
This is a first-person 3D maze-themed casual game. The game features many different interesting mazes, each with its own characteristics. Each level is relatively short, focusing on the fun of the maze. Additionally, it also offers randomly generated traditional mazes of selectable sizes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
This is a first-person 3D maze-themed casual game, with many different fun mazes, each having its own characteristics.
Each level has a unique design, bringing you a different maze experience.
Finally, it also provides you with random maze levels, allowing you to freely choose the size of the maze to generate.

This game was independently developed by me. If any issues arise, you can leave me a message, and I will improve it as soon as I see it. I will also update different levels for free in the future. If you have good ideas, you are welcome to leave a message, and I will consider adopting them.
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Languages: English*, Simplified Chinese**languages with full audio support
Reviews
只能说玩了想吐,上手先给你丢进一个分不清上下左右的空间,鼠标灵敏度还特别高,好不容易找到正确进了下一个房间 又搞出一个四面八方全是镜子 的地方
Wow, the Ch**ese have discovered a new genre of games like mazes. It's a pity that after the first mirror maze, the game turned into a walking simulator — not through dead ends, but through an endless corridor forward. The game feels like a 3D maze from Temu
免费 有中文 没成就
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I quite enjoyed this game as it is quick paced, fun to play, and tricks your mind. Although it was made with ai i do still recommend this game.
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评分:3/5 评测:一共有6个不同玩法的迷宫游戏,关卡都有一定特色,可以一试
Endless Maze is a very simple first person maze game that mostly focuses on one thing, getting through mazes without getting lost. I move around different maze layouts, find the way out and then move on to another one. There is no huge story or complicated combat system getting in the way, which I actually like for this sort of game. It feels more like something I can pick up when I want a quiet puzzle experience rather than something I need to spend hours learning. The main thing I like is that there are two different sides to the game. There are designed levels with their own layouts and ideas, but I can also create randomly generated mazes and choose the size myself. That gives me more freedom than simply finishing a fixed list of stages. A small maze can be something I get through quickly, while a much larger one can turn into a proper test of how well I can remember where I have already been. I like having that choice because sometimes I want a quick puzzle and other times I want something that takes much longer to solve. The first person view works quite well for making the mazes feel larger than they really are. Even a fairly basic corridor can become confusing when I am surrounded by walls and cannot immediately see where the next opening leads. I have to pay attention to landmarks and remember which routes I have already tried instead of blindly running around. That is where the game gets most of its enjoyment for me. The actual controls are simple, but finding my way through a maze can still be surprisingly satisfying when I finally reach the exit. The biggest problem is that the game does not have much depth outside of that idea. I am still walking through mazes, and there are no major new mechanics that completely change how I approach them. The different layouts give me variety, but the basic process stays the same. That means I can start to feel like I have seen everything the game has to offer once I have spent enough time with it. The lack of a story or other activities is not necessarily bad, but it means the maze design has to do all of the work. I also think the random generation has limits. Being able to create different maze sizes adds replay value, but random mazes do not always feel as interesting as carefully designed ones. Sometimes I get a layout that is genuinely fun to explore, while other times it just feels like a long collection of corridors without much character. I like having the option, but I would still rather spend most of my time with the handcrafted levels because they feel more intentional. The presentation is basic, but I do not think that hurts the game too much. The environments are mostly there to make the maze readable, and I would rather have a clear layout than something visually impressive that makes it harder to see where I am going. I also appreciate that the game is completely free and includes 13 achievements, although the achievements are more of an extra reason to keep playing than something that adds new gameplay. The developer has also said that more levels will be added for free, which could make the game more worthwhile over time. Overall, Endless Maze is a decent little puzzle game that knows exactly what it is trying to be. I like the first person perspective, the handcrafted levels and especially the option to generate my own mazes when I want something different. The lack of deeper mechanics and the simplicity of the overall experience keep it from reaching one of my higher ratings, but I think that is fair for a game built around such a focused idea. It works best for me as a short relaxing puzzle game that I can open, get lost in for a while and then put away when I have had enough. Rating: 7.2/10
무한하지는 않은 미로 탈출하기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 미로를 탈출하는 것이 목표입니다. 레벨 순서대로 진행할 수도 있고 특정 크기의 미로를 랜덤하게 생성하여 플레이할 수도 있죠. 레벨에 따라서 미로의 컨셉이 바뀌게 됩니다. 벽이 거울로 이루어져서 어디가 길이고 벽인지 혼란을 일으키는 미로, 투명하여 가까이 다가가야 인식되는 미로, 중력이 요리조리 바뀌는 미로 등. 일부는 기본적인 미로 탈출법인 한쪽 벽에 달라붙어서 가기를 통해 탈출할 수 있지만, 일부는 이를 활용하기에 제한이 존재하죠. 어떤 방법으로든 미로의 끝에 도달하여 문으로 들어서면 다음 레벨로 이동합니다. 총 7개의 레벨로 구성되어 있습니다. 모든 레벨을 클리어한 뒤에는 특정 크기의 미로를 랜덤하게 생성하여 도전할 수 있죠. [아쉬운 점] -초기 언어 영어로 되어있는데 중국어로 나옴 -앤드리스지만 최대 6레벨 (나중에 나오겠지) -랜덤 생성에서 특정 레벨 컨셉을 활용할 수 있으면 좋을듯 (투명벽, 열리는 벽, 거울벽 등)
Инди-хоррор с бесконечным лабиринтом, где игроки сталкиваются с таинственными существами. Плюсы: Атмосферное оформление — мрачная и гнетущая обстановка; Бесконечный лабиринт — уникальный геймплей с постоянно меняющимися уровнями; Интригующий сюжет — множество загадок и тайн. Минусы: Однотипные враги — некоторые существа могут повторяться; Сложность навигации — ориентироваться в лабиринте может быть непросто; Повторяющиеся задачи — некоторые миссии могут быть однообразными. Итог: понравится любителям хорроров и игр с элементами выживания. Уникальный лабиринт и атмосферная обстановка делают игру захватывающей, несмотря на возможные однотипные элементы и сложности навигации.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $905K | 737 | 75% | $17.99 | |
| $144.5K | 19 | 63% | $199.99 | |
| $92.5K | 23 | 65% | $199.99 | |
| $47.7K | 373 | 80% | $3.99 | |
| $0 | 42 | 69% | Free | |
| $0 | 8 | 88% | Free |