
Wield god powers and command legions of elemental thralls against your friends! Elemental Engagements is a split-screen, versus, real-time-strategy game. Gain favor with the elemental gods to use their 16 powers, battle on 3 maps, and play with either Keyboard or Controller!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About




Stats
Languages: English**languages with full audio support
Reviews
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a laughably bad 2.5D RTS game where players (if there were any) would send waves of troops at each other... you know the deal. But nobody got into this because apparently there's no market for games that use billboarded sprites in 2024... yeah, Wolfenstein was cool in 1990, but the industry moved along from that. I don't understand why developers don't even take 5 minutes to look at other games that already exist before incinerating $100 on Steam Direct. Almost every other RTS game that was ever made is better than this. "Elemental Engagements" is a failed PvP game. Why is it dead? It's time for a video game autopsy! [i]Almost every PvP exclusive game on Steam fails.[/i] Developers often assume just because they published their game, it's going to "go viral". I'm guessing this is a case of the developers making this game in complete isolation without even bothering to look at what other PvP games on Steam already offer. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The "game" here is of a pretty low technical standard. The implementation is basic minimum effort stuff, more like a weekend project rather than a serious, professionally made product... and it's bad even compared to most amateur made games. An experimental piece... and the experiment is "Can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. It isn't. The graphics aren't great, 2D billboarded "baby's first Wacom tablet" illustrated units and low poly, barely textured backdrops. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
The most special free split screen rts on steam :)
免费 没中文 没成就 元素交锋 执掌神明之力,驱使元素仆从大军与好友展开对决。本作是分屏对战即时战略游戏,博取元素诸神青睐,解锁十六种神力,三张战场地图可选,支持键盘与手柄操控。 元素神力 初始掌控风系神力,赢得其余神明认可后,便可解锁火、水、地系能力。 风之力掌控战局,火焰攻击重创敌军,水系技能支援己方单位,地脉之力封锁敌方行进路线。 献祭获赐神力 对局中可献祭仆从换取对应元素好感。占领领地越多,获取的神力加成越高,神力持有总量存在上限。每局玩法各不相同,献祭策略至关重要。 轻松上手 对局节奏逐步提速,单局时长 5 至 20 分钟。操作适配手柄与分屏模式,策略老手与休闲玩家都能畅享对战乐趣。