直试图隐瞒的真相,虽然主线是作为科研工作者zoom in mysterious creature mind,但不善掩藏动机和情绪反应的助理让我总会把注意力放在拆穿背后巨大的谎言上
A dialogue puzzle game with a thrilling and unique story about time travel. The game has dialogue options and ability scores, but is not an rpg. You get a mission and parameters and have to puzzle out the right dialogue to progress through the story. There's an optimal route, and some choices will give you a gameover and reload. If you go in with the right expectations and you like a bit of weird, this is a good way to spend part of your evening. The game takes only 90ish minutes to finish and doesn't cost you any money! The only risk is that you'll like it and then need to wait like the rest of us for chapter two to drop.
A very unique and disturbing game. Thought projecting yourself 1 billion years into the future? Yeah, let's go.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.