
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Most likely between $67M and $189.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 82% | approximately $111.6M |
| PlayStation | $39.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $25.99 on Steam · Türkiye (−35%). Compare 16 prices in 15 markets →
Reviews
Themes across 3458 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
黑夜已经结束了,,,,
걱정한 것보단 훨씬 잘 돌아가서 나름? 쾌적하게 즐겼고 같이 할 친구가 있다면 배로 재밌는 게임. 랜덤큐들 만나면서 고혈압이 가끔 오긴 하지만 고인물분들 만나서 루트 따라가며 겜하면 딜도 잘나오고 보스도 시원시원하게 잡으면서 게임하는 맛이 있음. 개인적으로 집행자로 세키로 하던 것처럼 패링치는 맛이 좋음. 엘든링 원작도 굉장히 재밌게 즐긴 입장으로는 원작보다는 쉽다 느꼈음. 정말 친구랑 같이하면 재밌으니 가볍게 소울류 게임 해보고 싶다면 매우 추천
有大哥带好玩
淋雨一直走
好玩
一款运营了半年就消失的游戏,没有优化,没有后续,甚至法环的武器战技也没有很全,房主一人卡折磨全队,你可以见到BOSS犹如大运向你冲撞而来。逐渐固定的流派,几乎没有的拔线惩罚,极快的游戏节奏,不会修复的bug以及崩溃的服务器,毫无疑问他是黄昏之血的牺牲品。但我依旧认为他是一款很好的游戏,像屎和巧克力的混合物,很上头。它或许哪哪都不好,但是却感觉很好玩,我不知道他好在哪但我清楚的知道它很帅。或许铁眼是对的,黑夜必须留下,为我而留。 黑夜已经结束了,黑环不会在更新了
Juegazo
its aight
Дали в рот как обычно, не только враги но и тимейты
The deal with NIGHTREIGN is that instead of being a slow-paced, strategic action game where you have to measure resources, remember enemy positions and read attacks for the best possible opening to trade blows, it is instead a fast-paced, strategic action game where you have to quickly compare randomly-affixed resources, remember enemy positions and Point of Interest designs, and somehow still remember to read attacks for the best possible openings to trade blows, or be harshly punished for it. You, and two other team members. Your fun with the game is only contingent to how willing you are to invest into the game. You have two in-game days lasting approximately 20 minutes each, and you somehow have to communicate wordlessly (through pings) with your crew of 2 other randoms, or use an external application to communicate verbally. In each run, every single second matters. Unfortunately, because of this you won't be able to appreciate Limveld's randomized vistas, only that you will swiftly go through each dungeon to kill the boss and then ditch to a newer one, picking items that will complement your build (please be sure to read the sub-stat!) and hoping by the end of the day, you will be able to beat the game's 7-9 enemies depending on whether you have the DLC with up to 8-10 characters (depending whether you have the DLC again). If this game did not have the pedigree of Elden Ring before it, this would be a hard game to recommend, but there's a reason why people still keep playing this over other roguelikes: It is a very easy way to get a condensed version of Elden Ring, fast-paced, combat focused with tons of flair versus the deliberate methodical approach of its sister game.