
EFO is a side scrolling platformer, wherein you control an alien who has crash landed, and must reach the top of the mountain in order to call for a ride home before the battery on your distress beacon runs out. The climb is difficult, but you have the power of telekinesis!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
simple but fun, flesh it out some more, and ill buy a full game. It needs a story, take the main menu screen as inspiration, it can be good It also needs for the "puzzle" aspect to be more specific, by which I mean, there has to be a specific tool to advance in the stage, if you can solve most "puzzles" by bringng along the first blocks you come across and just spam juggling two blocks, then its not much of a puzzle
Il gioco in questione offre un'esperienza di platform estremamente semplice, senza fronzoli o innovazioni significative. La sua semplicità è evidente fin dall'inizio, con livelli elementari che non presentano sfide particolarmente impegnative. La durata complessiva del gioco è modesta, con la possibilità di completarlo in meno di mezz'ora.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I immediately escaped onto the cloudy roof, which is as surreal and perilous as in real life, although I was, of course, expecting Super Mario to take me to heaven, not to get trapped in an invisible pit. Take two, I'm running along too quickly to read that there's a time limit and you gotta what the where before they blast the thing; not too much of a problem with the amount of replenishment along the way. The last challenge put me so close to the wire that collecting the last pillar gave me just enough to win and lose at the same time. Selecting restart only returned me to the earth to ascend higher up unto a white screen, and finally...Super Mario... The game is a relaxed Nerve mazer, such as one can be; all challenges are derived from the movable platforms, but their difficulty mostly only scales in one direction. Creating a challenge out of strange, narrow passageways that only certain platforms will be able to fit through would strain the resilience of the physics system, so it was both a conservative and liberating choice to call attention to the periphery of scope with a jittery dog pile of platforms blocking my way. The ability to "create" a platform in a platformer has been used at least since Mega Man 2 but still feels underrated and underutilized. The Wii U's plumber debut even included a patronizing support role at best and an invincible wall troll at worst. I think more games deserve to center this feature in their design, along with Tears of the Kingdom's physics as the "bar to clear" at time of writing. EFO: Escape From Outerworld gets a B for Beacon Battery Beam Bug.
oyun 5 dk içinde bitti belki ester egg ler vardır diye azcık daha oynadım ama yok oyun boş hikaye konu olay yer falan hiç yok almayın boşa zaman
Игра 'EFO: Escape From Outerworld' — это настоящий подарок для любителей напряженных научно-фантастических приключений. Разработчики сумели создать атмосферу полной изоляции и отчаяния, которая буквально пронизывает каждый уголок этого чуждого мира. Вы оказываетесь в шкуре астронавта, чья миссия пошла не по плану, и теперь единственная цель — выжить и найти путь домой. Визуальная составляющая игры впечатляет: детализированные локации, мрачные пейзажи и эффектное освещение создают неповторимое ощущение присутствия. Звуковое сопровождение добавляет острых ощущений, каждый шорох или далекий гул заставляют сердце биться чаще. Геймплей же представляет собой комбинацию выживания, исследования и решения головоломок. Приходится тщательно следить за ресурсами, избегать опасностей и разбираться в хитросплетениях сюжета, который постепенно раскрывается через найденные записи и обрывки информации. 'EFO' не терпит спешки, она требует вдумчивого подхода и готовности к неожиданностям. Это игра, которая заставляет думать и чувствовать.
jogo
하늘을 향해 빛을 쏘아내기 위한 모험 오브젝트를 고정시키고 이동하는 게임입니다. 뭔가 요상한 빛의 힘을 이용하여 특정 오브젝트들을 움직이고 공중에 고정시킬 수 있으며 이를 발판으로 삼아서 높은 곳이나 멀리있는 곳으로 향하는대 이용하죠. 공중에 고정된 오브젝트는 일정 시간이 지나면 에너지가 사라져 추락하며 에너지의 힘이 그렇게 강하지 않은건지 이동을 시키는대에 조금 답답함이 느껴지기도 합니다. 가끔 오브젝트랑 좌표가 겹쳐지는지 드드드드득하고 서로 겹쳐지는 경우도 있죠. 이동하면서 뭔가 베터리 같은 것도 수집을 하여 채울 수 있는대 이 배터리가 다하면 게임오버인듯 하더군요. 크게 3개의 구역으로 구분되며 1개씩 완료할때마다 비석에 빛이 들어오고 3개의 빛이 모두 생겨나면 하늘을 향해 빛이 쏘아지면서 클리어하게 됩니다. 아쉬운 점 -좌우 이동과 점프 뿐인대 뭔가 조작이 답답하다 -오브젝트의 이동과 고정이 은근 답답하고 이상하게 작동하곤 함 -짧은 플레이지만 규칙이 너무 반복적인 느낌이 강함(오브젝트 이동, 고정, 점프 끝) 무료인대 너무 많은걸 바라는건가
What did i just play.
Jumping and telekinesis are buggy but the idea is good.
[h1]Before I played EFO: Escape From Outerworld, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 15 | 93% | $4.99 | |
| $426 | 5 | 100% | $4.99 | |
| $375 | 2 | 100% | $8.99 | |
| $207 | 5 | 60% | $1.99 | |
| $197 | 4 | 75% | $1.99 | |
| $0 | 17 | 94% | Free |