
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Most likely between $28.3M and $80.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 77% | approximately $47.1M |
| PlayStation | $19.99 | 82% | — |
| Epic | $19.99 | 92% | #97 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.31 on Steam · Ukraine (−53%). Compare 16 prices in 14 markets →
Reviews
Themes across 1583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is as large and expansive as is talked about, though it has no single player main story theme. Its truly an open universe although there are several career type approaches to playing that logically lead you down a story path of growth and expansion. The most challenging thing are the controls, hotas is almost essential, use of a tablet or second screen for supporting apps and controls makes this game so much easier to play and I recommend gameglass for ship touch controls on a tablet that almost eliminate keyboard binds. Fantastic value for money, so much here to do and so satisfying travelling a huge universe with increasingly powerful ships, or even a carrier where you can base your ships and take them with you. 12 years old but great graphics and gameplay with quite low hardware requirements, a modern PC will make it easily playable at ultra. It still has the occasional bug, playing in open (multiplayer) can be challenging due to griefers at busy systems and stations, but you can always play solo, or just with friends in an instance to eliminate that. Shoot things for a living, or lay back and mine, or transport, or run passengers or explore. There are 400 billion systems out there to discover, map and colonise, be the first to get somewhere.
Dude I'm kinda weird. I like Souls games, Armored Core, strategy games like Ogre Battle, all kinds of action games, cartoony games like Okami. I go from grim dark to casual chucklecluckery. Elite: Dangerous has a history as a series of being an in-depth simulation game. Most games back in the early years of "proto-gaming" were either simulations or proxies for what is close enough to the real thing. Still kinda is today, but people just want the fantastical feeling and narrative more than immersion, which is cool. If you really liked games that really punish you for half-arsing your preparations, not taking a calculated risk, makes you manage weight, inventory, energy as part of your loadouts, and makes you consider the scope of your contract, then you might like Elite: Dangerous. Casually, you are looking at purchasing cheaper smaller crafts and smaller missions that can be handled by an individual merc or a contract that is easily executed within a wing in a squadron. With the Odyssey expansion, you'll also occasionally come down planetside for a simple task with some hitches before you decide to rob the settlement blind, Skyrim style. On the hardcore side, you'll specialize in many roles. Explorers are the solos who go out into the inky black of space scanning anything and everything there is to find in the galaxy. They are usually the first ones to report alien invasions or new ruins. You have mercs who get involved and messy with powerplay. Then you have our space truckers who putter about hauling money in and out of the stations. You can also look to the community led service of the Fuel Rats or Hull Seals if you are feeling generous to fly out and rescue people gassed out from extended exploration. Hardcore players also tend to buy carriers and provide expanded economies to the local markets. They'll also taxi other players as it will help stimulate growth in the simulated colonies across the galaxy. All in all, you're still a single pilot sitting in a single ship. This game is engaging when you want it to be, otherwise it's a great game to throw on podcasts in the background or enjoy discord calls with. Hell, I put together my own exploration playlist and when it's done, I park my ship nearby and call it a session. My personal advice is to login on solo/private group play while you open up the engineer in Deciat for fsd engineering. Get yourself maybe a Cobra mk3 or stick your sidewinder until you get over 20 lightyears jump distance and then you should set your goal on a ship/manufacturing line (exploration vs combat vs hauler) that suits your tastes. After that you build up the fsd whether you look up a guide or blindly check out what the game has to offer through brokers and traders and other services. And never deny yourself a time to have some fun. Just remember to fly with a rebuy.
a bit comlicated but fun
This game is very fun amazingly optimised i can run high settings in iris graphics
So. Many. ♥♥♥♥♥♥♥. Bugs.
Die Steuerung war schon in Freelancer besser.
Quite a boring game - it totally didn't hook me up :D
Si vous avez le QI d'une huitre et que vous avez du mal à retenir des raccourci comme l'utilisateur adral.fr, ou à mappez vos touche, passer votre chemin. Sinon le jeu est top, l'entièreté de la voie l'actée dans un jeu. Avec possibilité de se poser sur les planètes, le dlc Odyssey rajoute le combat à pied que j'apprécie. Vous devenez ce que vous voulez, chasseurs de prime, mineur, etc vous avez lu la description normalement.
love it
So far it has been fun. It gets a bit frustrating trying to figure things out. You Tube has tons of vids to help out though.