
This short Visual novel can be considered as a little introductory episode of the game Elisa the innkeeper. Enjoy our Art and Soundtrack as you begin to shape Elisa's destiny for the better or the worse!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
"If I married all those who said they want me, now I would have so many of those husbands. All men who stay at this inn immediately fall in love with me..." Elisa
Our visual novel introduces the story of Elisa, a beautiful owner of an inn, struggling with the amorous proposal of honorable Knights, high born Princes and rich Merchants.
It will be the Player to decide Elisa's fate and his/her choices may even influence her destiny for the better or the worse.
The Player is -not- the protagonist of this story, however.
His/Her judgements affect every character and their actions, like a god that watches everything from above. For this reason, every decision is a tough choice to make.
Your choice will change the story forever!
Our Prequel summarizes about 20% of our complete story and features 3 main story branches.
The choices you make take account for the possibility of gaining special items; It's up to you to dicover them and when to use them.
This allows you to influence the outcome of the story in a positive or negative way in specific situations, deciding how the story unfolds.
Of course all of those features will play a much more important role once our story will be available in the future.
The Prequel is just our first step!
Hope you enjoy it!
Genres
Stats
Languages: English, Italian, French, German, Russian
Engagement
Reviews
<3
♦
Güzel fakat VN sevmeyenler için sıkıcı olabilir. Çizimleri falan çok iyi. Ücretsiz ve boyutu çok fazla değil. En azından indirip denemenizi öneririm.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
「私に興味を示したすべての人と結婚した場合、私は今、数え切れないほどの夫を持つことになります。...私の宿に滞在するすべての男性は私と恋に落ちる。.."エリザ
Bad visual novel.
A normal visual novel for a prequel. - Decent art - Story is basic - Does offer choices which determine outcome of the end, so not kinetic - Nice music - Easy 100% achievements - Has an auto and skip function for achievement hunters who don't care for the game - For a F2P it's worth a quick playthrough. Overall 4/10.
A Beautiful, Heartfelt Beginning Review: A short but absolutely wonderful experience. "Elisa: The Innkeeper - Prequel" masterfully sets the stage for the main game. It’s a quiet, slice-of-life visual novel focused on character, atmosphere, and small, meaningful choices. The writing is warm, the pixel art is gorgeous, and the soundtrack is incredibly soothing. In just about an hour, it made me genuinely care about Elisa and her dream. A perfect, cozy introduction that left me eager for more. Highly recommended for fans of calming, story-driven games.
免费 有成就 没中文 《艾丽莎:客栈老板娘 - 序章》 “要是所有说喜欢我的人我都嫁了,现在我可有一大堆丈夫了。所有住进这家客栈的男人,都会立刻爱上我……”—— 艾丽莎 完整版游戏现已上线!快去一探究竟吧! 这款视觉小说讲述了美丽的客栈老板娘艾丽莎的故事。她周旋于风度翩翩的骑士、出身显赫的王子与腰缠万贯的商人之间,应对他们炙热的求爱。 玩家将决定艾丽莎的命运,每一个选择都可能对她的人生轨迹产生或好或坏的影响。 但需要注意的是,玩家并非这个故事的主角。 你的判断会影响每一个角色及其行为,如同一位居高临下、洞悉一切的神明。正因如此,每一个决定都至关重要,难以抉择。 你的选择将永远改变故事的走向! 本序章涵盖了完整故事约 20% 的内容,包含 3 条主要故事分支。 你所做的选择,将关系到特殊物品的获取;能否发现这些物品,以及何时使用它们,全由你决定。 这让你能够在特定情境下,以积极或消极的方式影响故事结局,掌控剧情的展开脉络。 当然,这些特色玩法在未来完整版故事上线后,将会发挥更加重要的作用。 序章只是我们的第一步! 希望你玩得愉快! 成就翻译(已去除百分比,适配复制粘贴) Welcome to Florence - 欢迎来到佛罗伦萨 - 首次遇见艾丽莎! Detective - 侦探 - 搜查房间。 Confront the Merchant - 对抗商人 - 来决斗吧! Keep Sleeping - 继续沉睡 - 我太困了! Run Away - 逃离此地 - 好吧,我溜了…… Wake up - 苏醒 - 发生什么事了? Smart! - 真机智! - 这真是个双赢的局面! Sweet! - 真贴心! - 比糖果还甜! Save Elisa - 拯救艾丽莎 - 救下客栈老板娘! Generous! - 真慷慨! - 把钱交出来,骑士! Immature! - 真幼稚! - 哎呀…… 我才不管呢,哈哈 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡤⠶⠚⠉⢉⣩⠽⠟⠛⠛⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠞⠉⠀⢀⣠⠞⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡞⠁⠀⠀⣰⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⠀⠀⠀⡼⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣠⡤⠤⠄⢤⣄⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⢰⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⠴⠒⠋⠉⠀⠀⠀⣀⣤⠴⠒⠋⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⡄⠀⠀⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠞⢳⡄⢀⡴⠚⠉⠀⠀⠀⠀⠀⣠⠴⠚⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢦⡀⠘⣧⠀⠀⠀⠀⠀⠀⠀⠀⣰⠃⠀⠀⠹⡏⠀⠀⠀⠀⠀⣀⣴⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠳⢬⣳⣄⣠⠤⠤⠶⠶⠒⠋⠀⠀⠀⠀⠹⡀⠀⠀⠀⠀⠈⠉⠛⠲⢦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⠤⠖⠋⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠱⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⢳⠦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣠⠖⠋⠀⠀⠀⣠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢱⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⠀⢃⠈⠙⠲⣄⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢠⠞⠁⠀⠀⠀⢀⢾⠃⠀⠀⠀⠀⠀⠀⠀⠀⢢⠀⠀⠀⠀⠀⠀⠀⢣⠀⠀⠀⠀⠀⠀⠀⠀⠀⣹⠮⣄⠀⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣰⠋⠀⠀⢀⡤⡴⠃⠈⠦⣀⠀⠀⠀⠀⠀⠀⢀⣷⢸⠀⠀⠀⠀⢀⣀⠘⡄⠤⠤⢤⠔⠒⠂⠉⠁⠀⠀⠀⠑⢄⡀⠀⠀⠙⢦⡀⠀⠀⠀ ⠀⠀⠀⠀⣼⠃⠀⠀⢠⣞⠟⠀⠀⠀⡄⠀⠉⠒⠢⣤⣤⠄⣼⢻⠸⠀⠀⠀⠀⠉⢤⠀⢿⡖⠒⠊⢦⠤⠤⣀⣀⡀⠀⠀⠀⠈⠻⡝⠲⢤⣀⠙⢦⠀⠀ ⠀⠀⠀⢰⠃⠀⠀⣴⣿⠎⠀⠀⢀⣜⠤⠄⢲⠎⠉⠀⠀⡼⠸⠘⡄⡇⠀⠀⠀⠀⢸⠀⢸⠘⢆⠀⠘⡄⠀⠀⠀⢢⠉⠉⠀⠒⠒⠽⡄⠀⠈⠙⠮⣷⡀ ⠀⠀⠀⡟⠀⠀⣼⢻⠧⠐⠂⠉⡜⠀⠀⡰⡟⠀⠀⠀⡰⠁⡇⠀⡇⡇⠀⠀⠀⠀⢺⠇⠀⣆⡨⢆⠀⢽⠀⠀⠀⠈⡷⡄⠀⠀⠀⠀⠹⡄⠀⠀⠀ ⠀⠀⢸⠃⠀⠀⢃⠎⠀⠀⠀⣴⠃⠀⡜⠹⠁⠀⠀⡰⠁⢠⠁⠀⢸⢸⠀⠀⠀⢠⡸⢣⠔⡏⠀⠈⢆⠀⣇⠀⠀⠀⢸⠘⢆⠀⠀⠀⠀⢳⠀⠀⠀⠀⠀ ⠀⠀⢸⠀⠀⠀⡜⠀⠀⢀⡜⡞⠀⡜⠈⠏⠀⠈⡹⠑⠒⠼⡀⠀⠀⢿⠀⠀⠀⢀⡇⠀⢇⢁⠀⠀⠈⢆⢰⠀⠀⠀⠈⡄⠈⢢⠀⠀⠀⠈⣇⠀⠀⠀⠀ ⠀⠀⢸⡀⠀⢰⠁⠀⢀⢮⠀⠇⡜⠀⠘⠀⠀⢰⠃⠀⠀⡇⠈⠁⠀⢘⡄⠀⠀⢸⠀⠀⣘⣼⠤⠤⠤⣈⡞⡀⠀⠀⠀⡇⠰⡄⢣⡀⠀⠀⢻⠀⠀⠀⠀ ⠀⠀⠈⡇⠀⡜⠀⢀⠎⢸⢸⢰⠁⠀⠄⠀⢠⠃⠀⠀⢸⠀⠀⠀⠀⠀⡇⠀⠀⡆⠀⠀⣶⣿⡿⠿⡛⢻⡟⡇⠀⠀⠀⡇⠀⣿⣆⢡⠀⠀⢸⡇⠀⠀⠀ ⠀⠀⢠⡏⠀⠉⢢⡎⠀⡇⣿⠊⠀⠀⠀⢠⡏⠀⠀⠀⠎⠀⠀⠀⠀⠀⡇⠀⡸⠀⠀⠀⡇⠀⢰⡆⡇⢸⢠⢹⠀⠀⠀⡇⠀⢹⠈⢧⣣⠀⠘⡇⠀⠀⠀ ⠀⠀⢸⡇⠀⠀⠀⡇⠀⡇⢹⠀⠀⠀⢀⡾⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⢠⠃⠀⠀⠠⠟⡯⣻⣇⢃⠇⢠⠏⡇⠀⢸⡆⠀⢸⠀⠈⢳⡀⠀⡇⠀⠀⠀ ⠀⠀⠀⣇⠀⡔⠋⡇⠀⢱⢼⠀⠀⡂⣼⡇⢹⣶⣶⣶⣤⣤⣀⠀⠀⠀⣇⠇⠀⠀⠀⠀⣶⡭⢃⣏⡘⠀⡎⠀⠇⠀⡾⣷⠀⣼⠀⠀⠀⢻⡄⡇⠀⠀⠀ ⠀⠀⠀⣹⠜⠋⠉⠓⢄⡏⢸⠀⠀⢳⡏⢸⠹⢀⣉⢭⣻⡽⠿⠛⠓⠀⠋⠀⠀⠀⠀⠀⠘⠛⠛⠓⠀⡄⡇⠀⢸⢰⡇⢸⡄⡟⠀⠀⠀⠀⢳⡇⠀⠀⠀ ⠀⣠⠞⠁⠀⠀⠀⠀⠀⢙⠌⡇⠀⣿⠁⠀⡇⡗⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠰⠀⠀⠀⠀⠀⠀⠁⠁⠀⢸⣼⠀⠈⣇⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⠁⠀⠀⢀⡠⠔⠚⠉⠉⢱⣇⢸⢧⠀⠀⠸⣱⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡤⠦⡔⠀⠀⠀⠀⠀⢀⡼⠀⠀⣼⡏⠀⠀⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⠀⠀⠀⠋⠀⠀⠀⢀⡠⠤⣿⣾⣇⣧⠀⠀⢫⡆⠀⠀⠀⠀⠀⠀⠀⢨⠀⠀⣠⠇⠀⠀⢀⡠⣶⠋⠀⠀⡸⣾⠁⠀⠀⠈⠁⠀⠀⠀⠀⠀⠀⠀ ⢸⡄⠀⠀⠀⠀⠠⠊⠁⠀⠀⢸⢃⠘⡜⡵⡀⠈⢿⡱⢲⡤⠤⢀⣀⣀⡀⠉⠉⣀⡠⡴⠚⠉⣸⢸⠀⠀⢠⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢧⠀⠀⠀⠀⠀⠀⠀⣀⠤⠚⠚⣤⣵⡰⡑⡄⠀⢣⡈⠳⡀⠀⠀⠀⢨⡋⠙⣆⢸⠀⠀⣰⢻⡎⠀⠀⡎⡇⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠈⢷⡀⠀⠀⠀⠀⠀⠁⠀⠀⠀⡸⢌⣳⣵⡈⢦⡀⠳⡀⠈⢦⡀⠀⠘⠏⠲⣌⠙⢒⠴⡧⣸⡇⠀⡸⢸⠇⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⢠⣿⠢⡀⠀⠀⠀⠠⠄⡖⠋⠀⠀⠙⢿⣳⡀⠑⢄⠹⣄⡀⠙⢄⡠⠤⠒⠚⡖⡇⠀⠘⣽⡇⢠⠃⢸⢀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
не норм
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.