
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Most likely between $28.3M and $80.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 77% | approximately $47.1M |
| PlayStation | $19.99 | 82% | — |
| Epic | $19.99 | 92% | #97 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.31 on Steam · Ukraine (−53%). Compare 16 prices in 14 markets →
Reviews
Themes across 1583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Operations. ♥♥♥♥♥♥♥♥♥ and buggiest implementation ever.
Colonization needs more rewards, Operations still adds nothing really of value to the boots on the ground aspect, and FDev still can't find a respectable direction to take the game after the Thargoid War ended.
Absolutely goated game, haters have the intellectual capacity of a garden shed
complicated controls and game it self no thril in there also
A friend gave me this game so I don't plan to abandon it yet, but right away I was met with gamebreaking issues that prevent me from progressing. The only missions I can do in the terminals are on-foot delivery missions and the NPCs I need to deliver packages to do not even spawn into the game, so I'm softlocked from completing any missions. Game looks cool and I like that I can do spaceships or on-foot stuff, but this is just gamebreaking and I'm already beyond the two hours (because the tutorial stuff took that long between a few different things) so I can't refund and get my friend's money back to them.
Топ! Надеюсь с обновлением игра начнет свой путь к возвращению на вершину.
* TL;DR ED is no longer worth playing in 2026. Frontier lost their way. * If you thought EA was bad for micro-transactions, try ED. On release it was a fairly good improvement over Privateer. It also became pretty stable over the two years after release. However, it took a downhill turn in both stability and gameplay. Then things began to sour. There were random changes to key bindings, flight characteristics switched from the realities of controlling a vehicle space more like flying aeroplane in atmosphere, HOTAS features suddenly stopped working as the game tried to directly talk to controllers rather than use proper HID polling, DLC broke the main game so badly it needs disabling to maintain stability, and micro-transactions took the place of the DLC model and so meant the route to game stability (disable DLC) was no longer available. I stopped playing years ago when an update made it impossible to load saved games created before the update. The only way forward was to start grinding again or pay to bypass the game-loop. Interestingly, the save-game issue was coincident with the added ability to pay to bypass the need to grind again. Quite an interesting coincidence.
jogo nem abre, 30 min de jogo em puro suco de tela preta.... Reembolsei
Elite Dangerous has been on my radar for quite some time. As someone who is deeply fascinated by space and science fiction, I have played a lot of games in this genre, but I somehow stayed away from Elite until a couple of weeks ago. What always kept me from joining sooner was the perceived structurelessness of the game and the enormous amount of [i]nothing[/i] in between. That changed when I started playing Ace Combat 7 on PC and got myself a flight stick (the WinCtrl Ursa Minor). While playing that, I kept looking for other games where I could use the stick, and I was constantly reminded of Elite Dangerous. Now, I am a few hours into it and I can't stop playing. Even when I am not at my PC, I am constantly thinking about it, a feeling I haven't had in a very long time. To be honest, I really missed being this excited about [b]playing[/b] a game. I am often excited for a game's release and the [i]idea[/i] of playing it, but after a couple of hours, I usually bounce off or venture to the next thing. Elite Dangerous, however, constantly pulls me back in. I truly [b]want[/b] to experience all of it, and I'm happy to take my time doing so.
Elite Dangerous ⭐⭐⭐⭐⭐ (476 Std. – dabei seit 2014) Bin über Community-Empfehlungen und mein Interesse an Weltraumsims zu Elite gekommen – seit 2014 dabei und nach 476 Stunden immer noch nicht enttäuscht. Die schiere Größe der Galaxie, die Flugmechanik und die Tiefe der Systeme (Handel, Kampf, Erkundung) ziehen einen sofort rein und lassen einen nicht mehr los. Exobiologie ist für mich das Herzstück: echtes Entdecker-Gefühl, meditative Ruhe beim Sammeln, dazu die Lore und Wissenschaft dahinter. Die Freischaltung des Guardian FSD Boosters nach langem Farming in den Synuefe-Systemen war einer meiner stolzesten Momente. Ich fliege Mandalay (Sprungreichweite + Optik), Asp Explorer und Anaconda. Die Schildmechaniken (Bi-Weave/Prismatic/Standard) sind komplex, aber genau deshalb belohnend für taktisches Spiel. Der erste Anblick eines Thargoiden-Titan-Wracks (Oya/Cocijo) war beeindruckend und unheimlich zugleich. Läuft bei mir (i7-14700KF, RTX 4070 Ti) stabil und flüssig. Tools wie EDMC/Inara/EDD sind fast unverzichtbar und zeigen, wie engagiert die Community ist. Im Vergleich zu Star Citizen: technisch ausgereifter, entspannter, weniger Grind-Druck, dafür mit der besseren Weite-Atmosphäre. Kritik: UI teils unübersichtlich, Lernkurve am Anfang steil. Fazit: Klare Empfehlung – vor allem für Sim-Fans, die etwas Geduld mitbringen. Nach über einem Jahrzehnt ist Elite Dangerous für mich immer noch eine der eindrucksvollsten Weltraumerfahrungen überhaupt. 👍 Empfohlen