
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Most likely between $28.3M and $80.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 77% | approximately $47.1M |
| PlayStation | $19.99 | 82% | — |
| Epic | $19.99 | 92% | #97 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.31 on Steam · Ukraine (−53%). Compare 16 prices in 14 markets →
Reviews
Themes across 1583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Operations. ♥♥♥♥♥♥♥♥♥ and buggiest implementation ever.
to complicated controls i just wanted to mine some asteroids and all i did was fighting with the mouse to stop spining like a tornado
tutorial is literally broken and takes like 10-15 attempts to complete because the stupid combat drone just f*cks off 2+km away and the moronic "instructor" keeps chastising you for chasing after it. worthless game.
Elite Dangerous ⭐⭐⭐⭐⭐ (476 Std. – dabei seit 2014) Bin über Community-Empfehlungen und mein Interesse an Weltraumsims zu Elite gekommen – seit 2014 dabei und nach 476 Stunden immer noch nicht enttäuscht. Die schiere Größe der Galaxie, die Flugmechanik und die Tiefe der Systeme (Handel, Kampf, Erkundung) ziehen einen sofort rein und lassen einen nicht mehr los. Exobiologie ist für mich das Herzstück: echtes Entdecker-Gefühl, meditative Ruhe beim Sammeln, dazu die Lore und Wissenschaft dahinter. Die Freischaltung des Guardian FSD Boosters nach langem Farming in den Synuefe-Systemen war einer meiner stolzesten Momente. Ich fliege Mandalay (Sprungreichweite + Optik), Asp Explorer und Anaconda. Die Schildmechaniken (Bi-Weave/Prismatic/Standard) sind komplex, aber genau deshalb belohnend für taktisches Spiel. Der erste Anblick eines Thargoiden-Titan-Wracks (Oya/Cocijo) war beeindruckend und unheimlich zugleich. Läuft bei mir (i7-14700KF, RTX 4070 Ti) stabil und flüssig. Tools wie EDMC/Inara/EDD sind fast unverzichtbar und zeigen, wie engagiert die Community ist. Im Vergleich zu Star Citizen: technisch ausgereifter, entspannter, weniger Grind-Druck, dafür mit der besseren Weite-Atmosphäre. Kritik: UI teils unübersichtlich, Lernkurve am Anfang steil. Fazit: Klare Empfehlung – vor allem für Sim-Fans, die etwas Geduld mitbringen. Nach über einem Jahrzehnt ist Elite Dangerous für mich immer noch eine der eindrucksvollsten Weltraumerfahrungen überhaupt. 👍 Empfohlen
* TL;DR ED is no longer worth playing in 2026. Frontier lost their way. * If you thought EA was bad for micro-transactions, try ED. On release it was a fairly good improvement over Privateer. It also became pretty stable over the two years after release. However, it took a downhill turn in both stability and gameplay. Then things began to sour. There were random changes to key bindings, flight characteristics switched from the realities of controlling a vehicle space more like flying aeroplane in atmosphere, HOTAS features suddenly stopped working as the game tried to directly talk to controllers rather than use proper HID polling, DLC broke the main game so badly it needs disabling to maintain stability, and micro-transactions took the place of the DLC model and so meant the route to game stability (disable DLC) was no longer available. I stopped playing years ago when an update made it impossible to load saved games created before the update. The only way forward was to start grinding again or pay to bypass the game-loop. Interestingly, the save-game issue was coincident with the added ability to pay to bypass the need to grind again. Quite an interesting coincidence.
beware: there is a slight chance you might end up enjoying the game for a moment amidst the constant server issues, infuriating bugs and nonexistent QoL. we wouldn't want that now, would we?
Absolutely goated game, haters have the intellectual capacity of a garden shed
Elite Dangerous has been on my radar for quite some time. As someone who is deeply fascinated by space and science fiction, I have played a lot of games in this genre, but I somehow stayed away from Elite until a couple of weeks ago. What always kept me from joining sooner was the perceived structurelessness of the game and the enormous amount of [i]nothing[/i] in between. That changed when I started playing Ace Combat 7 on PC and got myself a flight stick (the WinCtrl Ursa Minor). While playing that, I kept looking for other games where I could use the stick, and I was constantly reminded of Elite Dangerous. Now, I am a few hours into it and I can't stop playing. Even when I am not at my PC, I am constantly thinking about it, a feeling I haven't had in a very long time. To be honest, I really missed being this excited about [b]playing[/b] a game. I am often excited for a game's release and the [i]idea[/i] of playing it, but after a couple of hours, I usually bounce off or venture to the next thing. Elite Dangerous, however, constantly pulls me back in. I truly [b]want[/b] to experience all of it, and I'm happy to take my time doing so.
Great idea, nice flying, beautiful visuals and sound, but I fear it's not playable. Co-op desyncs randomly, multiple times a day. After disengaging superdrive with a friend, 2 out of 3 times the game just turns black on one of our PCs. And as if that's not enough, there are random crashes with various error codes during gameplay. So half of your evening is spent trying to get a synced session up and running, only for it to crash after a while. Hideous. Ah, and the keybind configuration UI sucks.
Colonization needs more rewards, Operations still adds nothing really of value to the boots on the ground aspect, and FDev still can't find a respectable direction to take the game after the Thargoid War ended.