
Challenge yourself and your friends in this pixel-perfect pirate platformer! Create your own levels and compete for swashbuckling supremacy on the leaderboards.
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About
Set sail for an epic adventure in the high seas of creativity with Editarrr, a thrilling 2D platformer that's as much about building as it is about jumping!
Key Features:
🏴☠️ Craft Your Own Swashbuckling Saga: Unleash your inner game designer with our robust level editor. Build intricate, challenging levels filled with traps, puzzles, and secret hideaways. The only limit is your imagination!
🏴☠️ Compete for Pirate Supremacy: Think you've got what it takes to be the fastest pirate on the leaderboard? Race against other players in heart-pounding time trials. Prove your skills and claim the title of Ultimate Pirate Champion.
🏴☠️ A Community-Driven Adventure: Editarrr was born from the creative minds of the "Game Dev Field Guide" podcast community. Join us for an annual level design competition, where your creations can become a part of the game's lore!

Editarrr is not just a game; it's an invitation to join a vibrant community of like-minded adventurers. Sail the seas, conquer obstacles, and design your dream levels while competing with the best of the best. The journey begins now – are you ready to become a legend of the high seas?
Genres
Stats
Languages: English
Engagement
Reviews
Simple yet powerful level editor. That's amazing how much you can create!
"Editarrr" is a garbage tier abandoned Early Access 2D retro pixel platformer (sigh) with what look like "borrowed" pixel tilesets (surely not an asset flip!), really bad gameplay, and of course it hasn't been properly updated in almost a year, so there's no chance this will ever be completed. This features really godawful, lazy pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 9 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
A good start! GUI's are a bit rough, and there are some physics bugs, but I'm confident all will be touched up in due time. Movement is fast and slippery, but in a way that feels fair, at least after you play around with it for a while. Feels like the game is missing some kind of mechanic to distinguish it from other maker games. Just the very basic platformer physics platformer tools here so far. Only one background tile so making the levels look nice currently is hard.
Very fun, it has a great base as a precision platformer but the real magic is in being able to download levels that others have created, rate them, and compete on leaderboards. You can even create your own levels for others to play. I'm excited to see how this grows
it works for what it does. my only gripes are jumping feels pretty terrible and ui like the channel system are a bit finnicky (things like typing numbers without being completely sure you've highlighted the text correctly or whatever leads to accidentally switching blocks; maybe something like holding the alt key or something would toggle that functionality). other than that, this is yet another simple level creator, and the world is never worse off with more of those.
It's a good game! Levels are very easy to make and the editor feels really nice, reminded me of Mario Maker in some aspects. There are some things i dislike about it tho, for example there's this one flying enemy that follows you forever unless you lose it, and when you lose it it just stays where it is instead of going back to it's original position. It would be cool if it worked more like a chain chomp, because rn it's just kind of annoying. Besides the other enemy's but the black one are kind of pointless, i believe patrick is bugged too since when it sees you and rolls it moves incredibly slow. Anyways here's a list of bugs i encountered: -You can get stuck in moving blocks if you jump on their side -When you are building in the editor and press an arrow to go to the next page of objects you may accidentally place an object down. -I also encountered another bug that makes you basically perform a mega jump, but i won't tell you how because i feel special if no one else knows but me ;)
gg?
GUUD
Definitely something atleast
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.