
There's no shortage of action in EMERGENCY 2016. Command firefighters, police, technical relief forces and paramedics in all new emergencies. With a brand new vehicle and large scale events, you'll take on rescue missions like never before!
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Languages: English*, French*, Italian, German*, Spanish - Spain*languages with full audio support
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a genre that one would think there would be more games in. It's basically just RTS with different goals. Emergency 20XX does continue to be the best in the field, even if it's a small one.
An sich: Ja! aber nur wenn man in Erwägung zieht alleine zu spielen. Der Multiplayer ist leider schrott... Und da es Emergency HQ gibt für den PC (Mobile Ableger) tendiere ich eher zu der EMHQ Variante.. warum? Das könnt Ihr in meiner Rezession lesen. Die Grafik ist zumindest wesentlich schöner als der schlecht gealterte Titel.
Die KI ist mega broken und anstatt sie zu fixen, muss der Verbraucher sich mit einem unfertigen Spiel zufriedengeben....
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't comment on Emergency 4 or 5, because I haven't played them, but I can tell you this: if you buy Emergency 2016, you are going to have fun. Plain and simple fun. You can automate a lot of the monotone tasks to make the game easier, but if you prefer to be the king of micromanagement like me you can turn it off in the settings (although medical helicopters will still automatically head to HQ after you load them with injured person, even without your doctor in it, so watch out for that) In my 16 hours of experience I can't say much bad about it. The helicopters can make your units stuck from time to time and landing them can be challenging on some parts of the map and the "hitbox" of the helicopter on the ground is huge and takes forever to walk around so keep that in mind. The doctor sometimes completely ignores injured people if they are too close to the wrecked car - they just won't show you the button to treat them and the only way that solves this for me is towing the car away or have a firefighter drag the injured person further from the car. The car redirecting is situationally working and could use some fix to be more consistent or predictable. The cars often ignore the officers so you need to relocate him a few times until the cars notice him and if you don't play with pause you will find your time is way too valuable to waste it on solving traffic jams when you have so much other things to worry about. Just block every road with your vehicles and deal with the emergency asap. The cars can still glitch through the traffic jam and helicopters don't mind blocked roads either so it's not a huge deal. I haven't said much good about it, but that's because it's about as good as the promo material showcases. Considering everything good the game offers it is definitely worth 5-15 euro.
no price?=??
[h1] Keine Empfehlung[/h1] Leider keine Empfehlung von mir. Es gibt einfach zu viele Fehler, insbesondere die Wegfindung der Fahrzeuge ist furchtbar.
(표시는 좋아요 지만, 실제느낀 바로는 '중간'입니다.) 이머전시 5시절부터 계속 업그레이드를 하고, 패치도 봐왔습니다. 2016년 10월에 나온 패치 기준으로 정말 많이 손봤습니다. 농담이 아니에요. 이머전시5 첫 출시 시절에는 그 어떤 컴퓨터도 못돌리던 게임이 다음해에 패치로 돌릴 수 있게 되었고, 현 시점에서는 패치를 거듭해서 꽤나 잘 돌아갑니다. 물론 '응? 프레임 더 나와야 하는 수준 아니야?'라는 생각이 한켠에서 들긴 하는데 출시 초기의 상태를 생각해보면 진짜 많이 손본겁니다. 계속 가다듬으면서 게임 플레이도 상당히 손질되었습니다. 길찾기는 4보다는 못하지만 확실히 예전보다 나아졌고, 몇몇 애니메이션등을 삭제하거나 빠르게 하면서 게임도 쾌적해 졌습니다. UI도 조금씩 수정되면서 초기의 '애정으로도 하기 힘든' 수준이였던 이머전시5의 모습은 이제 많이 가셨습니다. 다만 여전히 애매하게 길을 헤메거나, 한발짝 굼뜨게 자동으로 반응을 하거나 하는걸 보면 여전히 완벽하지는 않아요. 정말 깔끔하게 가다듬어져 있었던 이머전시4를 생각해보면 더 그렇고요. 뭔가 잘 만들고 가다듬어진 게임을 원하신다면 불만족스러우실 수 있을겁니다. PS : 이머전시 2016은 이머전시5에 추가미션이 들어간 제품입니다. 이머전시 2017도 이머전시 2016을 기반으로 비슷한 조치를 취한 버전이고요. 별로 안좋은 출시전략 같아보이지만 뭐라고만 할 수 없는건 출시 직후에 이전버전 보유자들은 굉장히 싼 가격에 차기버전을 살 수 있게 해주기 때문에 나온 이후에 그냥 DLC산다 생각하고 사도 무방합니다.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.