
Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.
Most likely between $1.2M and $3.4M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $8.05 on Steam · Ukraine (−51%). Compare 15 prices in 15 markets →
Reviews
Themes across 2687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Хайпик, вот бы по больше таких игр
bom
The art is amazing, the puzzles are also really fun but some are really tedious and just downright annoying. Also, if your going to get this game do not expect it to be within the horror genre. It just has horror elements in it with some pretty lame jump scares and I guess gore (???). Also, "losing senses" is barely in the plot except maybe at the beginning.
Such a fun game that will definitely give you an unique experience and leave you wanting more! After the demo part ends your left to explore and solve puzzles at three differently locations; Timesvile was my favorite! The world feels alive with a verity of character interactions at each location. Keep an eye out for secrets...
Great game
GOOD ♥♥♥♥
This game was absolutely worth the wait. It's a relatively short experience, and yet the whole experience is packed with an absurd amount of character and charm. It's witty, it's funny, and at times it's equal parts terrifying and unsettling. The various characters around each area are unique and memorable, and all add to the story in their own ways. The soundtrack is absolutely incredible as well. Packtion made something amazing with this OST, and you get a good mix of general ambient background tracks, as well as a few very memorable lyrical tracks that all make for a great experience. Do yourself a favor, pick this up, play through it blind, enjoy getting lost a few times, it's worth every penny
mellow :)
ABC结局全通,总体体验比较满意 目前游戏没有官方中文,大部分关卡与谜题只要会些英语理解起来就没那么吃力,通关没有什么问题 可是某一些地方因为游戏的设计问题很脱线,如果你不去看攻略很难推进剧情 类似: [spoiler]撬锁要把撬锁工具拿在手里,而不是去点击门,要直接去顶门撬锁 要把公司创始人喜欢的花给创始人,但是这个创始人居然是车站的一尊活体雕像,而雕像的样子跟创始人完全是风马牛不相及 [/spoiler] 整个游戏最大的槽点我觉得是这个C结局的最终boss鸡血钟表哥 真给我打吐了,前两阶段没什么难度,第三阶段就跟疯了一样攻击,两手攻击跟没有前摇一样,零帧起手如同抽陀螺一样残忍 有时还两手一起打下来,但是你只能格挡一个地方,也就是说必定会掉血 你格挡还会消耗体力,就算你非常牛逼,挡住了他三阶段初期的猛攻,这下好了,体力被打空,还是一样的被抽陀螺 完全就是看随机数的战斗,如果他犯蠢了,或者双手频繁攻击中路便于格挡,那你打赢的几率就会高上许多 如果你在某处卡关,亦或者想知道结局的达成条件 去steam指南看看,玩家社区已经总结出了一些谜题的解法还有所有结局的达成条件
Its really good. I wish there was like... 5 to 10 percent more game to it. And the gulf between the mainline puzzles and the secrets is pretty large (some things feel like they just need trial and error). But its really good.