
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Most likely between $28.3M and $80.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 77% | approximately $47.1M |
| PlayStation | $19.99 | 82% | — |
| Epic | $19.99 | 92% | #97 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.31 on Steam · Ukraine (−53%). Compare 16 prices in 14 markets →
Reviews
Themes across 1583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ну игра честно на любителя (я любитель)
Been playing "Elite" space sim since it was first released in 1984. Just like it. Cool and lonely out there. Feels like I am working more than playing. I like working better.
good game wife got me a fight stick for christmas game changer love every second of this game
After Playing Starfield and getting super tired of the loading screens, This game really made my day, especially with the odyssey dlc! Thank you fronteir for an amazing game.
umazing
дальше создания перса не идет. проверяет ник минуты три и выдает "ошибка 0" хлам багованый
Leider nicht möglich. Start endet immer mit 'Anmeldefehler' und 'Doppelte Anmeldung'. Es gibt zahllose 'Lösungen', die allesamt nicht funktionieren. Massenhaft Tips und Tricks, alle nutzlos. Daher keine Bewertung möglich. Die Zahl der Betroffenen muss immens sein. Irgendwann gibt jeder auf. Vor vielen Jahren lief es, danach keine Kontoänderungen, nur lange Pause. Das wars. Schade
好不容易攒到钱开上了大船,结果手动飞入空间站的时候被卡死在门框那动弹不得然后被空间站射爆喜提破产+通缉,真有你的啊SBFD
Rayt gud
this game excels at immersion and detail for being a sci-fi flight sim, and I feel like just calling it a flight sim is disingenuous to what it brings to the table, which is way more than just having difficult controls and realistic physics for flying. there are many career paths that you can partake in - exploration, bounty hunting, mining, trade, civilian transport, piracy and crime (there'll be an overhaul of that system in the next update). many ships to buy and outfit, squadrons to join, on-foot operations and planetary outposts to plunder. during all of the above, you can be pledged to a galactic Power and reap additional rewards, and when you rank up with your chosen Power you get exclusive rewards and modules to outfit your ship with. however, the game is far from perfect, and for this next point, you'll find the same answer from me or from a player with thousands of hours on the game: there isn't much to do with the credits you get, you can buy more ships and upgrade them, but upgrading your ships with credits is merely just the tip of the iceberg in the journey of making a ship truly deadly or efficient. this brings me to the material/ship engineer grind in elite, and whether it's excessive or not is a matter of opinion, I think it's balanced in terms of difficulty. however, it would be a lot more natural to make materials more of a prominent gameplay reward for just playing the game than having to go to certain points of interest in space or planetside where you farm the mats then relog and do it all over again, it's not hard, just tedious... it's a complete mystery how there isn't an easier way to get material elements off of the periodic table in the 34th century.. another good place FDev can focus on is exploration, all the foundation for exploration is in the game, it's just that 100% of all landable planets look the same, which is miserably rocky and desolate. larger planetary outposts/settlements/towns could also be a good addition to the game. something that still needs FDev's desperate attention is more co-op functionality and making teamwork a more viable option rather than doing the whole game solo, a lot of the grind is a solo endeavor, multicrew is merely a suggestion, there's no real reason to socialize in elite dangerous, you can play the whole game from start to "finish" by yourself.. with more co-op and teamwork viability, more natural engineer grind, cooler exploration (probably less boring looking black holes too) the game will see more attraction from the mainstream folk and hopefully put Elite on the radar like it truly deserves to be. oh and FDev please make some ship customizations like ship colors for credits!! RAAAAH, I don't wanna be stuck with a toothpaste colored Corsair forever. anyways, thank you for a pretty peak game