
Ratio V Motus. Reason versus Emotion. You play as Logic itself combating emotions and fighting in the war that has been fought for as long as humanity has existed; Logic Versus Emotions.
Modeled estimate, not a reported figure. How we estimate →
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About
Design: A third person action adventure game with the melee and ranged weapons to combat abstract representations of emotions in their corresponding regions.
As the game evolves, more weapons and regions alongside its creatures will be added. As for now two regions exist
Anger Region:
Chasing of Hate: Large quantiles of isolated but fragile anger
Sprouts of Rage: Tall sprouts manifesting anger into damaging rage.
Fixed Resentment: Fixed in place and directed to what they resent damaging from afar
Pure Vengeance Boss: Pure manifested anger. Damaging in all ways
Happiness region:
Leading Optimism: Faster and taller directing forward
Sweet Relief: Small and but releasing the damaging pressure
Piercing Gratitude: Fixed forwards what is appreciated, resistant to damage
Joy Together Boss: Happiness in its fixated form. Most damaging to Logic.
Sadness region:
Disappointed Spirit: Plain and simple not meeting expectations
Shattered Alone: Shattered pieces floating alone
Unplaced guilt: Such in quantity, its unclear what is guilty
Utter Despair: Made of the tears of sadness
Sadness region:
Trusting Spirit: Follow it. Trust me. Your going to want to
Tough Love: Resistant to cuts and strikes
Seed of Affection: Unable to get to you but always wants to be with you
Full Devotion: Gives you everything it can while always wanting to be with you
Do you have what it takes to escape the mind of emotions? To stop the emotions from taking over you? The stronger the emotion, the harder it becomes to fight it.
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Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.