
ELARIENNE is a defense game built on meticulous calculation and hardcore strategy. A single stroke of luck may shift the tide, but it is the carefully constructed strategy that ultimately decides the battle. Withstand relentless waves and protect the heart of the world of ELARIENNE.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
One summon can change the flow.
Unpredictable variables form your army, and only precise strategy carries you to the end.
All unit summons are random, from common tiers to ultra-rare ones.
8 tiers in total, and 3 races: human, elf, and orc.
Each race has a completely different combat style, making every team build fresh and unpredictable.
Want to create your dream lineup? It’s your choices and strategy that overcome uncertainty.
In a world consumed by darkness, it is your judgment that will protect ELARIENNE.
What matters more—luck or strategy?
Defeat Epic bosses to choose from three random runes.
Each rune gives you another chance to shape your strategy—or roll the dice again.
Enemies appear in waves and follow a fixed looping path.
If you don’t defeat them, they stay on the field and stack with future waves.
Let 70 enemies build up on the map, or fail to kill a boss before time runs out, and your run ends.
When too many monsters gather, the darkness consumes ELARIENNE and the world falls.
Hold the line before it’s too late.
No run is ever the same.
The units you summon shape how you choos어켕ㅇㅇㅇㅇㅇㅇㅇe runes and upgrades—turning randomness into strategy.
Will luck be on your side? Or will you fall to the darkness?
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임 자체는 재밌으나 클리어까진 3시간 정도밖에 안걸림 돈아까워서 몇판 더 했는데 금방 질림 3시간 정도의 게임 치고는 가격이 너무 비싸다는 생각이 듬 2026/2/2 추가 업데이트예고 후 몇번의 지연 끝 1월중 업데이트 하겠다며 공지띄우며 약속했으나, 추가공지도없고 업데이트도 없고
Solid foundation to what can become a really good game. The only issue I have with the game is that I wish there were more of it, which is a good problem for a game to have. Mechanics are straightforward, and nothing seems glaringly overpowered. Everything is easy to understand or figure out through trial and error, without the game hand-holding you. Can't wait to see how it expands and grows.
대성공으로 진화한 유닛들의 티어가 적용안되는 버그가있는거같습니다 인간 6티어에서 8티어로 대성공한 유닛이 있었으나 데미지는 7티어와 같았습니다
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
currently not to recommend
就是魔獸爭霸3 裡面的 繞圈圈TD 快物數量到達一定程度就END GAME 好不好玩因人而異 但是目前看起來元素種類太少
장점은 누구나 다 알 것이다(될놈될 ㅋㅋㅋ) 요구사항: 1. 미션(유닛 1~8까지 모으기 등등...) 2. 새로운 유닛(특정 스킬 등등) 3. 온라인(PVE 협력보스방 추가(못잡을시 게임종료) 4. 새로운 컨텐츠( 예시)몬스터를 빨리잡은 A가 B,C,D에게 몬스터를 보내는 방식으로 하여 유저들끼리 PVP 가능)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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